AS3 :: Flash - Load Xml Item One At A Time?
Nov 18, 2009
Flash AS3:
how to load items one at a time instead of loading in loop at a normal process using AS3? I'm having problem with overwritten value.
I couldn't make that work, it's always overwritten the last value.I tried to use the dictionary and though it will help to resolve my problem...
I want to be able for EACH button when I clicked it displays the visibility of my markers.
private function handleMarkers(event:CustomEventCenter):void
{
// Get items info from custom dispatcher
var nom = event._name.nom;
[Code]....
View 2 Replies
Similar Posts:
Oct 27, 2009
how do I stop the preloader to LOAD an item when I click in another item to load.. Is that possible? Here in my example the preloader runs perfect, but when I start another mouseevent CLICK the old loading still active (on BANDWIDTH PROFILER, but the Preloader Movie Clip is removed).. How Do I stop the event when another different loading starts?Not visual aspect but functional.
View 1 Replies
Sep 20, 2011
I load an external movie fine with:
f_btn.addEventListener(MouseEvent.CLICK, finteractiona);
function finteractiona(event:MouseEvent):void{
var loadera = new Loader();
[Code].....
It takes 2 clicks to close (or unload) Why?
View 10 Replies
Dec 3, 2010
I am stuck on the last stage of my flash actionscript project I have already used actionscript to loaded the xml file which includes names, link, titles, description but for some strange reasons it said it couldn't find the location of the link, so here's my code for teh actionscript:
[Code]....
View 5 Replies
Dec 15, 2010
I have an object being animated, and I want to add frames to the timeline. However, when I grab the end of the line of frames and drag out to increase the timeline, the key frames redistribute across the new time span. How can I add to the time, and leave the keyframes in their original position?
View 1 Replies
Mar 31, 2009
I am sure this is simple, but cannot remember how it is done. I just need to rotate an item counter clockwise 1/2 a time. The rotate option only accepts integers and when I do a motion tween it goes clockwise.
View 1 Replies
May 23, 2010
How can i add one item of an array to the stage at a time?
basically i have a button which changes the level and it is changing the text straight from level 1 to 10 when i click instead of level 1 to 2 when i click and then 2 to 3 when i click again etc.[code]...
View 9 Replies
Jul 14, 2011
I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-
Main_Array = ["one","two","three","four","five","six","seven "];
Sub_Array = ["three"]; // initially it holds one value
for(each value of Sub_Array)
[code]........
I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help
View 2 Replies
Aug 3, 2009
Whenever I launch the Flash application or try to save or load a file, I get the "beach ball" for 30-60 seconds, sometimes a bit longer.I have plenty of disk space, plenty of memory.I'm on a 8 core Mac Pro with 10GB of memory, so I don't get it. It should load instantaneously just like Photoshop and In Design do.
View 2 Replies
Jun 22, 2010
import flash.net.URLLoader;
import fl.video.*;
import flash.utils.getTimer;
fk.autoPlay = false;
// Parametreleri yukluyoruz.
var myLoaderInfo=new Object();
[Code] .....
I have a video. First it loads. Then it starts from time that I want to. Also it stops from time i want to. But I want to load my video only from start time to stop time. How can I do this or which method can I use?
View 1 Replies
Oct 27, 2006
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
[Code]....
View 1 Replies
Oct 17, 2011
My flex application has a very bad load time (approx 5 to 8 wasted seconds) but only for FF and IE, Chrome appears fine.I've determined there is some kind of useless idle time before the application's initalization event fires. This is not just my development box, it happens everywhere. It is consistent across Flash version, OS and browser versions too. I've tried multiple. Chrome consistenly works very fast, IE and FF have this strange lag.However locally, whether via localhost or remote IP, it doesn't have this issue. I'm sure you'll think it is the download time, but my SWF is very small (400K) and I've purposely made external images that are very small. I also prefetch the images via JavaScript, and firebug reports the the cache is used later. The download size can't really justify the wait time. Not to mention, why is it so much faster in chrome? Is chrome really that fast downloading images and SWF files?
Also, minimal JavaScript is called from Flex, and I've more or less ruled out that is the issue.So it isn't Chrome's super fast handling of JavaScript.I don't see any large load times with Firebug.I see JavaScript excute in the browser inline during a page load, but then the appliation init within the SWF doesn't fire for about 5 to 8 seconds later.I don't see why flash on Chrome is so much faster, nor what could be taking so long for Flash to kick in.Tried the Flex Profiler, but memory usage spikes AFTER the bad load time.Otherwise, I don't know enough or see enough to recognize a problem with it.
View 4 Replies
Jan 14, 2012
I have a basic html page and a big flash file I need to embed. I would like to allow the user to click on the links until the flash files loads.I was thinking of two ways to do this1. use an iframe and put the flash file in there2. use jquery to load and append the flash file to an internal div
View 1 Replies
Sep 12, 2011
is there a simulator or a way for Adobe Device Central to read CS5 created iOS published SWF's or ipa's for testing purposes?At the moment, I make a change in Flash CS5, publish the SWF and IPA, delete the old version from my phone, drop the new IPA in, re sync and test. This is not good for the workflow. What are the options for testing and developing?
EDIT:I am on a Windows machine (Windows 7).
View 2 Replies
Jan 26, 2010
I'm working on a large application that is broken up into many independent swfs. There is a master swf that loads a navigation shell and the foundational logic, and a module loading system that loads child swfs into the main display area. This is all working smoothly, and now I'm onto building the modules, and I'm starting to feel like my methods aren't as efficient as they should be.The module swfs (and corresponding flas) are located in a "modules" subdirectory of the main project's src folder. These modules share a large number of classes. In fact, most them define no new classes that are specific to just that module.The shared classes have a complicated structure of inheritance and interface usage, and are located in a view/structure subdirectory of the main src folder.
Currently, in order to use the shared classes from view/structure in my module swfs, I add the main project's src folder to the source path in each of the module flas. Besides being a bit tedious to do every time, it 1.) Redundantly compiles the shared classes into each module increasing file sizes across the board, 2.) Requires addition of new source paths to the modules for every developer who wants to work on/test the application because they are absolute values and different on every os's file system, and 3.) Doesn't allow modules to be built independently without access to the main project src folder.
View 1 Replies
May 22, 2010
I have a simple silverlight page for for finding available domain names. This problem is equaly valid for a flash control as well.
I use Google Analytics for monitoring the traffic. I would like to find out how long it take for users to download and render the Silverlight control.
Once the java script on a page is loaded there should be a way to start a timer and then stop the timer once the Silverlight/flash control is loaded. Key points I would like to measure are:
Time it takes to download the silverlight/flash control Time it takes to initialize the control
View 1 Replies
Dec 15, 2010
I have never worked on flash - I used a developer to code a flash based webcam recorder that runs on red5 as backend. He provided me with the swf file and the source like mxml file.This recorder has 3 images and the total size of swf file is 800KB.Now when I load it on my production server - this page takes sometimes upto 10 secs to load. I'm completely lost as to what the reason is and not sure where to start debugging.I'm not sure if the problem is in the flash code or is it that red5 is taking a long time to establish the connection.
View 1 Replies
Sep 17, 2011
Has anyone seen a Flash video player out there that will load and play two videos at the same time, such as for comparing videos? A potential client is looking for something along the lines of this. I've not been able to locate anything out there,and I'm wondering if there's a usability reason for this...Obviously, you wouldn't want the audio playing for both at the same time, and the bandwidth issue for something like this might be a concern too. My feeling is that you wouldn't want to restrict a user to just playing both videos at once, but give them the option to play them separately or at the same time, with controls for each audio and playback.
View 1 Replies
Aug 13, 2009
Is their a way to determine the height and width of your flv f4v file after you dynamically load it?
Couldn't find any properties in the loader or netstreaminfo that I could grab the info from.
View 3 Replies
Nov 21, 2011
I just created a basic flash file to play a video on my web page and it's taking several minutes to load before it starts playback. I'm using progressive downlaod and the file is in *.mov format and is 84MB in size. At first that seemed large to me for web play back, but I thought it could handle it since I thought the way progressive download works is that it would start playing the first frame right away and progressively play other frames as they download. However, this seems to be downloading the whole file first (or a major part of it) before starting any playback at all.
Is there some kind of setting I'm missing or is my understanding of the download incorrect and the file size is too large? Some vitals: I'm using Flash Pro CS5 - To create my flash file, I used the standard import video wizard and selected the a file that is "on my computer" and "load external video with playback component" and then, I selected one of the standard skins.- To deploy the vidoe on my webiste I have three files:
1) swf file containing the FLV component
2) the swf file related to skin
3) the actual video (84MB, mov file) - Web page includes/embeds reference to swf file
View 12 Replies
Mar 12, 2011
Im trying to load up images as well as text when an item is clicked on the 3D carousel. How do i go about doing this?
View 1 Replies
Jun 16, 2003
[URL] In the movie linked above, the first two menu items trigger a menu to come out on the right side. Right now, it's the same menu (content wise), but the effect is still the same.
Here's my problem: If you let one of the menu's fully load before mousing over the next item, it works fine. However, if you mouse over the next link before the menu is fully loaded, you, the interval starts to snowball, and the menu's won't load fully any longer. The period the menu is down gets shorter and shorter the faster you go between the links.
I mentioned in my last thread, this is *not* the way I really want to handle the menu rolling up, becuase it's a hack/klooge - it's just not the best way. However, in light of me not knowing a better way to actually trigger the next menu once the first menu is rolled up, setting an interval seems to be the closest thing to what I want.
View 1 Replies
Mar 9, 2011
I have a general question about AS3. I recently purchased a piece of code - an image scroller - as a component. I like the component, and it works well - except for one issue. When I first addChild the component to the display list of a Sprite, it works well, and the images begin with image 1. However, when I removeChild the component, and then later addChild it again, the images display at a seemingly random point along the image sequence. The component has a settings file and an images array which are xml files, and I have three separate pairs, one for each instance. My question is this: is their a way to force components to re-evaulate ("re-set") each time they load? I'd like to component to move to first image everytime.
[Code]....
View 3 Replies
Feb 15, 2011
I have this datagrid:
<mx:DataGrid id="dgCompetenteN" includeIn="Test" left="10" right="472" top="69" bottom="149"
dataProvider="{colCompetente}" editable="false">
<mx:columns>
[Code]....
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
View 1 Replies
Jun 10, 2011
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
private static var TrapeziumMask:Class;
private static var trapeziumMaskInstance:BitmapAsset;
[code]...
View 1 Replies
Jul 20, 2010
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
View 5 Replies
Jul 22, 2011
I have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
View 1 Replies
Mar 4, 2011
<mx:itemRenderer>
<mx:Component>
<mx:Canvas>
[code]......
View 2 Replies
Apr 26, 2011
I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,
if(itemIndex == 0)
this.currentState="selected";
this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,
<s:BorderContainer id="outerCont" width="275" height="100" borderVisible="false"
backgroundColor.normal="#3D3C3C" backgroundAlpha.selected="0.1"
backgroundColor.selected="{data.color}">
My states are like this,
<s:states>
<s:State name="normal" />
<s:State name="hovered" />[code]........
View 1 Replies
Nov 4, 2011
Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.
View 3 Replies