I have an object being animated, and I want to add frames to the timeline. However, when I grab the end of the line of frames and drag out to increase the timeline, the key frames redistribute across the new time span. How can I add to the time, and leave the keyframes in their original position?
I got this transition: [URL] (you need to wait a bit + reload). The pictures are coming via xml (same folder). How do I increase the length (time) in between the transitions? And Why does it stop after the first image and why does it chooose always a certain image to be the first one? why are there diff. behaviours on different systems (local <-> server; mac <-> pc;)
Code: #initclip 1 ImageFader = function () { this.__init__ (); }; ImageFader.prototype = new MovieClip (); [Code] .....
Im creating a Game and Watch style game. Now with these games the enemies/obstacles spawn slowly at first then increase their amount over time.
I have created a function to spawn the enemy movie clips until a number of clips have spawned, they then move along their Class keyframes until they are either killed or game over.
how I can increase the spawn count slowly over time? I�d also like to randomize the spawn of certain enemies, how can i do that? Do i make for if conditions?
Here is my spawn and move code.
Code:
// ============ ENEMY SPAWNER function spawnEnemy():void { var chance:int=Math.floor(Math.random()*8); var newEnemy:MovieClip;
I am using the attachMovie script in as2 and I want to use a counter variable to increase the depth each time so it doesn't replace the last one. Every tutorial i've seen for attachMovie mentions this but I can't find any information on how.
Also is it possible to use a different counter variable to change to y position of the attached movieclip, so that it adds another beneath the last every time.
if i use alot coding will the flash be crash ,what cause crash ? well i have the right coding. but i am saying if too much coding will it crash too ? like if using too much enter frame.
I have 8 movie clips on my stage with 25 frames each. Now, I would like to extend tha length of each movie frame to 100. How can I do that? how to decrease the existing frames as well when required.
i have a mc which seize is height = 150 and width = 2 (like a line). i have a script which rotate this line and increases its length. this works, however i dont know how to keep the width so that it wil remain 2. this is the scrip in as3 :
function rotateMoveClip_u(e:Event) { var target=(center.x);
I am sure this is simple, but cannot remember how it is done. I just need to rotate an item counter clockwise 1/2 a time. The rotate option only accepts integers and when I do a motion tween it goes clockwise.
How can i add one item of an array to the stage at a time?
basically i have a button which changes the level and it is changing the text straight from level 1 to 10 when i click instead of level 1 to 2 when i click and then 2 to 3 when i click again etc.[code]...
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
I am trying to increase a swf file height and width so it can fit better in my screen. I don't want to rework on everything again in my fla file because it's big hassle. (changing background size makes every symbol off). Are there anyway to do it?
I'm new to flash and working on a project with underlying music. I have the music on a layer and everything works fine, but I'm having trouble syncing animation to the music because the blue oscillation bar of the music layer is more or less a flat line. I was wondering if there was a way to increase the variation in this bar so I can see the beats in the music.
I have an older flash application, it uses actionscript 2. Its logic is heavily tied to the frame rate (using onEnterFrame lots of times). I need to accelerate its calculations.
The maxmimum frame rate Flash Professional lets me specify for it is 120. Is there any way to make this higher? I don't necessarily have to change the fla or the swf, being able to play it faster locally would be sufficient, if the flash player can be tweaked to accomplish that.
how to increase the work area of a flash document? Not the stage but the empty space around the stage. [URL] It seems to be limited to about 4,000 pixels wide regardless of the zoom level. This is a big problem for me as I'm working with a movie clip with a width of 8000 pixels and if I want to add text to part of the clip that's at 6,000 pixels in, I can't see it because its outside the work area. I can't shift the clip to the left to access the part on the right because if I do, the text area doesn't move with it. Is there any way to link objects together? When I select multiple items on the stage and Right Click, there's an option called "Break Apart" but I don't see one to join them or link them.
What would be best practice for speeding up an animation? - Increase the frame rate, or is that considered cheating (already set to 25)? The alternative would be to manually adjust the length of the tweens on each layer.
I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-
Main_Array = ["one","two","three","four","five","six","seven "]; Sub_Array = ["three"]; // initially it holds one value for(each value of Sub_Array)
[code]........
I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help
I have a time line of 1441 frames my frameRate is 24 fps so it takes 1 minute exactly to complete the timeline animation I want to Display the Remaining time as file starts I need formula to place in ENTER_FRAME event which displays the time left
i've deleted an audio file from my flash file and imported a better converted version of the same song to it, but now when i compile a swf of the file i get a msg in the output window saying "multiple copies of sound item in swf". i deleted the original file b4 importing the other 1, but it looks like that doesnt matter. what do i do short of starting COMPLETELY over?
My items no longer sit on top of the gray area outside the stage. When I try to move an item off the stage it goes under and I cant see it.I am using cs 5.5. I think I must have changed an option somewhere, becuase if I open up a new document everything is fine.
I want to access a paricular array item regardless of position useranswers.splice(indexOf("ans2",1) This dosent work but basically i want to use indexOf and then splice that item?
I've changed nothing that I know of in making flash slideshows using swish and exporting to .swf format for inclusion in Dreamweaver except that now all of a sudden the flash item has a white background -- but only on my computer it seems when testing online; locally, it doesn't do that when testing and when using a different computer it doesn't do that. Any idea why a flash item would have a white background in some cases and not in others like that?
Like I said, I've changed nothing and have never had to put any parameters in place or do anything else of the kind; the swish program itself specifies the background as red, not transparent (not that the page the flash item is on has a white page anyway). I don't know if this is a swish, flash, dreamweaver problem or some bug on my particular computer that I can't figure out.
I have a large library that I am organizing of vector only files, some imported from Illustrator.
When I re-name some of the items other Movieclip items in the library lose their contents and all that is left is an empty symbol.
I repeated this several times and tried to find workarounds. Like duplicating the symbol. This worked for the one item but then it deleted another symbols contents.