We've got an Illustrator file with something over 1,000 layers. We're trying to import this into Flash and keep the layer names intact, such that they become the names of the movie clips that are imported for each layer and can be used programmatically. (It is a diagram and arrows, boxes, etc all have callout names that will eventually allow them to link to a database.)As near as I can tell, the Import dialog will NOT pass this info across between the two parts of the dialog.
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set; instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
I have a C# web service that returns a DataSet with multiple DataTables. It's easy enough to get at the data using this web service event handler in Flex:
static public function getData_Handler(event:ResultEvent):void { for each(var table:Object in event.result.Tables) { // ... }}
How can I access the name of each DataTable from Flex? When debugging, it's clear that each DataTable's name gets mapped to a property on the event.result.Tables object, but I don't see a programmatic way to get a string representation of the name.
If you try to add an object out of an linkagename in Flex you get errors. Like:1180: Call to a possibly undefined method [linkage name].If I don't want to create classes for every library symbol I'd like to add, is there any other way/praxis of doing this besides using 'getDefinitionByName', so that I won't get errors in Flex?
public dynamic class SiteZoneFileUploadVO { public var destination:String = "sitezone";[code]...........
when I try to iterate over this object's property names it only iterates the dynamically added properties.
parameters.dynVar= "value"; for(var name:String in parameters) {
Even though the object has all the properties equal to a value (ive checked this in the debugger) the only property name that will be traced is dynVar.How can I iterate over all the property names and not just the dynamically added ones?
I am amateur in flex, and started my final year project in flex to learn it, I am stuck in place where I have to create rows of drop down lists when the user pressed add more, E.g.: like the ones in mail attachments. I think I have found a way to generate rows, I am not even sure whether it is a correct way, how I generate the rows:
Now when I generate more rows the dropdownlist ids will conflict, so I want to know a way to generate ids, I think I cant even call a function in there.
I am loading css file in Flex 3 AIR application. While reading the style name, I am lowercase version of it (i.e, .NewFontStyle is converted to .newfontstyle)how to get name as mentioned in css file.[code]by this iam getting all styleNames in lower case only.. i need to get the name as mentioned in css file.
In flex/actionscript 3, I can call node.attribute("somename") and get the value of the "somename" atribute of the node. I can also call node.attributes() and get the VALUES of ALL the attributes. But how the heck do I know what attributes to look for?! The application I am creating does not know the format of the XML file in advance. I need a way to know the NAMES of the attributes of the nodes, before I can access them by name!
Im using camera class in my mobile application and I used Camera.names to fill my list and i tried to pass the selected value to getcamera() method but its not working.Here s my code
I'm building a chat using Flex. The problem is how to do that new user get the list off all users online and added to the lists of all users. I try to put this information in DataGrid through dataProvider "callerns"[code]...Exchange user names and peer IDs between all connected users
I'm making a chart where the x-axis needs to have dates and y-axis names. The lenght of the bar is longer when the date is later. But I want to stack multiple bars on eachother. for example This is the code I have so far
When I add two or more the same buttons and changing the name of one, the name of the others also changes. How to set different names to each button? I tried creating buttons by copying, duplicating and nothing...
i have some xml that is full of attributes. Without much detail, i would like to translate the xml into objects. However , i need a method that can get the attribute values AND names. Getting the value is a no brainer, but the names are not coming so easy. For example, the following will translate and xml node into an object with a prop and value of the same:[code]in trying this with attributes, i need to first find a way to get the attribute name.
I am trying to create a pretty simple image script for a flash website. What it does is to create a container named mc and then loads in an image into the mc from XML. It goes through the XML file like in a for each loop. But the problem I have is that every image container then gets the name mc. So then now when I try to build the function which makes it possible to press on one of the image containers to enlarge them, it only makes the last image larger since that is the last one to be created with the name mc. So how do I give every movieclip that I create a different name such as mc1, mc2 etc.[code]
I've been seaching on how to get the key names of a flex Array as there is no such function in the Array class. Here is my answer that may be usueful to any of you.
I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.
[code]I want to add some additional XML Names. As "Contact" above is listed. I chose the || (LOGICAL or). [code]My goal is to keep "Contact" as one of the exceptions, where the 3 buttons are removed. But I want to add others... Like "Press" "Showreel" "Background" and "Internship".
The thing is, I create a grid on the screen, and each of its element is given a name. The question is, how can I access those specific grid's fields by their names? Here's the code:
ActionScript Code: private function drawGrid():void { var startX:uint = 0;
[Code]....
Now, If I wanted to remove, for instance, the box of the 13th row and the 25th column, how can I do that?