ActionScript 1/2 :: Any Way To Assign MovieClip Name?
Apr 15, 2010
for (var j:Number = 0; j<myObj.rows; j++) {
var clip:String="clip"+j
_root.re1.reel1.clip.loadMovie("images/jackpot/"+display_array[j*5]+".jpg");}
This is my for loop and my movieclip path is _root.re1.reel1.clip0 to _root.re1.reel1.clip3
So how can assign clip no?
I am new to AS3 and, I am just trying some simple(maybe) functions. Is it possible to assign values to a movie clip? I have three buttons and I want each one to have a value (1, 2, and 3). I tried var buttonOne = 1 and I get this error "ReferenceError: Error #1056: Cannot create property buttonMode on Number." How do I assign a value to a movieClip(if possible)?
First time poster and I'm very inexperienced with flash. I have searched for an answer to my question but can't seem to find it. I am trying to assign a simple hyperlink to several movieclips in my flash movie. The movieclips consist of simple static text and a graphic icon.[code]...
When I add a filter (for example drop shadow) to my movieclip on the stage (using the Flash GUI), all its children automatically has applied the filter.
Is it this a correct behavior ? How can assign the filter only to the parent movieclip?
What i'm trying to do is assign a script to several movieClip instances, and make that bounce when it hits another movieClip on satge.I guess basic collision really.But its not working, mainly as, i think, i have no idea how to make the script read things from the stage.This is what i have so far:
I'm tryin to build my first button in flash and flex, so I have build my movieclip in flash with a simple animation and a TFL text with instance name 'caption'
I have assigned a class to the symbol and, in flex i wrote this:
package { import flash.display.MovieClip;
[Code]....
I start the movie and I see 'HELLO' on my button, WOW! but If I go over the symbol and then out the text change again to 'TEXT' (the default i wrote in flash)
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
ActionScript Code: private function createTerms():void { for (var i:Number = 0; i < termsArr.length; i++)
I just completed the carousel menu tutorials 1 and 2, and I'd like to adapt the menu for my own use. I want to have each button go to a different URL when clicked, and I've assigned a URL to each button in my XML document under the name "URLREF" (because flash would assume URL wasn't an identifier.How can I tell flash (Using CS3 and AS2) to read the URLREF values for each button, and then tell it to open those URLs in a new window when their buttons are clicked? (note - The getURL should, as far as I'm aware, be in the function "released," where my "tooltext" trace is.)Here's my actionscript: (and XML a little further down.)
import mx.utils.Delegate;
var numOfItems:Number; var radiusX:Number = 300;[code]................
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip that is dynamically place onto the stage a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value of i so how would I achieve this?
Code: Select allprivate function createTerms():void { for (var i:Number = 0; i < termsArr.length; i++)
I'm currently just testing a few items in Flash. While I'm in this early stage, it'd be quite handy for this particular project if there were a way to assign events to every item in a certain MC (or on _root).
Here's what I've done thus far: Code: for (movieClip in _root) { movieClip.onRollOver = function() { this.gotoAndStop(2); }; movieClip.onRollOut = function() { this.gotoAndStop(1); [Code] .....
If I trace I can clearly see the instance names of the MCs (which means it works -- sort of), but no matter what I've tried I can't get the events to bind to the on-stage MCs.
After learning about classes and stuff, I've successfully create a movieclip with XML reading an all thru the use of classes. My problem is when I move to different frames, the movieclip I made stays there blocking whatever there is in the other frame.
Anyway I can hide all those created movieclips when I got to different frame? Maybe by assigning it to a frame/layer maybe?
Just in case you're wondering, I create the movieclip using the following code:
Code: var header:blogHeader = new blogHeader(); ... this.addChild(header);
Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
Code: private function createTerms():void { for (var i:Number = 0; i < termsArr.length; i++) { _dragHead = new DragAndDrop();
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
In Flash Professional, I have a MovieClip and that clip has children. Let's say the parent clip is a night sky and the children are different instances of a star MovieClip that animates in a loop. This whole thing compiles down to a NightSky.swc which I use in Flash Builder as part of a larger project.
In Flash Pro, I position the child clips with a high level of precision. From there, I want to assign properties to these "stars." Say, I want to assign "galaxyId" and "isRedGiant" but (and this is key) I want to edit those properties in Flash Professional and have those value accessible in Flex.[code]...
I create various movieClips with TextFields in them using the following function.
function AddLabel(Label,L) // create a MovieClip with a Text Field. { obj = this.createEmptyMovieClip("mc" + L,L); var tf = new TextFormat(); tf.font = "Arial"; tf.size = 12; [Code] ....
Lets say that I use the above function with the following statement: JimMC = AddLabel("JimVision",1); Then I try to assign a string to the above movieClip with some embedded html like so: JimMC.txt.htmlText = "This is my test < a href='[URL]'>link</ a>.";
When I try to run the above the results come out blank. When I list my variables I do see that my TextField is being assign the text and html code. What I also notice is that the textWidth and textHeight value become zero. Why my results are blank? Why do the textWidth and textHeight values become zero?
The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.
I got one movieclip with several buttons and another movieclip where i use: this.loadMovie("news1.swf"); What Id like to do is, if its possible, to do, on the main timeline, assign, to the buttons what news.swf to load into the other movieclip where i load it. So i can assign one button to load news1.swf and another load news2.swf.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
When I worked with Flash CS3 and CS4, you could click on an element (such as a photo or a button) and a URL field would appear within the properties pane. From there, you could assign a URL to this element. I'm trying to figure out how to do this in CS5, but I can't find any way of doing it without actions
Is there anyway to simply assign a URL to an element in CS5?
I created an input text box. But when i try to go and click on the "variable" option to assign a variable i get this error: "This feature is not supported by ActionScript 3.0. To use this feature, you must target ActionScript 1.0-2.0." How can i do that? By the way, the variable textbox where you need to enter the variable name is gray. I can't write in it. I'm using flash CS4.
I wanted to make a little quiz kind of game, 4 choices and a sum randomly displayed.And i wanted to assign each time a random choice (to contain the answer) and i've done that, and can trace that 'rightChoiceBox' = _choice(random num)and i can trace the answer itself but what i've commented at the end won't work I get the error
Scene 1, Layer 'Layer 1', Frame 5, Line 221119: Access of possibly undefined property text through a reference with static type String[code]...
I have a button, my_btn on stage. I want to assign a movie in the liabrary to this button. In the liabrary I assign the movie linkage identifier as "good" and have this script in first frame : my_btn.icon="good";. I have no result,
assign a number value to an mc. So I'm done my early work on it and am ready to try and integrate this function. I'm making a small change game. So game is split into five scenes, each scene the person will receive a receipt. The person will have change in their hand (all canadian denominations). They have to look at the receipt and the change in their hand (both mcs), and figure out if its correct. If not they drag change from another pile and place it in the hand. So here's what I'm looking at trying to accomplish. I'd like to have a check change button (simple mc). I'm guessing that each coin needs a numeric value associated with it (no clue on if or how you could do this). If the numbers add up to the predetermined bill value (so I'm guessing I'd give that a numeric value as well), i hit the check button and it'll see if the change in the hand adds up to match what the bill should. So here's where my code sits currently, still tweaking as we speak. I'm still new so be gentle on my code I know its long.
I have a strange problem, I have a XMLList with elements who have the attribute position from 0 to x. When I want to add text to a element of that XMLList by the following statement, I get a error message: