ActionScript 3.0 :: Assign A Number Value To A Mc?
Dec 16, 2011
assign a number value to an mc. So I'm done my early work on it and am ready to try and integrate this function. I'm making a small change game. So game is split into five scenes, each scene the person will receive a receipt. The person will have change in their hand (all canadian denominations). They have to look at the receipt and the change in their hand (both mcs), and figure out if its correct. If not they drag change from another pile and place it in the hand. So here's what I'm looking at trying to accomplish. I'd like to have a check change button (simple mc). I'm guessing that each coin needs a numeric value associated with it (no clue on if or how you could do this). If the numbers add up to the predetermined bill value (so I'm guessing I'd give that a numeric value as well), i hit the check button and it'll see if the change in the hand adds up to match what the bill should. So here's where my code sits currently, still tweaking as we speak. I'm still new so be gentle on my code I know its long.
I want to assign a value to a variable ONCE on the correct key strike. THe problem is, I can hit the key three times and get the desired value of 3 that is to trigger another function. I only want each key to be a value of 1 in my switch/case. My brain is mush on this one.
I've got a presentation that continually reads an XML and displays content based on that. It works fine for 2-3 hours then just stops. No errors, just stops.
What I'm doing is adding and removing eventListeners throughout the process using two alternative loader objects.
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
ActionScript Code: private function createTerms():void { for (var i:Number = 0; i < termsArr.length; i++)
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip that is dynamically place onto the stage a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value of i so how would I achieve this?
Code: Select allprivate function createTerms():void { for (var i:Number = 0; i < termsArr.length; i++)
Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
Code: private function createTerms():void { for (var i:Number = 0; i < termsArr.length; i++) { _dragHead = new DragAndDrop();
Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.
I want to test if a number is between a low and high number. In my case if it is between 1 and 3. I thought I could do it like this, but seems like this does not work.