ActionScript 1/2 :: Assign This Movieclip To Window Component?
Aug 8, 2011In my application using the window component and dynamically create the movieclip .how to assign this movieclip to window component.
View 9 RepliesIn my application using the window component and dynamically create the movieclip .how to assign this movieclip to window component.
View 9 RepliesI'm having trouble accessing some components that reside inside of a movieclip that i'm displaying inside of a window component through the PopUpManager:
Code:
var my_MC = mx.managers.PopUpManager.createPopUp(_root, mx.containers.Window, { title:"movieClip", contentPath:"my_MC", closeButton:true });
how can i access any components that exist within the linked movie clip in my library? i have two labels that I want to update but can't figure out for the life of me how...
i've tried:
Code:
_root.my_MC.content.<label name>.text = "blah blah blah"
but no worky.
I applied the following action script to a button in a flash movie, the action script reads(address changed to protect the innocent):
on (release) {
getURL("http://www.webaddress.com/Product/Video.html", "_blank");
}
[code].....
I'm building this game, and it was working fine, until I used the menuBar component. It's not code related, 'cause i've commented out the script that does things with the menuBar. If I drag the MenuBar component from the component window, onto my Stage , the game refuses to work. If I deleet it (but keep it IN my library), it still doesn't work!. But if I turn the export settings of the MenuBar off, it works! The classes that i'm using for my game are called Node.as, JawBreaker.as The class I want to use to do something with the menuBar is called GameMenu.as (but that doesn't matter, since I commented the calling of that class out).
View 1 Repliesjust wondering if there was a free window/window component for as3 that will adress root problems
View 5 RepliesI have my custom component and for example few Label. I want to pass to my component value which will be assign to label's id.[code]Error: {test} is not a valid identifier.
View 1 RepliesI have two label components in actionscript: label1 and label2.
I want to make it so that when the value of label1.text changes, the value of label2.text automatically changes to the same value.
I am trying to assign a few variables to checkboxes that I am adding dynamically to the stage. There are like 40 checkboxes added dynamically and I need to keep track of a few variables for each checkbox.It will only let me assign a "name" to the checkbox. If I try something else like "Group" (see code), then I get a runtime error:[code]
View 3 RepliesI had a question Yesterday, and posted in the Flash 8 Section of this forum...well, I have a question now...When I open a Window Component(with a movie clip inside it ...ofcourse) via Popup Manager from the Menu Component, the Window opens up, but I can't go back to the menu and open it. Any suggestions on how?Here is a part of my code (which I believe will summarize the rest of my code):
PHP Code:
import mx.controls.Menu;impor mx.controls.MenuBar;import mx.managers.PopUpManager;import mx.containers.Window;var myProfile:Menu = my_mb.addMenu("File");myProfile.addMenuItem({
[code].....
I would like to know if it is the same to assign properties to my custom component in its own class, or from the parent document. Here I assign the property bottom in my custom component class:
<?xml version="1.0"?>
<mx:LinkButton bottom="20" >
<mx:Script>
Here I assign the property bottom when I use the component in my main MXML file
<myComp:Brick bottom="10"/>
could anyone help me modify the code for these checkbox components? right now, the SUBMIT button checks which ones of the checkboxes are checked and gets their label, then writes the appropriate labels in a dynamic text box.[code]For the program I am doing, I need to have a maximum of 6 checkmarks and each one of the checked label must go into its own variable. (see gray part of the swf) I would also like the labels to appear in the right order, right now it's inversed.
View 1 Repliesright now, the SUBMIT button checks which ones of the checkboxes are checked and gets their label, then writes the appropriate labels in a dynamic text box.
// HERE IS THE CODE FOR THE Checkbox Components-----------
// Array of the instance names of the checkboxes
myCheck = [one,two,three,four,five,six,seven,eight,nine]; // Function
[code].....
I have a window component on my main timeline that gets called up on several instances. When the popup window appears, everything looks fine, except that the user can still click on links that are now behind the actual popup window itself. My question is how do I keep those buttons from being active while the popup window is active?
View 2 RepliesI am new to AS3 and, I am just trying some simple(maybe) functions. Is it possible to assign values to a movie clip? I have three buttons and I want each one to have a value (1, 2, and 3). I tried
var buttonOne = 1 and I get this error "ReferenceError: Error #1056: Cannot create property buttonMode on Number."
How do I assign a value to a movieClip(if possible)?
for (var j:Number = 0; j<myObj.rows; j++) {
var clip:String="clip"+j
_root.re1.reel1.clip.loadMovie("images/jackpot/"+display_array[j*5]+".jpg");}
This is my for loop and my movieclip path is _root.re1.reel1.clip0 to _root.re1.reel1.clip3
So how can assign clip no?
First time poster and I'm very inexperienced with flash. I have searched for an answer to my question but can't seem to find it. I am trying to assign a simple hyperlink to several movieclips in my flash movie. The movieclips consist of simple static text and a graphic icon.[code]...
View 11 RepliesWhen I add a filter (for example drop shadow) to my movieclip on the stage (using the Flash GUI), all its children automatically has applied the filter.
Is it this a correct behavior ? How can assign the filter only to the parent movieclip?
What i'm trying to do is assign a script to several movieClip instances, and make that bounce when it hits another movieClip on satge.I guess basic collision really.But its not working, mainly as, i think, i have no idea how to make the script read things from the stage.This is what i have so far:
package{import flash.display.MovieClip;[code]....
I'm tryin to build my first button in flash and flex, so I have build my movieclip in flash with a simple animation and a TFL text with instance name 'caption'
I have assigned a class to the symbol and, in flex i wrote this:
package
{
import flash.display.MovieClip;
[Code]....
I start the movie and I see 'HELLO' on my button, WOW! but If I go over the symbol and then out the text change again to 'TEXT' (the default i wrote in flash)
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
ActionScript Code:
private function createTerms():void
{
for (var i:Number = 0; i < termsArr.length; i++)
[Code].....
I just completed the carousel menu tutorials 1 and 2, and I'd like to adapt the menu for my own use. I want to have each button go to a different URL when clicked, and I've assigned a URL to each button in my XML document under the name "URLREF" (because flash would assume URL wasn't an identifier.How can I tell flash (Using CS3 and AS2) to read the URLREF values for each button, and then tell it to open those URLs in a new window when their buttons are clicked? (note - The getURL should, as far as I'm aware, be in the function "released," where my "tooltext" trace is.)Here's my actionscript: (and XML a little further down.)
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 300;[code]................
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip that is dynamically place onto the stage a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value of i so how would I achieve this?
Code: Select allprivate function createTerms():void
{
for (var i:Number = 0; i < termsArr.length; i++)
[code]..
I'm currently just testing a few items in Flash. While I'm in this early stage, it'd be quite handy for this particular project if there were a way to assign events to every item in a certain MC (or on _root).
Here's what I've done thus far:
Code:
for (movieClip in _root) {
movieClip.onRollOver = function() {
this.gotoAndStop(2); };
movieClip.onRollOut = function() {
this.gotoAndStop(1);
[Code] .....
If I trace I can clearly see the instance names of the MCs (which means it works -- sort of), but no matter what I've tried I can't get the events to bind to the on-stage MCs.
After learning about classes and stuff, I've successfully create a movieclip with XML reading an all thru the use of classes. My problem is when I move to different frames, the movieclip I made stays there blocking whatever there is in the other frame.
Anyway I can hide all those created movieclips when I got to different frame? Maybe by assigning it to a frame/layer maybe?
Just in case you're wondering, I create the movieclip using the following code:
Code:
var header:blogHeader = new blogHeader();
...
this.addChild(header);
Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
Code:
private function createTerms():void
{
for (var i:Number = 0; i < termsArr.length; i++)
{
_dragHead = new DragAndDrop();
[code]....
how I can assign a movieclip instance name to a variable, so that I can use reference it?
For example:
var mcName:String = "box2_mc"
mcName.play();
It wont work and I get the error:
1061: Call to a possibly undefined method play through a reference with static type String.
Should I define it as another datatype?
I have an flv component in a flash document streaming from a capture card at [URL]
Flash Media Encoder is outputting at 320x240 and the FLV component on the stage is 150x112. The fullscreen button maximizes to the entire screen leaving the 320x240 video stream pixelated and distorted. I want a button to make the FLV component only go 320x240 in a popup window.
I'm loading a SWF-File containing a movieclip(testButton).
Code:
<mx:SWFLoader id="testSWF" x="0" y="0" complete="testSWFHandler(event)" source="assets/testButton.swf"/>
[code].....
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
[Code]...
In Flash Professional, I have a MovieClip and that clip has children. Let's say the parent clip is a night sky and the children are different instances of a star MovieClip that animates in a loop. This whole thing compiles down to a NightSky.swc which I use in Flash Builder as part of a larger project.
In Flash Pro, I position the child clips with a high level of precision. From there, I want to assign properties to these "stars." Say, I want to assign "galaxyId" and "isRedGiant" but (and this is key) I want to edit those properties in Flash Professional and have those value accessible in Flex.[code]...