ActionScript 1/2 :: Cog Rotation With Buttons?
May 9, 2010
I recently started creating a small banner with a cog positioned half on the canvas in constant rotation and multiple buttons placed on the cog so they spin on and off the canvas. Unfortunatey at a slow rotation something like 400 frames at 25/sec the cog jitters a lot, even more when more buttons are added.
I was wondering if there was anyway to smooth out the tween for a nice non disruptive rotation and if there is anyway to cause the cog to slow down when hovering over a button.I can make it stop completely on a roll over and start again on a roll out but I was hoping for more of a speed decrease and have never worked with altering this before.
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Nov 26, 2010
Im trying to write the codes for buttons that make a Square rotate faster and slower. I tried hard but it did not work.
how about a slider to control speed of the square_mc. can some1 give me the code.
this is the code:
addEventListener(Event.ENTER_FRAME, startRotate);
function startRotate(evt:Event):void {
// Call function rotateSquare
rotateSquare();
[Code].....
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Nov 27, 2010
Im trying to write the codes for buttons that make a Square rotate faster and slower. I tried hard but it did not work.
how about a slider to control speed of the square_mc. can some1 give me the code.
this is the code:
addEventListener(Event.ENTER_FRAME, startRotate);
function startRotate(evt:Event):void {
// Call function rotateSquare
[Code]....
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Jan 7, 2010
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
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Mar 23, 2011
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[Code]...
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Aug 11, 2010
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Apr 21, 2009
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
[Code]...
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Aug 11, 2006
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[code]....
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Feb 23, 2009
Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?
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Oct 8, 2009
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Dec 2, 2008
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[Code]...
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I have a pointer that rotates with this code (on the MC):
Code:
onClipEvent (enterFrame) {
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}
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Apr 4, 2009
How can I control the center of rotation when manipulating CS4's 3D properties? --I mean in code, that is. I've set the 3D Center Point in the Transform Panel, and if I rotate the MovieClip in the IDE, it rotates correctly... but when I manipulate rotationY via code, that 3D Center Point is not used.
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Dec 23, 2010
So I've found numerous tutorials on rotating to face the mouse, and none of the rotation equations work properly for me. I made my own that worked but then it just over complicated things such as bullet direction and the likes so I want to figure out what's going wrong.
Code:
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[code].....
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Oct 13, 2011
I can rotate it, or modify>transform>rotate +/- value
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Apr 11, 2007
I have a client that wants a product to rotate around its axis for a full 360 degree view of the product. The final view needs to be draggable - so a user can use their mouse to turn it left or right. I took photos of the product in 10 degree increments and created a movie clip - but I can't figure out how to get it so a user can control the view: turning the product left or right.
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Jul 13, 2008
As you can see in my code, I'm trying to adjust on the fly the x and y properties so that the movieclip gives the impression to rotate from its center and not from its corner at 0,0
Code:
var myclip:MovieClip = new MovieClip();
myclip.buttonMode = true;
myclip.graphics.beginFill(0);
[code]....
but it doesn't work and the clip does not rotate well
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Jul 2, 2009
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Apr 17, 2009
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Dec 8, 2011
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Feb 14, 2012
I have a movieclip that rotates 180 degrees in one frame of a flash game using the following code:
my_mc.onRelease=function(){
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[code].....
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I am using flash cs4 and flash player 10 to flip a card using rotaionY and rotationZ.Its a movieclip with a dynamic textfield inside, font is embeded and antialias for readability is set.Textfield is on full pixels as usuall, but the problem is that after rotation text becomes smudged.
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I have a simple 4 bone IK setup, and I want to get the current rotation value of each joint and store it in a variable (and update a dynamic text box).I see there is a public function get rotation():Number property, but how do I use it?
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Dec 23, 2010
So I've found numerous tutorials on rotating to face the mouse, and none of the rotation equations work properly for me. I made my own that worked but then it just over complicated things such as bullet direction.
Code:
var radians:Number =Math.atan2(mouseY-ME.y,mouseX-ME.x)
var degrees:Number = (radians/Math.PI)*180;
ME.rotation=degrees;
That is the only code that changes the rotation of my movieclip. and it always seems to be about 45 degrees behind my mouse?
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Jan 22, 2011
I have an object, the center of the object I believe is the rotation point. When I click transform and edit the rotation properties on the right side to like 55 degrees then it works, it rotates from the point it's suppose to and looks great. The problem is when I use AS .rotation on the object, I have no idea where it's rotating from and it's going all over the freaking place. I assumed it would rotate from the same rotation point as the transform tool rotates the object from. I also assumed 0-360 was the options for rotation. What am I doing wrong? from the looks of it's odd rotation I can't even tell where it's centering.
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Jan 27, 2011
i want to rotate one line 0-180 how to set that target.i used this code movieclipname._rotation +=2;It is rotated 360 degree and looping.I just want to rotate 0-180 degree only once.
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