ActionScript 1/2 :: Remembering The Rotation Value?
Feb 14, 2012
I have a movieclip that rotates 180 degrees in one frame of a flash game using the following code:
my_mc.onRelease=function(){
my_mc._rotation=my_mc._rotation+180;
if(my_mc._rotation==360){
[code].....
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May 2, 2010
I don't wanna force you to reading a long, boring text, so I'll simply show you my algorithm.
1.Place an object on the stage at a random position.
2. Move it randomly around the stage.
3. When the button is clicked, make the object stop moving.
4. Make the object repeat the path it had gone so far right to the starting point.
5. Do it by using two arrays. One to keep all the x positions of the object, and the second one to keep all the y positions.
6. Then, loop through these arrays and set the object's x and y to what the arrays hold.However, my object isn't moving when I click the button.
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Dec 16, 2010
I used a code to have so when someone clicks on a button, it takes them to a frame, and next time they visit, the flash file remembers where they were last using SharedObject. The problem its buggy. Sometimes it works and sometimes other objects like text disappearHeres the code.1st frame looks for the Shared Object, then goes to either 2 or 3 and 3 by default if no Shared Object is found
Code:
var Frame:SharedObject = SharedObject.getLocal("MSCurrentFrame")
function StoreData() {
[code].......
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Nov 1, 2005
I need a flash program which can remember all the boxes that have been clicked on.
Imagine i have 5 boxes. They are all white, then I click on and it turns red. I want the program to remember that and store the data in a small file.
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Dec 6, 2006
i have like more than 5 movieclips on the stage .. and it is draggable and when you drag it and hit the target movieclip this movieclip set to _visible = false; i want to know how i can remember this movieclip so when a new movieclip is drag to the target the last movieclip that was set to _visible = false now can be true and the new movieclip is the one that would be set to false
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Jun 4, 2003
Basically say I have 4 areas in my website. There are 4 buttons that correspond to the four areas.
On the main screen are outlines of boxes. Each section will have a different sized rectangle so I want the boxes to transform to the new sized box.
So say you click on number 2 and you are on section 1. The main box will change size to the shape in number 2 from number 1. Then say you click on button 4. The box will then change to the shape of the box for section 4 from the size of the previous box.
How do you get it to remember where you are in order to transform to the area where you click the button?
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Nov 26, 2009
I've got a movieclip which I am tweening around the stage to various positions, depending on what buttons the user presses.My problem is, that currently each time the user presses a button, the movie clip shoots back to it's original position (placed on the time line), then tweens to the new position dictated by the button.
This is not what I want..I actually want the movie clip to tween from position to postition (not shoot back to it's original position each time).. I guess I need it to remember where the movie clip currently is, and then move to the new position..
here is my code for the tween..
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
ButtonOne.onRelease = function() {
[code]....
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Sep 7, 2009
I have attached the .fla that I am working on. I understand that it is very basic and does not use class files and so on.... but I am just applying the finishing touches so that it actually works.Inside the quiz movieclip is some code that makes people's names and scores be entered onto the leaderboard. This works perfectly fine, however when I close the SWF and take the quiz again, the people that were previously on the leaderboard have disapeared!Is there anyway to make the best people stay on the leaderboard for future uses?but the code that is in question is:From frame 65 of quiz:
Code:
Mouse.show();
finishTime = minutes+":"+seconds+":"+hundredths;
[code].....
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Nov 3, 2010
i created a functionality for minimizing and maximizing it (on the stage only)by keeping the whole application in a movie clipand then animating that movie clip on press of a buttonnow the issue is thatwhen i reverse the playback of timeline(to expand the application)it expands in its initial statebut i want it to remember the last state of my nested movie clip(10 lvls of nestin ) and expand in in that state.
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Jan 7, 2010
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
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Mar 23, 2011
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
[Code]...
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Aug 11, 2010
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
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Apr 21, 2009
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
[Code]...
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Aug 11, 2006
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);
[code]....
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Feb 23, 2009
Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?
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Oct 8, 2009
I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
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Dec 2, 2008
I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.
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Oct 3, 2006
I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
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Nov 19, 2008
I am trying to load variables from a text file, and have them available from then onwards in the movie, globally so to speak.
While I can read the variable values in a loader function which executes when the text file is loaded, I don't seem to be able to keep those variables available afterwards.
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Mar 13, 2009
I have a pointer that rotates with this code (on the MC):
Code:
onClipEvent (enterFrame) {
_rotation += 0.2;
}
This works fine but now I would like to have another pointer but with an starting angle of 60degrees. Is there an easy way to ad a starting degree or angle value on this code?
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Apr 4, 2009
How can I control the center of rotation when manipulating CS4's 3D properties? --I mean in code, that is. I've set the 3D Center Point in the Transform Panel, and if I rotate the MovieClip in the IDE, it rotates correctly... but when I manipulate rotationY via code, that 3D Center Point is not used.
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Dec 23, 2010
So I've found numerous tutorials on rotating to face the mouse, and none of the rotation equations work properly for me. I made my own that worked but then it just over complicated things such as bullet direction and the likes so I want to figure out what's going wrong.
Code:
var radians:Number =Math.atan2(mouseY-ME.y,mouseX-ME.x)
var degrees:Number = (radians/Math.PI)*180;
[code].....
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Oct 13, 2011
I can rotate it, or modify>transform>rotate +/- value
but what is the manual equivilant to simply object.rotation=0;
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Apr 11, 2007
I have a client that wants a product to rotate around its axis for a full 360 degree view of the product. The final view needs to be draggable - so a user can use their mouse to turn it left or right. I took photos of the product in 10 degree increments and created a movie clip - but I can't figure out how to get it so a user can control the view: turning the product left or right.
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Jul 13, 2008
As you can see in my code, I'm trying to adjust on the fly the x and y properties so that the movieclip gives the impression to rotate from its center and not from its corner at 0,0
Code:
var myclip:MovieClip = new MovieClip();
myclip.buttonMode = true;
myclip.graphics.beginFill(0);
[code]....
but it doesn't work and the clip does not rotate well
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Jul 2, 2009
I am trying create a rotating circle with buttons/menus around the edges and this would simply rotate around, not like a 3D carousel, just basic rotation of a circle triggered by movement of the mouse on a vertical axis!I have attached a jpg example to give you an idea of what I am trying to create.Would anyone be able to direct me to some tutorial something similar as I can't seem to find anything.
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Apr 17, 2009
i was wondering if theres a way to link the amount and direction of an objects rotation to the mouse position. I want it so if you move the mouse far to the left the object spins fast anticlockwise but if you move it to the center it stops.
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May 9, 2010
I recently started creating a small banner with a cog positioned half on the canvas in constant rotation and multiple buttons placed on the cog so they spin on and off the canvas. Unfortunatey at a slow rotation something like 400 frames at 25/sec the cog jitters a lot, even more when more buttons are added.
I was wondering if there was anyway to smooth out the tween for a nice non disruptive rotation and if there is anyway to cause the cog to slow down when hovering over a button.I can make it stop completely on a roll over and start again on a roll out but I was hoping for more of a speed decrease and have never worked with altering this before.
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Dec 8, 2011
Is there a simple AC3 code to make a object rotate? I wish for the object to rotate on the X axis (in other words, if it were a 3D object, it would look like a rotation) Is there a simple AC3 fix for this?
Also, to prevent another thread being made; I used Arial text, then I swited to David text, but no matter what I try (Save, republish, simulate download) the text stays Arial text;
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Sep 30, 2010
How do you get the rotation of the marker in FLARToolKit? All that I can find is how to do it with papervision3D but since I am using Unity3 for the 3D, this is not optimal.
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