ActionScript 1/2 :: (Flash CS5) - 1st And 3rd Song Doesn't Play
Sep 11, 2011
I am loading mp3's externally as to not bloat the swf. However, only 1 out of 3 songs play (2nd song plays) for this jukebox I'm having to create for an assignment. I would think if one song played, they all would. I've checked the AS2 code and it all seems right to me; the song names and button instance names. I sure could use some insight as to why the 1st and 3rd song doesn't play. My jukebox is at: [URL] and here is my simple code in the first Actions frame. This is the only code I used for the jukebox.
I am making flash CS4-based music player with ActionScript 3. When I host the player on my site, e.g. [URL], and play an mp3 on the server of my site, e.g.[URL], it works well.
When I link to an mp3 of another site, e.g. [URL], in my local machine, it also works. However, when I host the music player in my site [URL], and play an mp3 of [URL], then it can't be played.
I am developing an online listen music website, on that I want to play song based on the user selection from gridview.right now I am using flash object for playing mp3 and video file this is running fine but its static path.how I can dynamically pass file URL of selected song on flash object.
I have problem with the code below. its a flash mp3 player. I need to prevent it from autoplay from the start. but keeps on playing all the tracks after the user click on play. How can i fix this?
Code: import flash.filters.DropShadowFilter; var infostruc:Array = []; var xmlData:XML = new XML();
I have this text file text.txt and it has a variable in it named song1 with the url of a song file. In flash, I set up this actionscript:
onClipEvent (load) { loadVariables("text.txt", "_root"); var my_sound:Sound = new Sound(); my_sound.loadSound(song1,false); }
the problem is that I get an UNDEFINED message for the variable song1. But, if I put it in for the variable of dynamic text, the text will show up in the exported flash. I suspect it has something to do with where the variable is being exported to.
I have a play button and stop button when I click on the play button the song keeps repeating over and over. How to stop this? This is the code I'm using: var req:URLRequest = new URLRequest("song.mp3"); var sound:Sound = new Sound(); var controller:SoundChannel; function soundLoaded(event:Event):void { controller = sound.play(); [Code] .....
I'm trying to have JavaScript call a function from my ActionScript.
ActionScript: import flash.external.ExternalInterface; ExternalInterface.addCallback( "playSong", playSong ); function playSong():void { var _sound:Sound = new Sound(); var _request = new URLRequest("music.mp3"); _sound.load(_request); _sound.play(); }
I am creating a project and I want the user when they hover over my button to have a song play, when the user leaves the over state, the song stops, I can't seem to get it to work. Here is what I am doing, I have my button, inside the button on the over state I nest a Movie Clip, inside of that I bring in the song, in the properties I set it to "Start" and "Repeat x 0".
When I load the SWF it automatically plays.I've tried adding some AS3 to it but I can't seem to get it to work. like "stop();" which did nothing.I did some googling and found "SoundMixer.stopAll();" which does stop the song from loading on start.
At the moment, I am attempting to make a music player that will play a specific song of my choosing. I am stuck at the part where you can pause the sound, and then play it in the same place. I have tried many things such as using the timer utilities. Right now, when I pause it, it stops, and when I press play, it plays from the beginning. stop(); var channel:SoundChannel; var soundCheck:Boolean = true; var song:Sound = new Sound(new URLRequest("song.mp3")); channel = song.play(); [Code] .....
I am trying to have a streamed mp3 loaded from xml, randomly play a new song on complete. I already have it play randomly onload. Here is what I have, and it doesnt work .
Code: tickerLength = 52; for (i=0; i<tickerLength; i++) { leading += " ";[code].........
I followed your tutorial for the Volume Control Slider [URL] and it works well, but instead of having to press play and turn up the slider I would like the song to play at start and volume at like 50, 75 or 100%. I've messed around a bit but haven't been able to come up with anything that works
I am trying to have a streamed mp3 loaded from xml, randomly play a new song on complete. I already have it play randomly onload. Here is what I have, and it doesnt work :
Code: tickerLength = 52; for (i=0; i<tickerLength; i++) { leading += " ";[code].....
I have a list of mp3-songs, when song 1 is clicked it gets streamed, a stop-button appears, if this Btn is clicked, this Btn disappears as it should - but if user forgets to click for stopping sound and clicks song 2, stopBtn 1 remains and the new stopBtn 2 also appears. there should be only one stopBtn, the one next to the song is playing.
I would like to move the stopBtn and I have tried several approaches move; graphics.moveTo; if(stopButton !=null) {removeChild (stopButton)}; I packed the var stopButton:Sprite in the header and so on.
I am writing a mp3 player and having some issue getting the song length before the entire song has been loaded - which messes with my position indicator, as it needs to know the track length. I thought I could get the length from an ID3 tag, problem is ID3.TLEN returns undefined, though if I right click the track and show properties, the summary tab shows song duration, bitrate, etc... how I can retrieve the song length before the entire thing has been downloaded?
I'm having a sound object being loaded. And I want that for as long as it is buffering to have it written in a textfield "loading..." and when it starts playing to write in that textfield the name of the song. And i want this to happen everytime the buffer needs to load and everytime the song resumes play state.
I have sound playing in my flash file. My index file is a html file which calls the flash file, and when i run the html file, the sound doesn't play. Does anyone know how I can rectify this?
I have apps in flash8 AS2 and flash10 AS3. When I open the AS2 apps in flash CS4 they don't work. This is a massive problem as I put them in a visual basic app with the flash 10 ocx. So the damn thing doesn't open them properly. I thought these things were backward compatible.
I have a 3,5 MB .swf file on my webpage it works perfectly well in firefox. But in internet explorer it doesnt seem to play. My guess is that IE uploads the whole .swf file before playing it. Can anyone here tell me how to let it work in IE as well?
When I export my flash movie to be hosted then embed it on my site (myspace) the flash banner(no controls) doesn't AutoPlay. I checked and unchecked Paused at Start in the publish settings, published and exported, but both times when I hover/click on the blank/unloaded movie the menu shows the Play option unchecked. My file has a preloader and the movie/content starts on frame 2. I have CS4/AS3.have the movie autopaly on it own. (I wish Adobe would have named the option Autoplay instead of Paused at Start,I wonder who came up with that).Here's my code:
Code: Select allstop(); var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
I just added a mp3 song to my flash page and it plays well in preview and after it's published. But after I've uploaded it to my site along with the mp3 song, it doesn't play.I moved the mp3 onto the stage and that is how I set it up. Am I doing this wrong or do I need to code it somehow? If so, is there a simple way of doing this?
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); var lastPosition:Number = 0; mySound.load(new URLRequest("introaudio.mp3")); myChannel = mySound.play(); [Code]....
I am developing an application for android 3.0 tablet, that's supposed to play swf files inside a WebView.First I tried to open the swf file from the device, than through the internet, with no luck.The WebView shows up, but inside the WebView all I can see is a black screen (with a 3-4 px wide white line on the right).If I load the same URL to the device browser, the flash file plays well.I think Im missing something on the WebView setup, but after a few hours of searching and googling I still dont know what.The Java code:
public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEA
i started with a Multiple mp3 players project and i more complicated with that - as you see in the picture i try to do that when click on the play button for every song this switch the song that selected -first preloading + percentage the mp3 file and after play it immediately and of course there is stop button, pause button when choose a song the previously that play will be muted
The problem I have is simple: the play and load functions doesn't work in flash CS4 as defined in the documentation: URL...So to speak, I can only define like this: URL...My flash player version on all 3 fla files that I use is set to 10.And now with the GREAT issue I can't set startTime for the video and this is just GREAT.
I created a website in Flash, published it, and uploaded the swf and html file to the server. When bringing up the website Flash doesn't play automatically. I first must right click and select play. When I was testing my flash site on another server, it worked great and played automatically. Is there something within flash that I need to modify or is this an issue with the server?