ActionScript 1/2 :: Load A Specific Image In An Array?
Sep 17, 2009
In my photo gallery, I have an array of images that load sequentially using 'next' / 'prev' buttons. The code fades out the current swf, recognises when the new external swf has fully loaded, then fades in:
I have this to load a random image from my array. But how can I keep track so that a new random pic wont be the same as one allready shown, until all pics in the array has been shown once?
Is it possible to load an image (preferably jpg) from a binary array? The reason I ask is because I'm loading the images dynamically through SOAP webservices so I get a byte representation of the jpeg image. I can't run the loadMovie method to point to an image URL because it doesn't exist. Can it be loaded somehow using the bitmap classes?
I'll have to make a page that will stream out the jpg dynamically from the website, but I'd prefer to keep it all on the webservices end if possible.
Basically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:
Code: //About Us Button function test2(evt:Event):void{
I'm would like to use the UILoader to randomly load an image from an array according to the day of the week. The attached FLA file is in AS2, it is exactly what I would like to do but now in AS3. I've been able to successfully trace the date using:
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());
In AS2 I used this the loadMovie function to randomly display SWF's in the movieClip. From what I can tell loadMovie is not an option in AS3 making me think that using the UILoader may be a good solution.This is what my code looks like in AS2 (also attached the FLA file):
loadShow = function() { var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());[code]....
I would like my picture to fade in, how do I do it? I load my image like this: var imageFolder:String = "main_pictures/"; var imageArray:Array = [imageFolder + "picture.png"]; //Container var imagecontainer:Sprite = new Sprite(); //Loop through the image array and load: [Code] .....
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
I'm trying to get the name of every files from a specific folder into an array, but I get this error and I can't find why... TypeError: Error #1009: Cannot access a property or method of a null object reference.
Here's my code: import flash.filesystem.File; function getFileList(directory:String):Array { var folder:File = new File(directory); var files:Array = folder.getDirectoryListing(); var fileList:Array; [Code] .....
I am having an array of movieclips and when my circle(controlled with the keyboard) hitTests true with one of the movieclips inside that array i want to remove that movieclip from the array so when i hitTest it again it returns false (I hitTest using a "for in" with that array).How do i remove a specific item from within an array?
I'm trying to create a class that contains an array. However i want to require that the items in the array are themselves of a specific class. Im told there is some sort of tag you can add to do this, but for the life of me i cannot find what it is.What i hope for is something like:
public class myClass{ public var foo:String; [ArrayType(class="BarClass")]
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) { var aCherry=new cCherry() aCherry.y=10 aCherry.x=10+100*i stage.addChild(aCherry) }
Now I want to modify each cherry based on another array. Something like this:
[Code]...
Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
I'm making a tile based game in AS3. Now I need to check a collision between the player and each tile (which are created in an array with 300-something instances). I want to do that in my Main class. The player is in a class called Level and the tileArray is in another class. When I execute, I get the classic #2007 error - "Parameter hitTestObject must be non-null".
MAIN
public function checkCollision():void{ if(_level._tileSetBMP._tileArray[0] == null){ _level._tileSetBMP._tileArray[0] as flash.display.DisplayObject;
[Code].....
What can I do to make a hitTest with each of the [0]-instances of the array?
I have an array Code: var myArray = new Array("James", "Doug", "Alex", "Katie"); Now, based on a text input I'll have, the user will type his/her name. Let's say thew value will be "Alex". How can the variable "Alex" returns me the number 3? I'm trying to make a movie clip jump to an specific frame based on what the user will type. Doable?
How could I get a number of all same objects in array (lets say I have five "Grass" objects and ten "Wood" objects. Now I want to get the number of Wood objects.
i have, i have a problem with my code.i have a mc (button) that when you click on it should go to a specific frame (the option clicked) and then charge a movie.the button (mc) ist created by a duplicatemoviehere is the code
I have 4 arrays named array1 to array4, is there any way to reference them dynamically? What I mean is if I have for example
var currentValue:int = 3;
and I want to be able to access a specific array depending on that value, is there an easy way to do that in AS3?In as2 you could do something along the lines of
Can I load a swf to a specific keyframe on browser refresh or if sent to another page on the site?Each page will have the same .swf header and I'd like to highlight or animate the header based on the new html page selected.
I have a guestion about preloaders. Every preloader that is available on the web loads the entire .SWF.But I want the preloader to load a specific mc. So that the .SWF will run as soon as that specific mc is loaded.
in addition: Is it possible to have an mc in the .SWF that will only load when the user pushes a button?
I am using Flex to create a small form. All I have at the moment is a List component, that I want to populate with a list of font names.I am getting the fonts using Font.enumerateFonts(true);. This returns an array of flash.text.Font objects.
The Font objects have a fontName property that is a String of that fonts name.My problem is that I can't figure out how to bind the List's dataProvider to the fontName property of each of the Font objects in the Array.Is there a way to do this just with binding? and not creating a new array of Strings by looping through the Font objects?
i think the title explains how to do it, but i am making it so that there are a ton of movieclips in arrays, and i want the specific one clicked to be removed... here is my code, it isnt working...
ActionScript Code: setInterval(removeBox,10); function removeBox(){
Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be:
ActionScript Code: var myColorArray:Array = []; myColorArray = [ [0,0,0,0,0,0,0,0,0,0],
[code]....
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one.Now let's assume that the L shape is A, the Z shape is B, the third one is C and the last one is D. Now our new Object array would look like:
ActionScript Code: var myObjectArray:Array = []; myObjectArray = [ [0,0,0,0,0,0,0,0,0,0],