ActionScript 1/2 :: Set Boundaries For Magnifying Cursor
Nov 15, 2009
I have placed an image within a movieclip that I would like to zoom in on when the mouse passes over it. The zoom on the cursor is working, but the mouse remains a magnifying glass even after it rolls off of the zoomable image. I have tried putting the image and zoom code inside an swf and loading in it into a container via loadmovie, but the same problem with the cursor occurs.
I made a custom cursor in flash using AS3.0, but I only want it to appear in a certain spot on the flash banner I made. Basically, it will be hovering over an image, but throughout the rest of the area I want the standard cursor
I want to create a magnifying lens effect for two movievlips placed adjacent to each other. Each movieclip contains only one image and the movieclips are created dynamically. The magnifying lens examples present in the web are only for single movieclips....
making a Magnifying menu i have text menu and i have this idea that when user scrolls on top on the button it will enlarge a little and at the same time it will enlarge other menu buttons. I don't know how to explain it but it should look something like MAC X menu.something like that
i was wondering if anyone have an idea on how to make a magnifying glass that would work with AS instead of 2 versions of the same bitmap one scaled down and the other in normal size..i think there should be a way to achive this effect using BitmapData in flash 8
I want to create a magnifying lens effect for two movievlips placed adjacent to each other. Each movieclip contains only one image and the movieclips are created dyanamically.
The magnifying lens examples present in the web are only for single movieclips..
www dot arcteryx dot com (sorry unable post the link){once u are on the site goto mens(top left) >> jackets (left menu) >> click on any jacket}i figured out the magnifying part by masking but the issues that i have are :1. Snap the position of magnifying glass part to the position of cursor.2. make the cursor invisible3. start drag on Rollover (i think i got this)4. stop the magnification as the user rolls out out the specific area (the jacket in this case)
Looking for some code to make magnifying glass over 1 image (can not be 2 images one, small one large) that can be moved to specific locations off of an event like clip load, or clip end.I can find this online for as3 but not as2.so for example...when image is displayed it should load magnifying glass in certain area, then as new clip starts or some type of event happens (not a click event) it should be able to move the glass to new coordinates.we are placing this in a system that CAN NOT use as3. must be as2.
I have a cube with a material on the front face. I'm trying to create a magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for how to achieve this? I was thinking I might try to find the UV under the mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap from the material, mask it, and move it around in relation to the mouse position- mimicking a magnifying effect. How to do that, I have no clue.
In my flash page I made, in the right side, a horizontal infinite menu with a magnifying glass that has the same effect. This clip is made separately and is loaded into the page by an empty movie clip. All works well when is not in the page, but when it is loaded the lens is not moving. I figured out this problem putting this AS into the empty movie clip:
But another problem appeared. Wherever I use the mouse, the lens are acting as if I am manipulating it. The lens are moving according to the position of the mouse. What can I do?
I've trying to find a solution for a fullscreen bug. Here is a picture showing the "reel" in normal mode:[URL] When I press the magnifying glass the middle picture should go fullscreen. But this is what happens: [URL] As you can see, a part of the left pic is showing as well. Depending on what resolution im on the pictures are shown differently but never with correct fullscreen for the middle picture. I'm attaching some of the code here where I'm guessing the problem might be.
I'm wanting to create a magnifying glass effect in my Flash website but the error 1120: Access of undefined property completeLoad is a problem for me - I can't see where the issue is though as i've delt with completeLoad just as I have progressLoad and that doesn't get the error - My code is:
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
For some strange reason, i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
is there AS code that changes the cursor to an alternate cursor? i'm thinking like director, where the alt cursors are built-in--i would do a mouse.hide and then have a MC follow the cursor around, but this always seems choppy/slow to me-