ActionScript 1/2 :: Turn On Audio For External Flv On Replay When Previously Muted While Playing?
May 3, 2011
I have a project where an external video plays with cue points that trigger the elements on my main timeline (captions). I have a custom mute button for the video so that the guy talking on the video can be muted if necessary (did not use a skin for video controls but set it up as a button). The problem is, when I reach the end of the video and I click a "replay" button to restart at the beginning, the timeline and video start but if the video was muted previously, the video remains muted while my button shows that it isn't. How do I get the audio to turn back on automatically when restarted, or at a minimum show that it's still muted when replaying? My replay button AS2. mcPlayer is my flv.
i started with a Multiple mp3 players project and i more complicated with that - as you see in the picture i try to do that when click on the play button for every song this switch the song that selected -first preloading + percentage the mp3 file and after play it immediately and of course there is stop button, pause button when choose a song the previously that play will be muted
This is part of my ongoing issue with 6 video files in six Scenes.I have 6 videos there were imported as enbedded, one in each scene. the first four play but the second two do not.whichever order i place the scenes, it is always the last two that pause at the first frame.o try another approach, I linked instead to a video externally. This seems to work, but, when I click a button to go to another scene the audio from the previous scene is still playing when the new video starts.
I'm having a problem with audio of Captivate demos created in Captivate 4 loaded into a Loader component using Flash 8 and AS2. Problem is if someone is viewing a Captivate demo and hits the Audio On/Off button on the playbar to turn the audio off and then returns to the menu, the next Captivate demo loaded has no audio until the user click the audio Off/On button a couple of times. Even though when loaded, the playbar audio is shown as on. I've already tried cpCmndMute and cpCmndVolume to no avail. Is there another audioOn variable I'm missing?[url]...
I am looking for my soundspectrum animation to play but my sound will be muted...This will be inserted in a banner ad, so their are specific rsestrictrictions with vendors where the sound has to be user initiated...
var SpectrumLineWidth:Number; var SpectrumLineColor:Number; var SpectrumGlowDirection:String;
I have a big problem that the audio of the external swf keeps on playing on top of other swf after clicking another button.
I have about 22 external swf files that are called up after clicking on their respective button. However, the audio keeps playing on top of the new swf that is selected. It thought the "removeChild(loader);" would work but it doesn't remove the audio.
I don't know if this may be an issue, but along with every swf that plays there are 3-4 .flv videos that are included in the swf. I have included the code.
import flash.display.MovieClip; var Xpos:Number = 220; var Ypos:Number = 105; var swf:MovieClip;
I am creating game which involves some billiard-like balls to bounce on the screen. I created a MovieClip with only one frame which represented the ball, exported it to the class, extended it to my needs and animated it using Event.ENTER_FRAME. It works fine, but there is something that confuses me -- both, the stage and the ball have only one frame each, so I don't quite understand how Event.ENTER_FRAME works... I mean, if there are no keyframes, how is done the animation? If I used already animated MovieClip, I would have to add keyframes, right?
I am curious if there is a way to call back to the main timeline using AS3 after a video clip or audio clip that is being loaded externally, is done playing? For instance: you get to a page with a video on it, but when the video is done playing, instead of just sitting there, it automatically takes you to a new page (framelabel).
I currently have random external swfs of "Buttons" loading and unloading into mc_containers into my main movie. These load and unload every couple of seconds.
What I would like to do is have sounds associated with these.. So if you was to click on one of the buttons, it would play a sound.
I have tried this by placing the sound in the button "down" section. However, it starts to play the audio and then as soon as the SWF unloads to load the next, the audio stops.
My question is: Is there a way that when you click on the external SWF loaded button - that it would then link to an audio file in the "main" timeline/library ? This way the audio would continue playing even though the SWF has unloaded.
i have a problem i have an audio file what plays and on the page i have next/back button when i click next it takes me to the next "page" but the audio still carrys on so i put StopAllSounds(); on and now when i navigate back to the audio page i click play and nothing but this only happens oce the audio file has been played ive tryed loading the audio file on entrance to the frame but nothin
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I think it is loading the whole audio first into the swf, but I would like to get confirmation from someone more knowledgible.[code]I want it to stream the audio when the button is clicked only so that 100 of these swf will not slow down a whole webpage from loading.[code]I only start getting concerned when I noticed that on FF and Chrome, the page loads really quick but when I open the page in IE, it takes a very long time for the page to appear.
I have a gallery of sorts and some images have a button that loads an external swf in a 3d tilting window. The problem that Im experiencing is that one of the external swfs does not replay upon pressing the button again--It loads but does not play--it was written in as2 and has some _global variables set. I was thinking that if I unloaded the the loader content and removed the loader from the display list that when it reloaded it would play again but it doesnt--This is the code Im using to unload and remove the child:
Code: imgLoader.unload(); //imgLoader is the Loader
I'm trying to figure out how to get my replay button to appear at the end of my external flv video. From what I've researched so far the best way to do it would be with netstream or cue points (both of which I don't know). I am not the best actionscripter
On the new site we are working on, it has Flash and HTML. The problem is when you click on the navigation buttons(which are flash) they should load a new external movie and open the new HTML page at the top. When you publish the file and click on the buttons, the HTML page loads, but flash seems to reload and play the same external movie the whole time. Here is the code I used:
I've created a repaly button to replay an imported swf file (instance name=dpCuspSub_mc) located in frame 1 of a movie clip. It works, but then it starts looping and I want it to replay only once.
replay_btn.addEventListener(MouseEvent.CLICK,replay); function replay(evt:MouseEvent):void {dpCuspSub_mc.gotoAndPlay(1);}
I'm a graphic artist who has just started learning Flash, so please simplify as much as possible.
I'm trying to load a successive series of swf, each containing audio, into a loader. As each ends, it's unloaded and the next one loads. I'm using the following code:
Code: var ldr:Loader = new Loader(); var c:int = 0;
I'm trying to load a successive series of swf, each containing audio,into a loader.As each ends,it's unloaded and the next one loads.I'm using the following code:
[CODE]var ldr:Loader = new Loader();var c:int = 0;var clips:Array = new Array("dmt1.swf","dmt2.swf","dmt3.swf","dmt4.swf")addChild(ldr);ldr.load(new URLRequest(clips[0])); addEventListener(Event.ENTER_FRAME, loading);[/CODE]...........
Each swf loads just fine, but the audio from the previously loaded swf start playing again, so there's a layered audio mishmash.
im trying to play an audio file through 2 certain scenes in my project. for some reason i cant manage to do it, only to stream in through the entire project.
I've been trying to play an external sound file in Flash and failing miserably.[code]...
The problem with this code is, I can only run it while it's on a live server (the link is obtained from a MySQL database via XML), so I can't tell if any error when it's being run. Then again, I can't see how the above code can lead to any problems.
Update: With the latest Adobe AIR 3 Beta, Adobe added this functionality to their SDK.
http:[url]....iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.
With the new release of AIR SDK 2.7 and Flash Builder 4.5.1 you can "Take advantage of new features in iOS 4 like multitasking..." (from http:[url].....Searching a bit I found out that this "multitasking" does not include true background process, like playing audio while the app is in the background.I know this is new but does someone knows if it is possible to keep audio playing in the background?
I made a simple audio player following a tutorial on Youtube. It seems pretty good, except that the tutorial just starts and stops the sound file. I need it to be playing and for it to pause and resume.As it stands now, the music does play, but the pause button does nothing.Here is the script:
Code: var loadSnd:URLRequest = new URLRequest("http://jeffreyworthington.com/intro_music.mp3"); var thisSnd:Sound = new Sound();
I am using red5server and flash cs3 and as3.0 and windows xp. i am trying to capture audio when user clicks on button start. next i will keep capturing for a maximum of 10 seconds or user clicks on stop button.once the maxtime ie 10 seconds reached or user clicks on stop then capturing will be stopped. my application working till this point.but if he clicks on play button then it should play the captured audio. [code]...
How do you set an FLV player to be muted automatically on load? I know how to make the volume 0 on load but I actually want to set the mute button state to muted so the user can click on it to unmute it.
I'm trying to build a simple portfolio website, which displays images and videos. I imported a video, and got it to play when a certain button is pressed. But when I press another button (to go look at an image, for example) the video's audio keeps playing. How do I make the audio stop whenever another button is pressed?
My dillema is that on my site when you load a video on one page then click on another page the audio keeps playing. I've had a look around other topics but nothing seems to work for me. I've put in things like videosname.stop() with no success.
I am new to Flash action script and i have problem with action script code. Even though i comment the mvMyVid.play(); still the audio plays for fraction of second and stops.[code]...