ActionScript 1/2 :: Tween Class Bug - Suddenly Stop?
Nov 12, 2007
If I put several tweens in a loop - rewind and start them again - they suddenly stop(!!) after a while (about 10 sec). [URL] But when I put the code in an extended Sprite Class with the DisplayObject everything works as expected. [URL] Ok, "problem solved", but why is this? I don't understand. Is it a bug, or am I doing it wrong? It works in AS2 (Test 3). [URL]
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Jun 8, 2011
I recently made a flash file with a fps of 24 with a motion tweened oobject which moves from below and stops when it's already on the upper part. the only code i added is the stop(); on the last frame. When I Shift+Enter it, the motion tween works flawlessly. The problem is, when I Ctrl+Enter it, the motion tweened object suddenly pauses three times in the middle part.
All images included have "Allow Smoothing" checked.
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Aug 20, 2008
I am currently creating a menu system for a site, that when hovered over expands from a short strip into the larger menu containing buttons/graphics etc. To reduce the number of frames used within the site, i am trying to achieve this method using the tween class / onMotionFinished action as opposed to having a movieclip which plays through when hovered over. However if you move the mouse off before the "loading in" animation is complete, it begins the "reverse" animation and seperate titles both appear on top of eachother.
Basically i need to stop the tweens from playing, should the user hover away before they are complete, like a movieclip would "rewind" if you were using that well documented method. Below is the script, and I have attached the .fla for you to have a look at.
[Code]...
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Sep 20, 2011
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Oct 13, 2011
How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........
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Dec 15, 2008
I have been writing a Flash Web App that basically reads a master XML file, which is just a list of XML files that are scenarios for a client. Its like an image Gallery, except instead of Images its a series of Scenarios that show all the great abilities of the Product.
My problem is that I have created an interval based animation with the Tween Class, and it works fine except when the User Clicks the next Scenario Button, there is always an Object or two that stays behind and animates.[url]...
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Aug 24, 2010
I created a motion tween. I stried to put an action script, stop();, at the end of the tween but it says "Current selection cannot have actions applied to it.". How do I stop the tween then?
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Jul 29, 2010
I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
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Jul 11, 2008
Here is a better explanation. I am doing this:
[Code]...
I have a lot of traces because I can't figure out what is going on. When you roll over the menu_hello, it stops the "up" perfectly, and on rollout resumes. but if it is going down, and you rollover, and the trace confirms the down, and the rolling over.... but IT DOESNT STOP.
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Nov 12, 2008
I need to know how to perform a stop Tween.
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Feb 9, 2010
I have 4 buttons that are part of the main tween (they are scrolling across the screen).When you hover over one they do a small animation.When you click it you get sent to a web page in a new window.Up to here everything is working fine.I'm trying / need to get the whole scrolling animation to stop when hovering over one of the buttons, i tried adding "onrollover" to each button with referance to the main movie - nothing.Tried adding a code in my action frame that applies to every button..
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Jun 15, 2010
have a movie clip that I am moving with tweens. When the user clicks a button it creates a new tween and the movie clip moves. However, I have another button that sets the position of the same movie clip. The problem comes when this button is clicked if the tween is in progress. The tween continues and my content moves out of view. Is there a way to stop or delete the tween when the second button is clicked?Here is a simplified example of the relevant AS:
button1.onRelease = function(){
new Tween(movieClip, "_y", Strong.easeOut, movieClip._y, movieClip._y + 200, 1, true);
}
[code].....
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Feb 5, 2011
Is there a bug in the as3 tween class that causes tweens to stop before completing. I read that there is and that a 3rd party tween class should be used. I'm just starting out learning as3 and experimenting but this would be good to know when I move onto more complex projects. Also the solution for this was to make your function global. Does this simply mean place your function in the top level of your movie.
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Jan 26, 2010
I have code that growsUp and growsDown an object using a rollOver and rollOut.
I want to remove the ability to click on this object whilst it is either growing up or growing down.
Here is my code:
Code:
var rewind:Boolean = false;
guitarButton.addEventListener(MouseEvent.ROLL_OVER,growUP);
guitarButton.addEventListener(MouseEvent.ROLL_OUT,growDown);
//on rollOver, makes the Guitar either grow up or down, respectively
[Code].....
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Apr 24, 2010
i�m trying to stop a tween with mouse rollover, but when i put this code on:
on (rollOver) {
_parent.stop();
}
on (rollOut, dragOut) {
_parent.play();
}
it stops me all the tweens! i want to stop only the tween with the code...
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May 25, 2007
I use alpha tween when Im about to show a new content and then if they change content the first content will alpha down to 0 right away.
example:
lets say i have two tabs, "contact us" and "about us" and a person click the "about us" tab they will then trigger this [code]...
and if they then click on the "contact us" tab within 1 second they will alpha down the "about us" content but because the tween time isnt up it will come back again. So I need a way to remove the other tween.
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Jan 9, 2008
I want the tween to end when the alpha and the _x tween go back to the beginning. here is my code
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScaleT:Tween = new Tween(kText, "_x", Back.easeOut, 0, 476.7, 3, true);[code].......
I cant stop the code without interuppting the reversal of the tween.
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Jul 1, 2009
I'm having trouble using a scrollRect on an object instance on the timeline that has a motion tween. As soon as I apply the scrollRect to it, the object just stops! I've attached a simple fla that shows what I'm talking about.
Simply comment out this line in the first frame's actions to see the oval move across:
Code:
oval1.scrollRect = window;
The actual application I'm making is using a scrollRect on a custom list control, where each item in the list is a symbol in the library. It works great, except if I try to move my list around using a motion tween (the list still works, but the list doesn't move in the motion tween). As soon as I remove the code to apply the scrollRect, it works but the list fills the screen!
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Mar 25, 2011
I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.
I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]
[Code]...
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May 12, 2011
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code]....
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Aug 28, 2011
Once I tried to change a movieclip's colorTransform like this:
in frame1 of the movieclip this.transform.colorTransform = new colorTransform(1,1,1,1,0,0,0,0);
then all motion tween or shape tween of this movieclip will stop at this frame. what can I do to prevent this?
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Jun 5, 2011
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code].....
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Aug 9, 2009
I currently got a movieclip. On the timeline of the movieclip i've put a keyframe on frame 100, so that my movieclip is 100 frames long.On the stage I got a 100px wide red square as BG and on top of that a copy of the 100px square just in blue (my shape tween).What im basically trying to do is having the 100px blue square act as a percentagebar. So when I do something like:
ActionScript Code:
percentagebar.gotoAndStop(50);
The shape tweener should tween from frame 1 to frame 50 (with 50 representing 50%).
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