ActionScript 1/2 :: Using A Server For Flash Game?
Mar 10, 2011
how to go about what im trying to do but basically I have programmed a game which i am trying to link to make multiplayer. only 2 players.competing in the same event. a score is generated in my code and want to compare the scores to give a winner and a loser.
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Jul 6, 2011
We're currently working on a small scale indie card game for Facebook, which we hope will reach hundreds of thousands of players (eventually). We have most of the issues figured out (scalability, server-side architecture, etc) - however one question - communication between client & server.
We have the following requirements:
Server side push messages (no client message request) High scalability (should support at first hundreds and later hopefully thousands of CCUs) Secure, reliable layer Work well with most computers, routers & browsers Works with Adobe Flash/AS3
First thing that came to mind was socket connections, but I was wondering, is there a better solution that answers our needs?
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Nov 11, 2011
I'm working on a puzzle game in Flash. It's a two-player, head-to-head game with some realtime elements. It is not Tetris-like, but the level of player interaction and the rate of movement is similar to, though slightly more complex than, Tetris Battle on Facebook.
Naturally, I would like to match players up over the Internet. I would also like to prevent cheating as much as possible. Because of this, I am researching an authoritative server solution, much like Colin Moock describes in this answer to a similar question. That is, the server runs the authoritative game logic while the client runs a parallel simulation, sending player movements to the server for validation.
My question is this: Doesn't this essentially mean implementing the game logic on both the client and server side? Worse still, the server probably isn't going to run its simulation in Flash/ActionScript, which means you can't share code and you'll be implementing the same logic twice in two different languages.
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Sep 24, 2011
I only started coding Actionscript about two weeks ago and I really need help on this, I am seriously considering just coding an if statement for each value if I can't figure this out. Sorry if my code is terrible formatted, I am self taught using Adobe Help.This is what I need help on.I have a program installed on a game server (CoD4) that outputs the server information including player(s) info and would like to be able to make it so that there is a flash document on the website displaying the information for each player. I wanted the program to build the information automatically and so far I have been able to make it work but the formatting of the output is terrible.To make things simple, the only real information I need from each player is their name and guid. Hopefully each player's info is on a new line.This is the xml document the server is outputting:HTML Code:[URL]
Code:
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.*;
[code]....
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Feb 19, 2011
We're looking for a good server to purchase to develop games with Flash/Android/iPhone clients with a .NET backend server (And even more importantly, that supports clustering and scaling in general).Now we've examined both ElectroServer and SmartFoxServer (both products look fine and suitable for our needs), however both can only be extended using Java.
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Apr 5, 2011
I am looking to create a multiplayer game for both mobile devices (iPhone, Android, etc) and desktops. I have been looking at creating the game in Flash for desktops and writing the game in native language on the mobile device. Does anyone know of a good multiplayer socket server that work for connecting both the mobile and the desktop applications together.I have looked into SmartFoxServer (had a lot of trouble getting that working for some reason) and red5.
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Apr 1, 2011
I'm looking to create a flash game eviroment where a client's members can play each other in a realtime environment. Mostly trivia question type things, and maybe some shared animations. I've done this over RTMP before with a host that also provided video streaming, but I only need the Shared Object communications this time. does Shared Object communication take just as much resources as video to support?
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Feb 22, 2008
I wrote a XML Socket server in PHP recently because I wanted to make a multiplayer Flash game in AS3. This server is supposed to be completely generic and doesn't have any game logic. You should be able to build pretty much any game with this server.
While writing it I realized the new version for Flash Player 9 r115 had some new security issues surrounding Sockets. So I implemented a crossdomain.xml and modified the XML Socket server to serve a crossdomain.xml file if it encounters a security request. The security policy socket server runs on 843 always (it's the default port flash player looks at).
Along with the PHP Socket server I wrote an XML Socket client in ActionScript 3 (AS3). This set of classes is also completely generic and is completely event driver. Your game client would include this file and pass it parameters through the Events classes in order to communicate with the socket server.
Lastly I created a very simple game / prototype using the AS3 class and PHP server. It is very basic, each player gets a ship, and can move around and shoot at other players. However I implemented all of the funtions: Logging in, Logging off, Synchronising players and movements, creating objects (ie firing a bullet), etc
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Feb 28, 2011
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
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Dec 14, 2011
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
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Jan 30, 2011
What is the best free game server for a game developed in Flex 4?
Is it possible to make the server using other programming languages?
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Apr 20, 2011
I'm making a multiplayer flash game where at a 'table' more than two players will be playing. Its turn based. Using zendAMF can the server response be made to wait till the player whose turn it is has made his move, so that it will appear to be real time?
I don't want to use polling since I read that it is not a very good practice. Instead can this method work? Lets say its player A's turn and the other players B,C,D are waiting. Their flash clients send a request to the server to get any updates. Instead of responding immediately can the server wait till player A has made his move and then send its response containing player A's move details to other players B,C,D?
Edit: Added image.Found the name of this method. Its called Long polling. So can Long polling be done with PHP webserver running apache and using a flash client which sends the requests?This is how the other players waiting players B,C,D are expected to be treated.
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Nov 17, 2010
i've recently created a demo of a flash game(AS3) for a client, in which the user hears a word and has to spell it correctly. the client wants the game uploaed to the web, where it will have to communicate with the server. the client's web developers outlined their desired flow for the process: users will go through a log in screen (html page), and fill in their username and password. after signing in, their details will be added to the url in which the flash movie is loaded.
flash has to be able to read the url and identifiy the user through it. additionally, flash has to recieve an xml with the current words the user will be played. finally, flash has to send the user's score back to the server. i've been developing flash bit by bit for about a year now, but this will be my first web project.
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Jul 22, 2009
I am working on an educational game that requires the user to enter their username and password in order to retrieve their saved game data. I know how to do this locally using the sharedObject class but I do not really understand how to do this remotely on the server. I thought maybe using remote shared objects would work but it looks to me like that only works with a flash server and data can be changed by anyone.
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Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
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Dec 10, 2009
I am in the midst of coding a multiplayer card game. Right now, to make things simple, I limit myself to code for 3 players for one room. The clients call functions in the server and vice versa. Functions such as player's turn, shuffling cards, etc. So what happens if there's more than 1 room? Won't the data from the different rooms get mixed up with one another in the server side, since everything will be happening in just 1 server and on the same function? I am abit confuse on this part. Can someone enlighten me on how different rooms work in a multiplayer game? How do I make sure the data don't get messed up?
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Dec 9, 2011
i have a game and when a player clicks play button a countdown starts and game begins when count hits zero,Problem is it counts from the Os/Computer time and their is a difference in secconds from computer to computer causing players to start at differnt times.Is it possible to have the countdown count down by server time to keep players in sync so everyone starts at the same time?Code is writen in actionscript3.0 and Flash cs5.5the code provided currently counts down by remaining Os sec's of the current min so if theirs 30 sec left in the current min it countsdown 30 sectime1 in my database is 60 for 60 sec between games
var timer4:Timer = new Timer(1000);
timer4.addEventListener(TimerEvent.TIMER, tick4);
timer4.start();
[code]....
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Feb 15, 2010
When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
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Oct 27, 2009
I'm developing a multi-player game and I know nothing about how to connect from one client to another via a server. Where do I start? Are there any whizzy open source projects which provide the communication framework into which I can drop my message data or do I have to write a load of complicated multi-threaded sockety code? Does the picture change at all if teh clients are running on phones?
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Jan 16, 2011
im planning on making a flash multiplayer game with using the kinda new p2p features of flash.my question is: is it possible to add a option for players to host a game on their own root server for better connection? or is it impossible to host a flash server without a gui on a linux root?
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Oct 31, 2011
I want to create a 2D real time multiplayer game in the browser in Action Script that can do the following:
Client: Player logs into Account via Flash Client. Player hits 'Versus Mode' Button. A lobby with a list of online servers come up. Player joins game. Heres where the problem comes in, I want the servers to be community hosted. i.e. the player downloads and runs a server app on their own desktop for other players to join. Players then go to the website and access the browser based client to find a list of active servers.
This would be a commercial product (players buy an account to log in through the client) and each player hosted server must handle 20 live players. As the servers are not centralized and scalability is handled by the community typical solutions like SmartFoxServer licences will not work.
[Code]...
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Aug 8, 2011
I'm building a multiplayer card game using Flex on the client side and Java on the server side and I wanted to know if I must sockets and the accept method in order to connect users to the server for in order for them to join a game room or create one or to chat.In the past I've learned how to build a game server which both sides are JAVA and connection was in sockets but now days the client side will be in FLEX which has few ways to connect to a Java server (XML,SOAP,BLAZEDS(AMF)) and I find it hard to understand how to write the Java server in order to do all the features of a game server,especially managing the rooms and sending data back to the users.
In the sockets way, when a user was connecting to the server and he had opened a room, this room was opened on a thread and who ever was joined that room then he was connected to the same thread and sending the messages to the right place was easy, so the problem is understanding how to do the same using SOAP or BLAZEDS.
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Oct 20, 2009
well i made a game and in the game there is music at the first frame and when u lose to goes back to first fram and more music plays so they are overlapping.
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Aug 4, 2011
I'm building a Facebook multiplayer game where the client side is in FLEX and the server side is in Java and I wanted to know if there is a guide on how to build the server clients managing system. When I say server clients managing system, I mean a server which many clients will connect to and will be able to choose between tables to join and play or to create their own table, same way as in texas holdem poker.
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Jan 24, 2007
i'm wanting to stream video or even just load it into my flash sites and not lag them....anyway i have had a few people tell me to look at flash media server and flash comm server. i have but i am really confused with it all...WHERE DO I START?? WHAT TO KNOW?? HOW TO DO IT??? etc
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Mar 7, 2012
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
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Apr 24, 2011
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
[Code]...
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Jul 4, 2010
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
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Aug 3, 2011
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
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Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
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