ActionScript 1/2 :: Using Global Array For XML Results?
May 31, 2011
I searched the whole internet and I could not find a solution for this.I'm trying to load XML, parse values into global array, and use that global array later in my code... this is not working.
_global.autoid=Array();
function ParsingXML(){
var pokXML:XML = new XML();
I'm new in flash scripting and this is driving me crazy I searched the whole internet and I could not find a solution for this. I'm trying to load XML, parse values into global array, and use that global array later in my code... this is not working.
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject(); var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
I have a function that returns an array of search results. I have a limit of 7 per page. When they hit 'next' I want to show the next 7 results in the array. How can I do this?
How can I limit the amount of records in an array to be displayed?Then when you click on a "Next" button go to the next 6?[code]This is a more EXACT explanation of what I need to do which is continued from this thread, which i will delete to not clutter the forums.URL...
how can you randomize the results of an array in a for loop?
I am loading data in via xml and when doing a for loop to iterate through instead of showing 0, 1, 2, 3, 4 ect... how can i randomize for [i] ? If i do it in the for loop it keeps doing the randomizing and gets stuck and if after things are already loaded. how is it done?
How do I get the following to weight the randomize results 3 to 1 (or 4 to 1) in favor of the Dog? ActionScript Code: var animalArray:Array=new Array("Cat","Dog","Hen","Bird"); shuffleArray(animalArray); The randomization is working just great, but now client wants to weight the results.
I am trying to create an array (1-35), mix that array and display the results with a trace. I am getting an error with the following code.
public function generateArray(toNumber : int) : Array { var result : Array = []; for (var i : int = toNumber; i != 0; i--) { result.push(i); [Code] .....
The error(s) are: 1180: Call to a possibly undefined method generateArray. 1120: Access of undefined property generateArrays.
I am producing an array of numbers 1-25, shuffling and tracing the output. When I 'Test Movie' I am not getting the expected results. What I get is something like this.
I am currently in the process of making an image gallery at university over the period of the semester. Eventually it will be able to search through flikr and pull thumbnails from there but for now we are just getting the fundamentals working. Last weeks task was to have the int amount of thumbnails show up depending on the number u placed in the search field.
So in other words i type in 3 in the search field, and 3 placeholder images show up. The problem is having to remove them from the stage and the array so that when u type in 2 or 1 after having typed 3, that it erases the last search results from the array and the stage. This is my code below which half works. It will place however many images you tell it to, but will not erase them next time u press search.
I'm using the xml connector to retrieve the results then bound the items array to the dataprovider No problem to access the items but my question is how to access to var1 and var2 in actionscript. Could i bound it to a var?
I've been trying to get these variables that are defined inside this XML Array, outside of the XML array using _global, so that i can use them else where in the animation, but i'm not getting any purchase.
I'm using the following script on a button/movie clip to control the placement and rotation of an object. Half way down the code i have detailed the problem that i am encountering. I don't know if my syntax for access to a global array is correct but this line is definately where the problem lies.
on (press) { _global.cogrot[1]; _global.cogarray = new Array(5,6); _global.matflag = new Array(1);
I'm writing a video game and I have used timers all over the place to make everything go. Now I want to be able to pause the game, completely. Meaning, I need to stop and start all timer instances at once, or globally. So I created a Timer subclass called CustomTimer, put some statics in there, came up with the attached code. Now my problem is that I'm pretty sure I've created a memory leak, in that the instances array will just grow and wont allow or gc. So, my question is, is there an "onDestroy()" method or somesuch, that I can override, and use that moment to remove instance refs from the instances array? Or, is there a smarter way to do this? an application object with a pause method perhaps?
I have some filters set up, and have assigned some global vars to them, which I then use in my Filters code to display the filters: myText:Filters [globals.data.glow1, globals.data.stroke1, globals.data.shad1] Works perfectly. Now I want to assign a global var to each global filter var to determine if it should be shown or not. So...
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
server the scripts it has to load from the server, but if i call it like it will not load and will get stuck. i remember there was a parameter for the player about allowing it to read only local scripts or something like that, and i plan to test it with this (or if according to the problem description, somebody else has a different theory, all is welcome), but at least in dreamweaver it does not appear the parameter for flash objects, and i dont remember where i saw that parameter or what was its name, what is the parameter to allow a flash movie to read scripts from different servers (even though the situation is kinda weird, since dnses are pointed correctly, or it would not load at all with my and how do i edit the parameters value? do i have to edit it by hand in all pages, in all occurrences?
I'm trying to loop through the results of an httpservice, it is xml. This is how I try to do it, but this does not work.
protected function getArtistsSucces(event:ResultEvent):void { var artistList:XMLList = XMLList(event.result); var artistXML:XML; for each(artistXML in artistList.artists) { var artistName:String = artistXML.artist.name; [Code] .....
I recently made a drag and drop game that gets users to rate a word 1 - 5, nothing fancy just event listeners that have many (many) if statements that push the selection into an array at an index.However now that I have this preference list im kinda stuck as I dont know what to do with it now.In java I could save it to a file but from everything ive read there are things to stop flash/as3 from accessing your hard drive(security issues)Basically im trying to find a a way to put this array into some sort of use such as saving them to a file on my hard drive.Also as an aside if there any good tutorials on how to make a scoreboard?ay if a player gets 3 of them 'right' they'd get 3 points and be placed accordingly.
I have a movie that is connected to a database. It pulls info, stores it in an array and displays it. We also have buttons that are coded to send a search query (selected from the data pulled from the database) back to the website to be displayed. Weirdness happens. Here is the button code.
PHP Code:
on (release) { getURL("http://www.mysite.com/mySiteBuilder.php?tagged=true&UpdateSearch=update&myRouteResults="+_global.taggedRoutes[0][6]+"", "_self");[code]....
All is good here accept for the 1414,2626,2525,1919,1212. These should be 14,26,25,19,12! Checked it and it does perform correctly.
Basically, I have a function that when called will display a menu of options that the user can click on. The menu is dynamically generated from the script and each menu item has it's onPress handler setup to call a dynamically generated function that which has access to the index of the menu item (or any other data I choose to pass it).What I would like to happen is that when a menu item is clicked on, the value is somehow passed back to the function (which built the menu), so that it can return it to it's caller. I've got everything but this last bit functioning.The approach I've tried is to give the onPress handler access to a field in the class which holds the menu building function. Then when it's clicked on, it can set the field to it's value. Meanwhile, a while loop in the menu function is waiting for the field to change, and will then return the new field value as it's result.
However, this doesn't work and the reason is obvious. Any sort of busy waiting while loop locks up the flash player. Therefore, it ceases to handle events and so the user cannot click on the menu item (or do anything else for that matter).What would be ideal is some sort of sleepAndHandleEvents function I could call from the while loop, but from what documentation I've searched, I can't find something like that. I've googled around, but so far I haven't found anything.The reason I want the menu selection returned from the function (rather than the usual method of using callbacks) is that it's called from some procedural code. I know I'm going a little bit against the paradigm of flash (which is mostly event oriented), but some things are just procedural in nature and I don't want to split my code into a million little pieces and turn it inside out.
I built this simple form basically following a template.Everything is working fine but I'm not receiving any results. write the code so that the results will be sent to my email adress .(My site is hosted by FatCow).
send_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_7);function fl_MouseClickHandler_7(event:MouseEvent):void{ var allVars:URLVariables=new URLVariables(); allVars.name=theName.text; allVars.email=theEmail.text; allVars.message=theMessage.text; var mailAddress:URLRequest = new URLRequest("http://www.fatcow.com/scripts/formemail.bml"); trace(theName.text); trace(theEmail.text);[code]...
would go about setting up flash to display results returned by a SQL query one at a time.I can work out the query and PHP, but want I want to know is how to make flash take each one and animate it, including pausing and clearing the screen when full, then continuing on a 'new' screen. It's basically for displaying a list of events in a database.
I want to have an input text box with the instance name "answer1_input."If the user types in "one" I want it to go to frame 2.If the user types in anything else, I want it to go to frame 3.
We're seeing very different results from the same files being packaged for iPhone verses iPad. Not having a lot of luck getting things to run smoothly on the iPad when they work great on the iPhone. The iPhone versions also run great on the iPad even though it has to scale down all the retina quality images. I feel like I'm missing some important difference between the two?