ActionScript 3.0 :: Show The Next 7 Results In The Array?
Jan 22, 2010
I have a function that returns an array of search results. I have a limit of 7 per page. When they hit 'next' I want to show the next 7 results in the array. How can I do this?
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject(); var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
I need to show the results of my asmx webservice method in a datagrid. I have no errors, the datagrid just doesn't display anything.The code is as follows:[code]....
Is there a way to make a Flex 3 Datagrid show only the first node of an arrayCollection, instead of showing all of the arrayCollection's data?[code]...
In most browsers, when you have one in focus and you type something, the combobox will try to find the value within its options and show the closest one. I was wondering what kind of algorithm is used for that.I don't think its Levenshtein or similar since it only works with the beginning of the string.I'm thinking that it works by keeping a buffer of what has been written, and tries to find a string starting with that... if it doesn't find anything, it clears the buffer, and searches a string beginning with the last character pressed.I already prototyped this, and it works quite ok, with one caveat... In HTML, when you repeatedly press the same key, it will rotate between all options starting with that character.
Using the web services panel, I've connected to a web service, but all the method calls will only show the param structures/types - not the result structures/types. To the best of my knowledge, I'm sending the right parameters, in the right structure, but always I get an empty response.The web services panel:
Debugger results (with breakpoint placed just after a response is received):
I searched the whole internet and I could not find a solution for this.I'm trying to load XML, parse values into global array, and use that global array later in my code... this is not working.
_global.autoid=Array(); function ParsingXML(){ var pokXML:XML = new XML();
I'm new in flash scripting and this is driving me crazy I searched the whole internet and I could not find a solution for this. I'm trying to load XML, parse values into global array, and use that global array later in my code... this is not working.
How can I limit the amount of records in an array to be displayed?Then when you click on a "Next" button go to the next 6?[code]This is a more EXACT explanation of what I need to do which is continued from this thread, which i will delete to not clutter the forums.URL...
how can you randomize the results of an array in a for loop?
I am loading data in via xml and when doing a for loop to iterate through instead of showing 0, 1, 2, 3, 4 ect... how can i randomize for [i] ? If i do it in the for loop it keeps doing the randomizing and gets stuck and if after things are already loaded. how is it done?
How do I get the following to weight the randomize results 3 to 1 (or 4 to 1) in favor of the Dog? ActionScript Code: var animalArray:Array=new Array("Cat","Dog","Hen","Bird"); shuffleArray(animalArray); The randomization is working just great, but now client wants to weight the results.
I am trying to create an array (1-35), mix that array and display the results with a trace. I am getting an error with the following code.
public function generateArray(toNumber : int) : Array { var result : Array = []; for (var i : int = toNumber; i != 0; i--) { result.push(i); [Code] .....
The error(s) are: 1180: Call to a possibly undefined method generateArray. 1120: Access of undefined property generateArrays.
I am producing an array of numbers 1-25, shuffling and tracing the output. When I 'Test Movie' I am not getting the expected results. What I get is something like this.
I am currently in the process of making an image gallery at university over the period of the semester. Eventually it will be able to search through flikr and pull thumbnails from there but for now we are just getting the fundamentals working. Last weeks task was to have the int amount of thumbnails show up depending on the number u placed in the search field.
So in other words i type in 3 in the search field, and 3 placeholder images show up. The problem is having to remove them from the stage and the array so that when u type in 2 or 1 after having typed 3, that it erases the last search results from the array and the stage. This is my code below which half works. It will place however many images you tell it to, but will not erase them next time u press search.
I'm using the xml connector to retrieve the results then bound the items array to the dataprovider No problem to access the items but my question is how to access to var1 and var2 in actionscript. Could i bound it to a var?
I'm trying to make a memory like game. It might be called Simon or Simple Simon or something. Basically something is shown for a second and then gone, then the user clicks that something. Then two or three things are shown in order and then gone and the user clicks the order.
I'm stuck at the very beginning, just showing something from an array for half a second or so then stopping and then starting over and adding one more element.
Several arrays are created by passing a number (k) from a different array,for every item in the array I need to have a little dot.I have a movieclip on the timeline with a maximum of 15 dots.So if the array has only 6 items, the last 9 dots should dissapear.
PHP Code:
function fill_items(k:Number) { var item = josXML.firstChild.childNodes[2].childNodes[k];
[code].........
But the dots_total[t]._visible = false; part isn't working...Maybe it's the wrong way to achive this, but i can't seem to figure out why it's not working.
On library i have some movieClips like box1, box2 ... boxn.How i can show all this box on stage using array?I just know how to show my array in OUTPUT window. var boxList:Array = ["box1", "box2", "box3", "box4", "box5"];trace(boxList);
I'm trying to show and hide a sub menu. So what I want to do is for the sub menu to show up and stay up if certain buttons are clicked, but disappear if other buttons are clicked. I've got an array of the sub menu. If any of the buttons are clicked from the sub menu array, it should stay.
var subMenu:Boolean=false; This is my sub menu array: var arrSub:Array=[m8_mcButton,m9_mcButton,m10_mcButton,m11_mcButton,m12_m cButton,m13_mcButton,m14_mcButton];
When a button is clicked, I want to check to see if the sub menu is showing and to check which button has been clicked. This is the code I came up with, but unfortunately, doesn't work...
function onButtonClick(e:MouseEvent):void { for (i=0; i<arrSub.length; i++) { if (subMenu && e.currentTarget!=arrSub[i]) { arrSub[i].y=-130; subMenu=false; }}
I want to make an array that loads movie clips, kinda like a tile game.. I'm making this "Badges" kinda thing on my game, and I want to add them with an array, so that it makes it much easier then adding each one.
I want it so that it shows 6 at a time, then you press a button, and it shows the next 6. How can I start out making this?
i'm trying to do an image gallery. initially i was not able to display the thumbnails stored in the array. instead it keep showing the same thumbnails. with that solve i'm facing another problem.. i'm keep getting an error Error #2044: Unhandled ioError:. text=Error #2124: Loaded file is an unknown type. when i click on the thumbnail to load the .txt file.
hw can i command the pre-loader to track the progress of the download?
public function loadImage(filename:String):void { // show the preloader
I am attaching mc's from the library using xml to populate the textfields. What I am wanting to do is show the first six mc's, then after say 10 seconds show the next six. With a text field displaying "1 of 3", after 10 seconds, "2 of 3" ....etc. A bit similar to image galleries really (sorry if I haven't explained this very well).Anyhoo, heres what I have so far, it loads the mc's one after each other:
I am trying to show a movie if the button clicked on is in my array... ActionScript Code: function showmenus(e:Event):void { //store my buttons in an array var threecolorbuttons:Array = ["menusilver33940mm3c", "menusilver343mm3c", "menugold33940mm3c"]; //loop through all buttons of movie and if theyre in array show 'myMovie' for each(e.target.name in threecolorbuttons) { myMovie.visible=true; }}
However this presents me with the following error.... Error: Error #2078: The name property of a Timeline-placed object cannot be modified. at flash.display:isplayObject/set name() at newchip_fla::MainTimeline/showmenus()
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.
In my flex datagird i have a checkbox and a datgrid with seven columns. im populating values in first five column(remaining two column no values) of datgrid by an Arraycollection. now,By clicking the checkbox i want to show all seven column values and if i uncheck five columns has to show... how its possible?? heres my code
I'm fairly new to ActionScript and was wondering if anyone had an idea how this effect was done:[URL]..Click on a show date and the link zooms up and fills the screen giving show info. Then when you click the back button it shrinks back to where it was on the calendar.