On library i have some movieClips like box1, box2 ... boxn.How i can show all this box on stage using array?I just know how to show my array in OUTPUT window. var boxList:Array = ["box1", "box2", "box3", "box4", "box5"];trace(boxList);
I try to clear how i can show movieclip from library on the stage using as3. And how i can show some movieclips.On library i have some movieClips like box1, box2 ..boxn.How i can show all this box on stage using array?
I'm trying to make a memory like game. It might be called Simon or Simple Simon or something. Basically something is shown for a second and then gone, then the user clicks that something. Then two or three things are shown in order and then gone and the user clicks the order.
I'm stuck at the very beginning, just showing something from an array for half a second or so then stopping and then starting over and adding one more element.
Several arrays are created by passing a number (k) from a different array,for every item in the array I need to have a little dot.I have a movieclip on the timeline with a maximum of 15 dots.So if the array has only 6 items, the last 9 dots should dissapear.
PHP Code:
function fill_items(k:Number) { var item = josXML.firstChild.childNodes[2].childNodes[k];
[code].........
But the dots_total[t]._visible = false; part isn't working...Maybe it's the wrong way to achive this, but i can't seem to figure out why it's not working.
I have a function that returns an array of search results. I have a limit of 7 per page. When they hit 'next' I want to show the next 7 results in the array. How can I do this?
Is there any way to create a keyboard shortcut for the "show in library" command that only shows in the context-menu when I right-click on a symbol? would be very handy, because I could need it quite very often... I didn't finde the equivalent of "show in library" among any of the commands available. I already thought of recording an action that does exactly that (selecting the current symbol in library) and then call it via the "commands" section, but I don't want to do it that indirectly, would be very nice to have a "clean" way to do this.
I'm trying to show and hide a sub menu. So what I want to do is for the sub menu to show up and stay up if certain buttons are clicked, but disappear if other buttons are clicked. I've got an array of the sub menu. If any of the buttons are clicked from the sub menu array, it should stay.
var subMenu:Boolean=false; This is my sub menu array: var arrSub:Array=[m8_mcButton,m9_mcButton,m10_mcButton,m11_mcButton,m12_m cButton,m13_mcButton,m14_mcButton];
When a button is clicked, I want to check to see if the sub menu is showing and to check which button has been clicked. This is the code I came up with, but unfortunately, doesn't work...
function onButtonClick(e:MouseEvent):void { for (i=0; i<arrSub.length; i++) { if (subMenu && e.currentTarget!=arrSub[i]) { arrSub[i].y=-130; subMenu=false; }}
I want to make an array that loads movie clips, kinda like a tile game.. I'm making this "Badges" kinda thing on my game, and I want to add them with an array, so that it makes it much easier then adding each one.
I want it so that it shows 6 at a time, then you press a button, and it shows the next 6. How can I start out making this?
i'm trying to do an image gallery. initially i was not able to display the thumbnails stored in the array. instead it keep showing the same thumbnails. with that solve i'm facing another problem.. i'm keep getting an error Error #2044: Unhandled ioError:. text=Error #2124: Loaded file is an unknown type. when i click on the thumbnail to load the .txt file.
hw can i command the pre-loader to track the progress of the download?
public function loadImage(filename:String):void { // show the preloader
I am attaching mc's from the library using xml to populate the textfields. What I am wanting to do is show the first six mc's, then after say 10 seconds show the next six. With a text field displaying "1 of 3", after 10 seconds, "2 of 3" ....etc. A bit similar to image galleries really (sorry if I haven't explained this very well).Anyhoo, heres what I have so far, it loads the mc's one after each other:
I have 5 movies in my library, called question0, question1, question2, question3, question4. I linked them with export for actionscript. I have an Array, called questions. Then I have a button that calls the getQuestion function. But I get the following error:
I used to put a load of instance names linking to library objs into an array in AS2, then use a loop to add them to the stage..I htought this would work in AS3, alas no.
Code: var list:Array new Array("one", "two","three"); for(var i:int=0;i<list.length;i++)
I have 15 empty placeholder on my stage, named "empty01" - "empty15". I have 15 mcs in my library, with linkage identifiers "01" - "15".
[CODE]...
I would prefer for 'empty01' to load a random mc. Can anyone advise how I could achieve this? I have tried to create an array containing the 15 library mcs (not sure if this is correct):
I was wondering - lets say I have a bunch of code on the main stage and then an array variable located inside of a movieclip that's in my library. There is a button on the main stage that when clicked will load the library movieclip containing the array. Is it possible to access the array variable that's in the movieclip from the main stage even if its not on the stage from the get go?
I know this would probably be much easier to do this using classes and setting global variables, but was wondering if its possible without taking that approach.
I am trying to show a movie if the button clicked on is in my array... ActionScript Code: function showmenus(e:Event):void { //store my buttons in an array var threecolorbuttons:Array = ["menusilver33940mm3c", "menusilver343mm3c", "menugold33940mm3c"]; //loop through all buttons of movie and if theyre in array show 'myMovie' for each(e.target.name in threecolorbuttons) { myMovie.visible=true; }}
However this presents me with the following error.... Error: Error #2078: The name property of a Timeline-placed object cannot be modified. at flash.display:isplayObject/set name() at newchip_fla::MainTimeline/showmenus()
I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
Currently the pegs are labeled : Blue_peg Pink_peg
I have an array of strings. Each string is a name of a class. How can I call the library item with the class name that corresponds to the string in the array?
i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;
ActionScript Code: var mc:String = state_ar[currentState]; this.container.attachMovie(mc,mc,this.getNextHighestDepth());
i am trying to pull out a random movieclip from the library and use "addChild" to add it to another movieclip on stage by using an array.basically, i need to be able to create an array that has all the names of the movieclips i want to randomly pull out... and then randomly select a name from that array so i can use it to get the movieclip out.i cant seem to be able to tell flash that the name in the array is referring to a movieclip in the library.which is why the code below returns an error..[code]
I have 4 groups of movieclips all with different names.
Example:
Group1 contains dog_mc, cat_mc and bird_mc Group2 contains shoe_mc, hat_mc and pants_mc etc...
What I am trying to do is load a random group initially (either 1-4), then I want to play that group of movieclips. Once that group is completed playing all its movieclips, I want to move on to the next group and play all those movieclips. When all groups and movieclips have completed, I want to loop back to the start.
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.