ActionScript 1/2 :: Loop A Small Sound File?

Apr 28, 2010

I am trying to loop a small sound file (wav file because I was told wav will loop seemlessly)...in any case, got the actionscript (2.0) to work with one simple button that acts as a start and pause...  but yet, the file still doesnt loop. 

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I am looking for a way to split a loaded mp3 Sound into small segments. I have googled around but cannot find anyth on the matter. I am begining to think it is impossible. My approach was to load the mp3, then use the extract function to extract all the bytes. now for every small section when the user wants to play it it is filled using SampleDataevent with some values from the array. At first i tried to do my idea by loading an mp3 into a bytes array then writing it to a new file and playing that file but it does not work:

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I'm trying to build a small app that will iterate through an array of sound files to see if they are valid.I'm simulating corrupt sound files by taking .png's and changing the extension on them to .mp3 The idea is a sound will start playing and the timer will start. When the sound is done playing the next sound will start and the timer will reset and start counting down again. If a sound does not finish within 45 seconds the timer will complete, output the name of the file that did not finish, and then skip to the next file. For some reason though the timer does not reset when the sounds finish playing, it just keeps counting down from wherever it is.

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[code]....

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I understand I should make as much of the graphics in Flash as I can, instead of Import, but I am primarily given photographs to use.Seeing what my previous peers have done is mind-puzzling, but they are not around, so I cannot ask them for their advice. Their files are under 45KB and look sharp and amazing:[URL]

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[code].....

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I'm using this code to play/stop a sound in my flash movie, but I can't figure out how to make it loop. What do I need to do?[code]

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I have CS4 but saving doc as CS3 so I hope I am in the right forum. I added a behavior as sound streaming mp3. I want to loop it.. Here is the action code that was generated. How would I change it to looping. I changed the true to false at the end of the code but that didn't work. here it is:

//Load Streaming mp3 behavior if(_global.Behaviors == null)_global.Behaviors = {}; if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {}; if(typeof this.createEmptyMovieClip == 'undefined'){ this._parent.createEmptyMovieClip('BS_figaro',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) ); _global.Behaviors.Sound.figaro = new Sound(this._parent.BS_figaro);

[code]....

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ActionScript Code:
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I have managed to get my sound playing from the library but would like to know what the simplest way to loop the sound in as3 would be, (using the smallest amount of code as possible preferably!)

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I added a behavior as sound streaming mp3. I want to loop it.. Here is the action code that was generated. How would I change it to looping. I changed the true to false at the end of the code but that didn't work.here it is:

//Load Streaming mp3 behavior
if(_global.Behaviors == null)_global.Behaviors = {};
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[code]......

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how to continuously loop a sound, but all I have seen is aSound.play(0,1000);Not really a continueous loop. I was looking at watching for one of the COMPLETE dispatches (from the Sound object, or from the SoundChannel object), then start the sound again. The only thing is would this not start another channel?

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ActionScript 3.0 :: How To Get MP3 Sound To Loop

Apr 28, 2010

How do I get this sound to loop?
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Code:
stop();
import com.greensock.TweenMax;
import com.greensock.easing.*
function love() {
TweenMax.to(sonido1, 1, {volume:1, delay:0.5});
[Code] .....

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ActionScript 3.0 :: Sound Loop Not Repeating

Apr 25, 2009

So, I downloaded a simple sound loop from Flash Kit.

I am building a Flash webiste and want the sound to loop once the movie loads.  I have added a stop and play button to the movie in case the viewer doesn't want the sound on.  I understand sound can be annoying.

I add the following code to the FRAME 1 of the movie.  Everything works fine but when the loop finishes, it just stops.  How do I get it to continue looping?  Also, as I navigate to other sections of the movie.. I want it to continue playing and not restart when I go back to say "Home".  Home starts at frame 1 as well.[code]...

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ok so im having an issue with Flash CS5.I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect.Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?

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ActionScript 3.0 :: How To Stop And Loop Sound

Feb 27, 2008

I have created a button which plays an external MP3 file, but the first problem is it only plays once. What script do i have to add so the sound continually loops. Secondly, I have created a button which stops music, but I can't figure out the code which stops the MP3 file playing. I've tried backMusic.close();, but an error message is displayed as the sound is already loaded up.

Heres the ActionScript Code:
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
[Code] .....

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ActionScript 2.0 :: Attaching Sound Via Loop?

Feb 10, 2009

Is there some secret to attaching sound via a loop? I have had to hard code this and write it out 26 times.

Here's what I want:

ActionScript Code:
for(k=1;k<=26;k++)
{

[Code]....

I've tried it with _root, without, using a variable such as moji = eval("moji"+k) then moji.onPress, but nothing works. It just won't play the sound unless it's hard coded.

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ActionScript 2.0 :: Stopping Sound Loop?

Oct 19, 2003

In the tutorials, there is a sound loop that you start with a button, The fla didn't have a stop script to add to a second button.

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ActionScript 2.0 :: Loaded Sound Will Not Loop

Jan 16, 2004

I don't know why, but my sound dosn't loop, even though I set it to loop, here is the complete code: This is on my 1st frame:
[AS]
bg_music = new Sound(_root);
bg_music.loadSound("music.mp3", true);
bg_music.stop();
[/AS]

This is on my sound controller clip, shows the progress of the music playing and stuff:
[AS]
onClipEvent (enterFrame) {
var musicloaded = _root.bg_music.getBytesLoaded();
var musictotal = _root.bg_music.getBytesTotal();
var lprogress = Math.round((musicloaded / musictotal) * 100);
var musicttime = _root.bg_music.duration;
[Code] .....
I tried with "loop" too, but the sound just plays once.

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ActionScript 2.0 :: Loop - Set Volume Down Just For One Sound?

Sep 20, 2006

can anyone tell me how to loop 5 different sounds, drums, bass, sax etc. When i use :

[Code]...

and play them all, it's ok, looping fine, but what i want to do is to have 5 buttons that control those 5 sounds. turning of and on some of them... i tried with "secondSound.setVolume(0)" to turn off 2nd sound, but that kill them all... CAN i SOMEHOW set volume down just for one sound? OR if thats not possible, i need bass or sax sound to start again, when button is clicked, in the same position where drums sound is...
but when loop start again to start also from "0" i've also tried reading firstsound position:

[Code]...

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ActionScript 3.0 :: Add A Sound Loop To The Website?

Nov 12, 2009

I am trying to add a sound loop to my site and I have managed to get the sound to play and I can make two buttons start and stop. But how can I make 1 button that both starts and stops the sound?

Here What I have got.

Code:
var snd:Sound = new Sound(new URLRequest("dub.mp3"));
var channel:SoundChannel = snd.play();
var pausePosition:int = channel.position;

[code]....

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