ActionScript 1/2 :: Random Card Draws
Dec 26, 2010
There's something I'm trying to make but I just can't seem to figure it out. I want to make something that allows a person to build a deck of cards from multiple sets of cards. I also want a button that can be clicked to randomly choose a card from the created deck. For example: lets say there are four sets of thirteen cards (hearts, diamonds, spades, and clubs). The user can select which of the four sets will be included in the deck. Once the sets are chosen the user can click a button and one card will be chosen from the selected sets. What is the best way to handle something like this? Is there a tutorial that explains how to do something like this?
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Nov 19, 2009
I'm trying to add a second card deck to this matching game, but can't wrap my head around how to set up a second random feature to call one of three arrays.
My problem is that I want to call 6 cards each time I start a new game, but for the sake of not boring people with the imagery, I want to have it so that the card types vary each time they start a new game, meaning flash calls one of three decks. What I've come up with so far is below.. and I included the as file...
var colordeck:Array = new Array(1,1,2,2,3,3,4,4,5,5,6,6);
var colordeck2:Array = new Array(7,7,8,8,10,10,11,11,12,12,13,13);
var colordeck2:Array = new Array(14,14,15,15,16,16,17,17,18,18,19,19);
[Code].....
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Dec 31, 2009
i'm making a small flash program. whenever the user presses a certain button a random card (movie clip) will appear. i'm sure how to do this, however i think it also involves using a function?
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Oct 28, 2010
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Code:
this.onLoad = function() {
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[code].....
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Feb 26, 2009
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[Code]...
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Jun 2, 2010
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[Code]...
What I want to do is the following. If I'm currently on the orange square and I use my keyboard direction buttons (up/down/left/right). I want to deselect the current sprite and select the next sprite in the appropriate direction. The problem I'm having is that I cannot get the x and y coordinates of the drawn sprites. If I look in the array, the x and y coordinates of the sprites are all 0. If I can retrieve that I can write an algorithm to determine the next sprite to select.
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I also found a similar question here at stackoverflow:UIComponent extended class isn't showing UIComponent extended class. But I was not sure how to apply it to my example.Which, if any UIComponent methods should be overrided for the second object to display? How specifically should I implement them in this example?
// First class "Ball" draws a circle successfully then creates a second object "MyRect"
package dr {
import flash.display.*;
import flash.display.Sprite;
[code]....
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Feb 21, 2009
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ActionScript Code:
class VolcanicIsland extends MovieClip {
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[Code].....
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Jun 3, 2010
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Jan 15, 2011
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[code].....
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Mar 30, 2012
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function drawButton()
{
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Jan 6, 2010
Code:
//p is movieClip
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var bmpData:BitmapData = new BitmapData(p.width, p.height);
[Code].....
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Jun 22, 2003
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Aug 10, 2010
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Code:
ActionScript Code:
var destImg:BitmapData = new BitmapData(_root.picW,_root.picH,false);
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Code:
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Code:
var speed:Number = 100;
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var myMax:Number = 50;[code]...
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[Code]...
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May 20, 2011
I'm having difficulty getting a scoring system on a card game to work properly.
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Jul 17, 2010
I'm trying to make a basic card game where I can flip the cards and also drag them around. Here's the code for card.as, the file that's controlling my cards.
package{ import flash.display.MovieClip;
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public class Card extends MovieClip { private var _type:*;
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} public function setType(type:*):void { _type = type;
loader_mc.addChild(_type); }}}
I've been trying to add draggability to the card, but I'm not sure how to do it. Do I need a separate ".as" file to control it? Or, do I build it right into this file? If so, how would I do that? I tried making a separate ".as" file but then my basic card flipping code doesn't work.
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Feb 25, 2010
In my AS2 Flash game, I play a number of sound files and wait for the "onSoundComplete" message/function before proceeding.The problem is if there is no sound card in the system (or it is disabled in device manager) - everything acts like it is working (no errors, onLoad handler gets "true") - but the sound never actually gets played, and as such, my event never gets triggered.I had planned on dealing with this by hooking into my sound code, and if I detect no sound card, just kick off a timer to wait a few seconds before manually firing the "onSoundComplete" function.The only problem is that I can't reliably find a way to determine if there is a sound card in the system! AS3 seems to handle this quite nicely by passing back a NULL soundchannel - unfortunately I am stuck in AS2.0
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Aug 31, 2010
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Oct 23, 2009
I need get the details from card using Flash action script ..
For example :
ATM process. i am insert the card and display the card details ( Name , account number).
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Mar 14, 2011
How can I simulate turn over a card? I want to simulate that user laid the cards face up.
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Sep 6, 2011
This is what I need to do, I need to design an access card where the user would type his/her name in the textbox, press a submit button, and then have their name on the card so that the card can be printed with their name on it.
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