ActionScript 3.0 :: Get Values From Card Using Flash?
Oct 23, 2009I need get the details from card using Flash action script ..
For example :
ATM process. i am insert the card and display the card details ( Name , account number).
I need get the details from card using Flash action script ..
For example :
ATM process. i am insert the card and display the card details ( Name , account number).
I'm having a problem with the supposed AI that I've created for a card game that I'm making. The purpose is to have the function meant for 'player 2' to run after the human player has put down a card. What the function is supposed to do is to compare the value of the card which is stored in a array, and then according to the value assigned the AI is supposed to compared with the 4 cards in its hand and decide on which is the best possible card to pick. Though the human player's code seem to work as expected, for some reason the function for the computer did not run and instead churned out a huge chunk of data in the output. I will attach 2 separate text files; one will include the portion of the code which I highly suspect is giving the problem, the second will be the supposed error message.
View 1 Repliesprinting directly to a Photo ID Card printer in a web browser?I have a web application that manages user data, photo, and so forth. I'd like to add a Print ID Card feature to it. The web application is a single page javascript application that talks to a RESTful web service via JSON. I'd like to display what the printed card will look like on both the front and back for approval before the user clicks the print button.
Generate front and back JPG or PNG images to print on the server, send them to the client for display and approval, and then somehow send the images to the printer.Use javascript with SVG or Canvas to display the card to print in the UI for approval, then somehow send the SVG/canvas data to the printer.Generate a PDF and print the PDF to the printer.Use Flash to display and print Use a Java applet to display and print Something else?
I would like to do some video capture through flash. Is there a good video capture card I should use? Or will any do?
View 1 RepliesThis is what I need to do, I need to design an access card where the user would type his/her name in the textbox, press a submit button, and then have their name on the card so that the card can be printed with their name on it.
View 4 RepliesI'm trying to code a card game in AS3 for a class project. There are three computer players and one human player. The code to run the overall game is something like this:
[Code]...
How can I quickly build a credit card payment wizard in flash? - AS2 / AS3 I have some actionscript to validate a credit card number, but what next? Which service / what scripts should I use to accept credit card payments in flash?
View 1 Repliesi made a flash card (an animated postcard), and i want to send it via email so other people can immediatly see it when they open the email. How can i do this?
View 3 RepliesI want to make a nice and impressive flash e-card,
View 1 RepliesDoes Flash support to read the swipe card information like credit card using actionscript 3.0?
View 6 RepliesI want to process the credit card details within a flash/swf based form.
View 2 Replieswe'd made a flash site which was working fine on normal pc and mac and on all kind of browsers, but we discovered if the pc has no sound card, the flash will freeze after loaded, we tried some other flash sites, some of them also cannot run without a sound card but some can, is there any script we need to add to avoid this problem?
View 1 RepliesMy friend is teaching me some math required for 3D engine tomorrow. how do I program an actual 3D engine in as3? Do I just use bytearray and have it somehow call the graphics card to....Ya know im not gonna imagine how I would apply this because the only way I know how to render a graphic in as3 is graphics.beginFill.So basically, do I need to know a certain class file to render graphics right or do I need to dig into Flash's core...?
View 1 RepliesIs it easy to adapt the Actionscript so that you can get multiple flips? i.e., so that you can flip the card several times and get a different image each time? Here is the code for two times flip and implement this. now i plan to move little bit forward to implement to flip the card several times.
package {
import flash.display.*;
import flash.text.*;
import flash.events.*;
import com.greensock.TimelineLite;
import com.greensock.TweenLite;
[Code] .....
I already have a flash form (1280x1024 stagesize fullscreen) that allows the users to type in their name / age and take a photo of their face. I was thinking is it possible to print out a card, for example "credit size CARD" with flash AS3? And of course, is it also possible to generate a unique barcode for every user and print it on the card?
View 4 Repliesupdate: I'm doing a kiosk-type flash application. and i have a print function at the end of the application, to print the receipt... but..
1) whenever I press the PRINT button in flash, it will pop out a printing preference window and I will have to press OK then it will print. In other words, is it possible to skip selection printer window? I must print "directly" the job in the default printer. I'm develping a kiosk application and need print a "receipt".
2) and then is there any code to check if the printing succeed or fail? so that if it fail, i will display a fail msg in flash.. etc..
I am experimenting with a card game. In what I have been working on, I got a button to be able to be click and "draw" a card into the players hand. This is all done through the use of arrays and tracing. I have set it up in a class file called drawClass.This, however, is where I am beginning to have trouble. I want it to take a random array value from the array called currentDeck and then place it in the players hand when the player clicks on the draw button. I am using a for loop to try and get a random array value and push it into the playerHand array.
Code:
for(i = 0; i < currentHand.length; i++)
{
if(currentDeck.length == 0) break;[code]....
In addition I have another question in regards to class files. I am relatively new to Actionscript 3. Making the change from Actionscript 2 to 3. It seems that most things should be done in classes and code should be kept out of the main flash file. However, it seems that you have to manually attach a singular class file to the main flash file, through the use of the properties tab in Flash CS5. Meaning it doesn't seem like you can have multiple class files attached.My question is, is there a way to have multiple class files and would that way be to just have them in the same file destination has the main flash file or can you actually only have one class file attached at any given time?
I am making this interactive flash card, and dont have any problems so far, however, I get this error:
Location: Scene 1, Layer 'AS' {this is the layer I use for my actionscript}, Frame 1, Line 11
Description: Warning: 3553: Function value used where type void was expected. Possibly the parentheses () are missing after this function reference.
Source: roteren;
This is the piece of code its referring to:
function klokklik (evt:MouseEvent) {
draai = 0;
geklikt = 1;
roteren;
}
And roteren; refers to the function roteren:
function roteren (evt:Event) {<lots of code here>
}
how to integrate a magnetic card reader into computer and a flash based application?
View 1 RepliesIs it possible to calculate sha256 hashes in the browser using the user's video card, eg. by using WebGL or Flash?
I'm afraid this is all there is to ask, but if more elaboration is needed
I just made my first flash game. A memory game, But I cant figure out how to put some graphics on the front of the card. And make it take the pictures from a image folder. and make it look ok ?
View 1 RepliesI'm having difficulty getting a scoring system on a card game to work properly.
View 2 RepliesI'm trying to make a basic card game where I can flip the cards and also drag them around. Here's the code for card.as, the file that's controlling my cards.
package{ import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Card extends MovieClip { private var _type:*;
public function Card() { this.buttonMode = true;
this.addEventListener(MouseEvent.CLICK, onClick);
} private function onClick(event:MouseEvent):void { this.play();
} public function setType(type:*):void { _type = type;
loader_mc.addChild(_type); }}}
I've been trying to add draggability to the card, but I'm not sure how to do it. Do I need a separate ".as" file to control it? Or, do I build it right into this file? If so, how would I do that? I tried making a separate ".as" file but then my basic card flipping code doesn't work.
There's something I'm trying to make but I just can't seem to figure it out. I want to make something that allows a person to build a deck of cards from multiple sets of cards. I also want a button that can be clicked to randomly choose a card from the created deck. For example: lets say there are four sets of thirteen cards (hearts, diamonds, spades, and clubs). The user can select which of the four sets will be included in the deck. Once the sets are chosen the user can click a button and one card will be chosen from the selected sets. What is the best way to handle something like this? Is there a tutorial that explains how to do something like this?
View 3 RepliesIn my AS2 Flash game, I play a number of sound files and wait for the "onSoundComplete" message/function before proceeding.The problem is if there is no sound card in the system (or it is disabled in device manager) - everything acts like it is working (no errors, onLoad handler gets "true") - but the sound never actually gets played, and as such, my event never gets triggered.I had planned on dealing with this by hooking into my sound code, and if I detect no sound card, just kick off a timer to wait a few seconds before manually firing the "onSoundComplete" function.The only problem is that I can't reliably find a way to determine if there is a sound card in the system! AS3 seems to handle this quite nicely by passing back a NULL soundchannel - unfortunately I am stuck in AS2.0
View 1 RepliesHow can I simulate turn over a card? I want to simulate that user laid the cards face up.
View 4 RepliesI'm trying deploy a test Air app (Authored Flash CS5.5 IDE) onto a Sony Andriod Tablet. Running Andriod 3.1.I'm not having much luck. My only way of connecting to the tablet is through an SD Card. I've tried opening the files directly of the SD card, no joy.I've also tried opening the SWF through the web browser but that didn't work either.URL...
View 4 RepliesI've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
//item 1
sliderOne.width = 600;
sliderOne.value = 0;[code].....
I am trying to make a graphic of a card slide down with actionscript, I don't want to use the time line.
Code:
// Get the card top pos
var card_y = getProperty ( _root.Aladdin.Card, _y );
// Move down
for ( var i = card_y; i <= 0; i++ ) {
setProperty ( _root.Aladdin.Card, _y, i );
}
Obviously this makes the car animate way to fast and cannot be seen by the user. So how exactly in actionscript would I put a 0.1 second pause between each loop iteration?
I am trying to create an e-card with a personalized picture on it.
Does anyone know somewhere with a tutorial teaching me how to create one. I wish it to be like a christmass card that opens.