ActionScript 2.0 :: Advanced Rollovers Buttons In MX
Aug 22, 2003
I have tried out on the advanced roolover buttons in this tutorial [URL]. But the problem now is tat I have a button a red crab when I rollover it it will become a crab grey button. I have 2 separate buttons for the crab. While basically the grey crab button's animation lies in the same movie clip as the word tween. So what I want is when I roll over the red crab it will display the grey crab, and when i roll out the grey crab will fade away to the red crab. And also when I clicked on the grey crab when the mouse is hovering over it it will open up another movie clip. There's also some mistake with the grey crab it only seem to be working when it is in graphic but want I want is a button. I can't assign ant actionscript codes to it if it only works in a button.
I used the tellTarget method to create advanced rollovers on the main stage. They work great.
I created another advanced rollover button, but this one is inside of a movie clip called "project1_movie". Project1_movie only comes up when a button is clicked, using 'attachMovie' (if that makes sense). The advanced rollover inside of the movie clip "project1_movie" will not work. I get the error message:
Target not found: Target="/rollover1" Base="_level0.project1_movie" Target not found: Target="/rollover1" Base="_level0.project1_movie"
I did give the rollover movie clip the instance name "rollover1".
I'm trying to create tool tip rollovers for buttons, a little bubbled message that pops up and follows the cursor while the cursor is ontop of a button. Kinda like the tooltips in windows, instead it moves. Hope that makes sense. the problem i'm having is creating a loop within the rollOver event so that the x/y co-ords for my tooltip movieclip updates each time the mouse moves is there any other way of doing this? here's what i have so far
[Code]...
the problem with what i have now is that the tooltip movieclip doesnt continue to move along with the cursor while on rollOver
I'm trying to create flash rollovers for buttons that play the full rollover animation even if you roll of it, and if you stay on it if will play once and not keep repeating. The rollover animation is only short, about 2 seconds, but which ever way I try it I can't get it to play the full clip if you roll off, either that or it will play the full clip but keep repeating if you keep the mouse on it.
At the moment it is just a movieclip in a rollover keyframe of a button.This has stumped me for years. Other sites seem to do it fine (off the top of my head the 4 menu rollovers at the bottom of http:[url].... do it - if you rollover each one left to right in one go they do a kind of Mexican wave) but I just can't see a way of doing it.
I'd like to know if there is a way to do the following: have a movieclip to act as a button, that is:
have an "over" and "out" states but at the same time have another frame that is used to have an "active" state when clicked. The problem is the following: since there is a rollOut state defined, when clicked the mc jumps to the active state (frame) but returns to the out state when cursor moved out of it of course...so...how do you have a button with, over, out and active states?
My problem that I'm having is I am trying to build a menu consisting 3 buttons, side by side that open and reveal subnavigation buttons on rollover. Then on rollout of the main container button, they close back to where they were. I have built the buttons and everything works great, the only problem is that on rollover of the internal buttons, the main button senses this as a roll out and plays the rollout animation event (closes the button). How can I make the main button not sense the rollovers of the internal buttons and only play the rollout event on rollout of the main button?
I have a navigation bar with a series of buttons on it. When you rollover any other these buttons there is and action on them saying :
on (rollOver) { this.gotoAndPlay("over"); } on (rollOut) {
[code]....
Now I want to create some AS that when a button is click and disabled and then the user clicks on another button all buttons will reset themselves and play "out" if they were previously clicked (enabled=false)So in the end I am just looking to say "Hey flash if a button 1 is clicked and disbaled and then button 2 is click then button 1 needs to enabled itself and play "out".
I have 6 buttons aligned horizontally. When I press one button, I want all of the buttons to move to different _X positions with easing that would be specified in an array or in a variable. I'm looking for the easiest code. I had the code and a fla. for this a few years ago when I was deep into Flash, mastering actionscript. Now, it's like starting over.
Also, can anyone assist me with a similar, more advanced code? It's the same as above, but when one presses a button, that button pressed would move to a specified _X position, and the button that was previously in that _X position would get back in line, to the far left of all the buttons...
I've just finished making advanced rollover buttons, but I just realized that apparently, I don't know how to link them. Can someone explain to me how to link rollover buttons and exactly where to place the code?
I have a button that looks like this: [URL] so when you rollover, it plays an animation, and when you rollout, it plays the exit animation. And if you rollout before the the enter animation is over, it will jump straight to the exit animation. the swf right there works perfectly, exactly how i want it, so i popped it in as2 and it will not function, so I decided to come here, I need to know how to do this is as3. how can i make this work in cs3?
Note the button at the top called portfolio, on mouseover this button should loop through the "mouseover" label section, and when the user takes the mouse off of it it should continue to play through what it has started, and stop at the begining of the mouseover labelwhen the user clicks on the button it should play through the "trans" label (only once) and begin to loop at the label section "current" when the user goes to another section, for example, clicks another button besides portfolio, the animation should stop on the label "visited" my code for it to loop looks like this (on the invisible button over the movie clip)
on (rollOver) { portfolioBtn_mc.gotoAndPlay("mouseover"); }
I am designing a web application in Flex 4 and currently facing an issue rendering advanced HTML tags and entities in Flex 4. All I want to do is basically render an HTML text coming to me something like the one given below:-
I have a bbq grill animated in flash that opens and closes on rollover and rollout. When the grill opens there are hamburgers and hotdogs. When you rollover the hamburgers and hotdogs a hover menu opens but this causes the grill lid to close because the hover menu is being triggered by the rollover from another button.
I'm a Flash novice and I can't seem to get this menu I'm working on to function just right.
[URL]
The problem I'm having is when you mouse out from one diamond to another, the menu doesn't always go back to normal. I guess it's because of the way my movie clips are positioned... If one clip on top of the other, the rollOut function doesn't work on the bottom element. If that makes sense. Probably best to just download my Flash file to see how it's set up:
[URL]
how to set this menu up so it always fades back to normal when a diamond has been moused out? I've tried setting up rollOut functions on different buttons and can't get it to work...
I have an input text field with a movie clip behind it. When you roll over the movie clip it scales up, when you roll out, it scales down.problem is, rolling over the textfield triggers rollOut. which i dont want.
So I'm actually doing something very simple here, but it's my first attempt at tweening things through code rather than on the timeline, so I'm pretty new at this. Basically I have a small image gallery, all the thumbnails are butted up against one another in a grid. When you roll over an image, the title should tween to reveal itself below the image. I have it set up so that both the image and title are in one movie clip, with the image on the top layer.
My code does work when you move your mouse slowly, however when you roll over and out really fast, the whole thing freaks out a little, and the titles don't tween back properly, they actually stay exposed even though they shouldn't. It looks like they kind of tween back, then pop out again, with out a tween. I linked to my current swf file so you can see for yourself. [URL].
Here is an example of my code which is iterated for every image. MC.addEventListener(MouseEvent.ROLL_OVER,onMC); MC.addEventListener(MouseEvent.ROLL_OUT,offMC); var myTween:Tween; MC.buttonMode = true; function onMC(event:MouseEvent):void{ myTween = new Tween (MC.title,"y",Strong.easeOut,94.5,138,.65,true); } function offMC(event:MouseEvent):void{ myTween = new Tween (MC.title,"y",Strong.easeIn,138,94.5,.35,true); }
I currently have a flash file that has a whole bunch of buttons that are MC's with rollover and out states that open up a PDF when clicked.For each number (12-33) I have the MC with a new instance name and I am calling them with the following code:[code]So for each button I have this huge mess of code. There has to be a cleaner and more efficient way of doing this. Can you guys suggest anything?
I am curious on how I can add springs into a basic motion tween for something like menus.
I checked out Kirupa's small tutorial but that is a constant, not something like rollovers. The basic idea is much like lots of other sites, I just want to add a little less ridged feedback from my menus.
Is it possible to have 2 images one for the menu and one for rollovers and have actionscript determine which buttons I rollover? For example - I have a menu that I created in a graphics program with a background color, 7 buttons (HOME, ABOUT, etc) with text, and separators. I also have a rollover graphic with a different background color with the same 7 buttons with text, and separators.
Is it possible with actionscript, say I rollover HOME and it displays the rollover graphic but only over HOME and the same for the other buttons? I thought it would be easier using two images instead of separating the buttons etc.
I recently came across Lava Lamp's website, very interesting. I am curious if anyone can point me in the direction for creating rollovers employing this same style they are using. I can see that it is comprised of movies for the rollover and rollout. However, when I try to create the rollout state things just don't work. I have tried using the advanced rollover tutorial on this site but when I try to recreate it using a shape I just doesn't work.
Can anyone point me to a source for recreating this type of rollover?
Basically what I have is a page in Flash AS2 and on the page I have 16 photos. Instead of clicking on each photo, taking you to another page, etc., I wanted to make it so that when you rollover the photo, the photo enlarges. This is easy. I have done this to all 16 photos, however, there's a catch. Whenever you roll over the first one, it looks great and is on the top, however, when you rollover the second photo, the image is now on top of all the thumbnail photos except the first one. Make sense? So basically the first thumbnail is covering the enlarged rollover of the second photo. Is there anyway to make all of the rollover images are placed on "top" of all the other photos? I have tried to arrange them, but it doesn't work like you would think. If you go into the rollover photo and arrange it to the front, it's as if the rollover and the thumbnail are the same picture (which I guess they are).
I am curious on how I can add springs into a basic motion tween for something like menus. I checked out Kirupa's small tutorial but that is a constant, not something like rollovers. The basic idea is much like lots of other sites, I just want to add a little less ridged feedback from my menus..
I have a button that I want to have trigger a rollover effect when rolled over, and when clicked trigger something. I am changing the background image of the whole Flash movie. On Rollover I want it to give you a preview, and on click, I want it to goto a frame in a movieClip where that image is. Here is a pic of my timeline:For instance. I want my first button, "button1" (which is outside of this movieClip on the main timeline) to do the following:When rolled over, it needs to go to the "btn_over" frame label When Rolled out to go to the "btn_out" frame label.And when Clicked to go to frame 2.Currently My button is a movieClip symbol, because I will be doing some simple animations to it. Here is the code I have on my first button: This makes the click work. (and it does work, just not when paired with the second function for the rollover)[code]Does anyone know why the second function is overpowering the first? Or a way I can get the effect I am looking for.
I'm creating an interactive that consists of 3 maps, each on its own tab. On each map, there are various circles representing data for a particular city.I want the circles to display a pop-up containing text when you roll over each one. Since I don't want the plain old buttons, I'm using 2-frame movie-clips, where the second frame represents the mouse-over state and a text box fades in as follows:
[Code]...
This all works fine, and I can get multiple buttons working on the first tab (frame 1) by grouping them all into a movie clip, as follows:
[Code]...
The problem is when I try to use the same or a similar with a different set of buttons on the second tab (frame 15). I put a similar set of actionscript on frame 15. The buttons seem to accept the buttonMode = true command, but I absolutely cannot get the rollovers to display. I've tried using different function names for the MOUSE_OVER and _OUT events, to no avail. I get no errors and nothing shows up in Output -- it just acts as if there's no rollover to display.Do I need to somehow put all the AS on Frame 1? Is it an issue related to ENTER_FRAME in the rollovers?