ActionScript 3.0 :: Movieclip Rollovers Not Working On Different Frames?
Aug 9, 2011
I'm creating an interactive that consists of 3 maps, each on its own tab. On each map, there are various circles representing data for a particular city.I want the circles to display a pop-up containing text when you roll over each one. Since I don't want the plain old buttons, I'm using 2-frame movie-clips, where the second frame represents the mouse-over state and a text box fades in as follows:
[Code]...
This all works fine, and I can get multiple buttons working on the first tab (frame 1) by grouping them all into a movie clip, as follows:
[Code]...
The problem is when I try to use the same or a similar with a different set of buttons on the second tab (frame 15). I put a similar set of actionscript on frame 15. The buttons seem to accept the buttonMode = true command, but I absolutely cannot get the rollovers to display. I've tried using different function names for the MOUSE_OVER and _OUT events, to no avail. I get no errors and nothing shows up in Output -- it just acts as if there's no rollover to display.Do I need to somehow put all the AS on Frame 1? Is it an issue related to ENTER_FRAME in the rollovers?
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Apr 19, 2011
I have a button that I want to have trigger a rollover effect when rolled over, and when clicked trigger something. I am changing the background image of the whole Flash movie. On Rollover I want it to give you a preview, and on click, I want it to goto a frame in a movieClip where that image is. Here is a pic of my timeline:For instance. I want my first button, "button1" (which is outside of this movieClip on the main timeline) to do the following:When rolled over, it needs to go to the "btn_over" frame label When Rolled out to go to the "btn_out" frame label.And when Clicked to go to frame 2.Currently My button is a movieClip symbol, because I will be doing some simple animations to it. Here is the code I have on my first button: This makes the click work. (and it does work, just not when paired with the second function for the rollover)[code]Does anyone know why the second function is overpowering the first? Or a way I can get the effect I am looking for.
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Feb 13, 2006
- im creating an interactive piece which requires 100 movie clips to be created which im treating as buttons. Each of these movie clips need a rollover and rolloff command and also need to load an external jpg into a movie clip on press. (along with few other actions)
Code:
_root.eh_2.onPress = function() {
var BGalpha = _root.BG_mc1._alpha;
[code].....
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Nov 22, 2009
Why is it that my movieclip is unclickable after i set the z property? rollovers and all work fine. I'm setting the z of the parent movieclip.
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Jan 7, 2010
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
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Nov 14, 2009
I'm using the code:[code]in order to direct button named "one" to open website.html in a frame named mainFrame. However, when I then use the same code on each button, opening different URLs it no longer works; whichever button you click on first will open in mainFrame, but any button you click after this will open in a new window.
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Nov 13, 2010
Have a movie clip that I've set up in my fla, but I can't seem to get it off frame 1 with actionscript: the relevant code from character.as follows.. (i've tried a few other setups but nothing seems to get it to actually go to the "walking" stage. Scaling and other manipulations are working fine. Any insights into what I might try?
[Code]...
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Nov 15, 2009
I'm doing a 360 view, the buttons are working but i can't get to see the frames between frame labels.
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Mar 10, 2011
There's two frames and I created a button in frame1 that it will tween its tint from grey to red color(using tweenmax) whenever mouse over and out. It will go to frame2 when the button got clicked, and on entering frame2 the button will remain in red color. Also in frame2 I set the button will return to grey color and it will return to frame1 when the button got clicked. The button works fine for the first round as it change its color and switch the frames. However, it didn't remain in red color for the second round I clicked it (It still responsed to mouse over and out).
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Oct 8, 2009
I am having a big of trouble with this code to change frames on my timeline. I thought my code below would work fine but its not. For some reason it will go to frames 1-4 (4 is the last frame) then it will go back to 1 again just fine as its supposed to... but then will jump to 3 then back to 1... all random instead of staying in sync. I have attached both my as2 version and my as3 version. My as 2 is working perfectly. I can define the amount of time a frame will pause for on each frame.
here is my as 3 code;
stop();
var frameTimer:Timer = new Timer(1000);frameTimer.addEventListener(TimerEvent.TIMER,
[code]......
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Apr 17, 2011
is it possible for the same actionscript 2 script to be working if its inside the frames frame frame when you get down to the point where it says LEFT RIGHT UPP DOWN?
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Jun 15, 2009
Im using this script on various movieclips in a game
Code:
onClipEvent (enterFrame) {
xplace = Math.round(_x);
if (xplace<10) {
[code]....
I use this so when characters move around movieclip it detects where it is and put the appropriate clip on top (so a character can move infront and behind objects). Theres a problem. The script works GREAT and does what its supposed to do. The problem is that every movie clip i put it on carries over to the next frame when the timeline is furthered. It doesn't help that its a clean frame (or even several frames ahead) the movieclips are still duplicated to the new frame and so on.
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Dec 9, 2009
I need to start using AS3 for my job. So, I have gotten a great deal of help setting up classes with another co-worker's help and a myriad of tuts. Basically, What I need to do is, set up an XML navigation/subnav (got it), and use those links to populate a series of checkboxes. These check boxes will then be used to populate text in a dynamic text field (got that ready to rock). For example, of the user selects in the nav Agreement > TOC, they might get presented with 4 options:
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How would I use XML to direct the MC that holds the check boxes (in some cases, close to 50 of them) to the right frame? I can pull from an XML doc, sure, but have never had the need to use it to run a movie clip before.
Here's the XML I'm basing this off of:
Code: Select all<?xml version="1.0" encoding="utf-8"?>
<menu_content>
<level style = "main.xml">
[code]....
So, in this example, How would I get "Balance" to go to the right frame in my (for the sake of argument) checkBox_MC ?
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Dec 24, 2009
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Aug 14, 2010
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Sep 20, 2010
I'm new to AS3, still thinking of things with an AS2 frame of mind. However, I need to start using AS3 for my job. So, I have gotten a great deal of help setting up classes with another co-worker's help and a myriad of tuts. Basically, What I need to do is, set up an XML navigation/subnav (got it), and use those links to populate a series of checkboxes. These check boxes will then be used to populate text in a dynamic text field (got that ready to rock). For example, of the user selects in the nav Agreement > TOC, they might get presented with 4 options [code]...
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Mar 11, 2006
how can I get the number of frames in a movieclip?
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May 3, 2010
Even though I HATE TimeLine based code (despite it being convenient for quick prototypes) I have been dabbing a slight bit in "addFrameScript()"
The problem is, there doesn't seem to be any way to set the number of frames in a MovieClip via code, and Flash doesn't automatically adjust the number of frames based on where "addFrameScript" code is located.
I'm not sure what use it would server, but is it possible to set the number of frames in a MovieClip without using the Flash Professional IDE?
And, as usual, a "No, Andreas. For the n-th time, it is not possible." response is okay.
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Jan 21, 2004
Is it possible to find out the number of frames of a movieClip using actionscript? Like in the main timeline have some actions in frame 1 to find out the number of frames in "content" movieClip?
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Mar 16, 2009
I have an issue where I have a movieclip with two frames, both of which have a textfield.
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Code:
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Its simple code but it doesn't seem to be working.
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[Code].....
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Mar 24, 2011
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On the stage, I have a movie clip called mc which contains 20 frames.I have put mc.stop(); on frame1 of the main timeline, this puts a stop action in frame1 of mc.Now I want to put a stop(); action on frame10 of mc using the main time line where all my code is.
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Nov 23, 2011
My app has 2 frames; in frame 1 there are 5 MC and on a DOUBLE_CLICK event the target's color change and go to the next frame 2. In frame 2 I have a button to return to frame 1.
How can i maintain the MC color when I return to frame 1?
public class test extends MovieClip
{
public function test()
{
[Code].....
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Jan 25, 2010
I have a movieclip with 8 frames and i would like to add each of the frames to the stage with addChild and with a different X, how can i do it? I was looking for something like addChild(nameMC[2]); //for frame nr 2 but i can't found any info related to this..
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May 24, 2010
I'm working on a visualisation where the user inputs the number of songs they have and it shows you a visual of how many CDs this is (for a uni assignment). I have my variable 'output' and somehow I need to code a button so that when the user clicks it it takes them to my movie clip 'cdstack' frame 'output - 10' and plays then stops when it gets to frame 'output'. So it will play for ten frames then stop when it reaches 'output'.
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Aug 17, 2010
I'm trying to convert the frames of a MovieClip (mc) --which are vector graphics-- to Bitmaps in order to improve performance.
The Logic is simple: During the first time play of the mc on every frame I convert the vector display of the mc to BitmapData with their appropriate transformation applied and store these BitmapData instances in an Object with the frame number as the key. I use these BitmapData instances to create Bitmap instances and use them in place of the actual mc during the successive play.
Everything works fine except that there is a random but small position error for the created Bitmap instances so it looks like its vibrating in its place. I have no idea what is causing this.
I have attached the Flash Builder 4 AS project for anyone who wants to look at the code. The swf file can be found in the 'bin-debug' folder when extracted.
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May 17, 2011
I want to play a movieclip between some specific frames. For example, if the user puts the cursor over a button, it will play from frame 1 and stop at frame 27, when the user roll the cursor out of the button, it will play from frame 28 to 45.
I've tried something like this but of course it didn't work...
gotoAndPlay(1 -27);
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