I'm using the code:[code]in order to direct button named "one" to open website.html in a frame named mainFrame. However, when I then use the same code on each button, opening different URLs it no longer works; whichever button you click on first will open in mainFrame, but any button you click after this will open in a new window.
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed); function b1Pressed(event:MouseEvent){ trace("b1 pressed");
Have a movie clip that I've set up in my fla, but I can't seem to get it off frame 1 with actionscript: the relevant code from character.as follows.. (i've tried a few other setups but nothing seems to get it to actually go to the "walking" stage. Scaling and other manipulations are working fine. Any insights into what I might try?
I'm trying to make a button in each frame which directs to different URL in each frame, and buttons which navigate between the frames right.url... Here I uploaded the *.fla file (Couldnt attach to kirupa, cause of the very small size limit)Throws 1009 error for me. How can I make my idea happen?
I'm creating an interactive that consists of 3 maps, each on its own tab. On each map, there are various circles representing data for a particular city.I want the circles to display a pop-up containing text when you roll over each one. Since I don't want the plain old buttons, I'm using 2-frame movie-clips, where the second frame represents the mouse-over state and a text box fades in as follows:
[Code]...
This all works fine, and I can get multiple buttons working on the first tab (frame 1) by grouping them all into a movie clip, as follows:
[Code]...
The problem is when I try to use the same or a similar with a different set of buttons on the second tab (frame 15). I put a similar set of actionscript on frame 15. The buttons seem to accept the buttonMode = true command, but I absolutely cannot get the rollovers to display. I've tried using different function names for the MOUSE_OVER and _OUT events, to no avail. I get no errors and nothing shows up in Output -- it just acts as if there's no rollover to display.Do I need to somehow put all the AS on Frame 1? Is it an issue related to ENTER_FRAME in the rollovers?
There's two frames and I created a button in frame1 that it will tween its tint from grey to red color(using tweenmax) whenever mouse over and out. It will go to frame2 when the button got clicked, and on entering frame2 the button will remain in red color. Also in frame2 I set the button will return to grey color and it will return to frame1 when the button got clicked. The button works fine for the first round as it change its color and switch the frames. However, it didn't remain in red color for the second round I clicked it (It still responsed to mouse over and out).
I have 3 frames and 3 buttons. Each button takes you to their respected frame. However, I noticed that I cannot have 1 key frame of actionsript read the same on those 3 frames. Why? because if I jump from frame 1 to frame 2 or 3, then I cannot jump back. Instead, each frame has to have it's own actionscript. The only thing that would change is the method name. I find it tedious. Is that how it is? This almost felt seem like it would be less tedious but even for 3 frames, I have to change each method name as I build more frames to navigate to. Check my example below:
I have a very simple Flash movie with multiple keyframes. Each keyframe has buttons which I'll be attaching event listeners.
I was hoping that I could add all event listeners to all buttons in all keyframes by using a document class. This works for buttons in frame #1, but anything else gets a null reference exception:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I also tried adding a layer to the timeline that spans all keyframes and putting in the eventlisteners (and respective addEventListeners) there. Same thing - null reference exceptions for everything not in frame #1.
I have a button that brings you from frame 1 to frame 2 (on rollover) then back to frame 1 on rollout I want to set the color property of the button so that when it is in frame 2 it apears to be blue and black in frame 1 I want to do it this way instead of the rollover for the symbol because I want to eventually also change the color of a second button with the same control?
I have 1020 frames and each frame have 20 to 30 button. All frames contains instances of mention buttons and all buttons have same instance name and shows their respective movie clip. I need to assign code to each button quickly/smartly.
I am having a big of trouble with this code to change frames on my timeline. I thought my code below would work fine but its not. For some reason it will go to frames 1-4 (4 is the last frame) then it will go back to 1 again just fine as its supposed to... but then will jump to 3 then back to 1... all random instead of staying in sync. I have attached both my as2 version and my as3 version. My as 2 is working perfectly. I can define the amount of time a frame will pause for on each frame.
here is my as 3 code; stop(); var frameTimer:Timer = new Timer(1000);frameTimer.addEventListener(TimerEvent.TIMER,
is it possible for the same actionscript 2 script to be working if its inside the frames frame frame when you get down to the point where it says LEFT RIGHT UPP DOWN?
I want to setup an event listener on buttons that are on two different frames of "TabContent" (tabs) on my page. I can set up the event listener on the first tab without any issues, but how can I locate the second frame to add an event listener there at the same time?
I am working on a menu that uses a number of these buttons: [URL]
The button works quite well, except that I would like the sub-menu to close up once the mouse clicks elsewhere on the screen. I have tried to find the Action Script for this but have been unsuccessful. What script can I use to cause the menu to close up when a user clicks outside of the button?
I'm having trouble with my site [URL] As you may see, the animation is often all mixed up: the buttons do not take the user to the proper frame, the frames and buttons do not display or just partially... Sometimes everything goes back to normal when I empty the cache and/or refresh the page and click repeatedly on random buttons, but not always, and not for long. I don't know, it just happens somehow randomly, especially when I upload the swf file again to update the site. I understand it has something to do with the flash file itself and having to insert some code somewhere,
I have a 4 frame file that is a dvd menu. Buttons controlling navigation between all frames. There is a main page, and 3 child pages that link back to main. I have an mp3 file that I need to add as background music. I have created a new layer and added the following to the action of frame 1.
soundInstance = new Sound();soundInstance.attachSound("Music name from library"); My problem is that every time I navigate back to main from one of the child pages a new instance of the song begins so I end up with a round of music. I need the initial instance to persist throughout and not loop til the end of the song.
In CS5, I want to create a series of buttons that when clicked will linked to other frames in the same timeline. So one button will link to frame 5, one will link to frame 10, one will link to 15, etc. All the buttons will appear across the top of the stage on a layer, and I want them to appear on all of the frames so the user can click back-and-forth to the different frames/screens.
1. Is the best way to do this to just add the buttons to frame 1 and add a keyframe to the last frame in the timeline, frame 15, so they are copied to all the frames in between?
At the moment I am working at a script that allows you to press a button and then go to a specified frame, on that frame there is also a button that goes to another frame and so on.Now I have a script that works at the first frame. But as soon as I come to frame 2 and I click on a button it doesn't do anything.Oh and also, at the moment I have 3 frames in the stage. The first button is a movie clip and goes to frame 2. The second button is just a button and is supposed to go to frame 3.[code]
I have got this menu from intronet and got it working, now am trying to be tricky, I want to have a way to make certain buttons light up when on a particular page, so for example I have got Brian's Vision button taking me to frame 2. How can I get certain buttons to be highlighted on that frame?Basically in my code so far I can listen to a button that is clicked and determine what text it has.. so who can I identify a button with a certain text and make it do something (without clicking on it?)
I'm just trying to nest buttons one on each of two frames inside a mc. I've tried everything. Here's basically the script I used.
[Code]...
I've tried adding _root infront of screen name and even tried just having the button go to the second frame in the same scene. I'm just trying to get this first button to work and then I will add the other button.
I have 5 frames on my timeline. How can I go previous frame and next frame in as3 function prevFrame():void{ gotoAndPlay(previousFrame); } function nextFrame():void{ gotoAndPlay(nextFrame); }
My inquiry is, if I have a MovieClip with an animation, and I need to play this MovieClip by button, I know I need to use this action // on (rollOver) // telltarget() // play()
but if I want to rollout before the animation reach the last frame, for example the frames are 90 and I decided to rollout in 50.
How I can make the frames go backward to frame 0 after I rollout of the button ??
For your information I have MC flash 8 professional.
Im trying to make a game where you are given the choice of 10 object, you choose 2 and they combine in the middle. Is there some actionscript i can use to make this without having to make a complex layout of frames for each button press?