ActionScript 3.0 :: Flash Buttons (Next / Previous) For Frames
Oct 12, 2010
I have 5 frames on my timeline. How can I go previous frame and next frame in as3
function prevFrame():void{
gotoAndPlay(previousFrame);
} function nextFrame():void{
gotoAndPlay(nextFrame);
}
I am in the process of making an web page in flash mx 2004. I have a little intro, home page, gallery, contact, etc....now the problem lies within my main buttons which are on everypage which link home and to gallery > so the navigational buttons. Now on the main timeline in flash I have the homepage as the first page then to the gallery. Then the gallery has subgalleries. I gave each button instance names and used that in the action script, I put it on the page frame for each page.
So on the home page I would have put in the action panel : stop(); gallery_btn.onRelease=function() { gotoAndPlay(9) }
Now when I get to the gallery the return home button will go back to the home page frame. The only problem is that when this happens, the audio from the into in the first frame plays. Also in the subgalleries, I changed the frame that the gallery button is supposed to play, so it goes back and plays the gallery, and again plays the audio for the intro. What I think might be happening is that when the button is going back to a previous frame on the timeline, it isplaying the into on the first frame in the background. Another thing I noticed is when all of his started happening, the loading when I was testing the movie, it was loading longer than it should have.
Also, when I go to test my movie i get an output error stating: **Error** Symbol=body galley, layer=Layer 7, frame=71:Line 1: Statement must appear within on handler stop(); Total ActionScript Errors: 1 Reported Errors: 1 Now, there is a stop action on that frame, yet the error comes up, ive tried it without the stop();. ive tryied iit in a different layer on the same frame, but i still get the error. and the thing is with this problem, everything in this area works fine in the movie when I test it, so I am not quite sure where it getting that error from.
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
first off, i'm pretty new with actionscript so the answer to this question may be obvious. however, i cannot for the life of me figure out what i'm doing wrong or how to fix it. so, i went through the tutorial for the auto slideshow with xml [URL] everything is working great for the auto slideshow; however, my issue is with the "previous" and "next" buttons. the "previous" seems to work in that it will back up to the previous slide, no problem, but if my slides are times for 3 seconds each and i hit previous at 2.5 seconds into the current slide, i only have .5 seconds to view the previous slide and not the full 3 seconds.
OK next issue is with the "next" button -- i have 4 slides/photos it works fine from slide 1 to slide 2, but if i hit next to go from 2 to 3 the slideshow starts an endless loop from 1 to 3 to 1 to 3 to 1 and it never jumps out of that loop. the same thing happens from 3 to 4 -- the loop is 2 to 4 to 2 to 4 to 2. again, it doesn't break the loop and go back into the regular sequence. here's the actionscript as it appears in my flash file:
I am trying to create a sort of book type thing in flash. I would like to have a "next" button that when clicked will go over to the next body of text to be read, as well as a previous button that will go back to what was just read. I would also like a "back to beginning" button. I know how to do the "gotoAndPlay (1)" type thing on a button. However, would I have to add a new button on each of the text parts? Or can I put it all on the same buttons?
For example: (I know this isn't real code or anything, just trying to describe) if on text one > got to text two if on text two > go to text three if on text nine > go to text ten if on text ten > go to (end here so next button disabled, or changed to 'back to start').
I added some movieclips from the library via the addChild method. The actionscript is in frame 1. I have a button which takes me too frame 2. When I click that it takes me to frame 2 but it also leaves every single MovieClip on the stage from frame 1. This is terrible annoying. As I want it to only display the movieclips on frame 2 not the movieclips from frame 1.
There is an actual frame 2 keyframe so don't think I didn't leave that out. Adding the line removeChild(playButton); just gives me a compiler error about calling.
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I am having problems with a flash file i am working on. Basically i have created a slideshow/ebook that includes two buttons that move forward and backward on the timeline. On each page or frame of the main timeline are other buttons and movie clips. Anyways, I am trying to figure out how ,for example , if the user flips forward quickly through the slideshow that the sounds do not continue to play on the next or previous frames. Everything else on the file works great , it's just a matter of keeping the sounds from overlapping.
I was browsing through the AS3 help in CS3 and came across good ole Delta. I've been playing around with it and it zooms things just fine but I had an idea for a birthday card for my niece and now would like a way to have the mouse wheel do something perhaps outside of what Delta will permit. I want to move a nested movie clip to next and previous frames with the mouse wheel and until using it with delta for zooming only used it for scrolling. I got it to work but not how I'd like. Using this code I got it to go to next frame which is 1/3rd the battle:
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I am working on a project, an online document, that is going to require buttons for next page and previous page. I have laid out the document in InDesign and have created the buttons in Flash. My only problem is I don't know how to add that interactivity. I'm guessing it is just a couple lines of ActionSctipt but I am not sure.
i want to load in the images in projects and then have next/previous buttons for each project to look through the different images for the project. similar to how it is done in URL... (except that uses javascript, and that slides, mine can slide or fade in/out.)I have got one project on its own working. But i am not sure where is best to go to get the projects loading one after the other.[code]and i imagine my as3 code will include a for loop to grab each project and get the first image out of it for each one. and then next/previous buttons will cycle through each project.
I am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
i'm trying to seperate some xml data into seperate pages. six entries on each page with three rows and two columns. i got the data to go into two columns...now i'm just trying to set up the next and previous buttons as well as showing only six entries per page.
i created a movie in that i placed 4 slides in a layer1 in frame 5,25,45,65,85.i had created a movieclip a rectangle in shape whish is static in a layer2 on rollover the movieclip rectangle i placed 2 buttons one is "previous" button and another is "forward" button.on running this i want the button operations like the following1. on clicking the "forward" button the the movie have to go to the slide 25.2. from there if we click the "forward" button it should go to 45and so on.like this 1. on clicking the "previous" button from the frame 45 it should go to the 25 frame of the movie and so on.
every thing is working but what the code i write in the button which is in the (rectangle shape)movie has taking the only one action. ie., when i write on(release){_root.gotoandplay("25")}it is globel to all position on the button.so only this action can only is taking place.so i want the action script to be global and as well as my above constrains should also satisfied.
I am creating next & previous buttons on my main scene. I have created a scrolling photo gallery as well as a random button to randomly select images. I have a photos layer that has 15 images tagged in the AS "img1" "img2".
I am setting up a website which requires lists of items to be loaded, I have set up a page that "slides" into the stage with 2 buttons at the bottom Previous and Next, so when a user selects the next button, I'd like for the current list to slide out and the next list to slide in... same for the previous button.
I'm building an XML photo gallery and I'm trying to get next and previous buttons to work. Here is the code I am working with.
Code: function loadTheThumbs(){ var thumbLoader:Loader = new Loader(); var thumbRequest:URLRequest = new URLRequest (thumbPathList[c] );
[code]....
I have written the nextPhoto function based on the loadExtPic function above and that does indeed load the function. The problem is, when I want to advance to the next image, I can't because I can't find how the currently selected image is set. When you click on a thumbnail the
Code: var thisThumbsLink:String = picturePathList[c];
is set to the correct image, but I can't seem to see in the code where the "c" is coming from. I tried adding a
Code: var LoadedPicture:String = picturePathList[c+1];
right under the thisThumbsLink var to no sucess. If I can figure out how, when you click on a loaded thumbnail it knows which thumbnail is loaded, then I can take that and make a next and previous link var as well in the same fashion the thisThumbsLink works.
I've got a photo gallery that I'm in the process of fine tuning, and I have my next button working, but can't get the 'previous' button to work. The closest I've come to having it work makes the 'previous' button just go back to the beginning of the file. What I want the file to do is just cycle through the XML, so even if I hit the beginning (or end), it'll just cycle to the first (or last) image, and continue on as normal.
Here's the script I have for the buttons:
ActionScript Code: next_btn.addEventListener(MouseEvent.MOUSE_DOWN, nextButton); prev_btn.addEventListener(MouseEvent.MOUSE_DOWN, prevButton); var currentImage:Number = 0;
i try to do next and previous function for my gallery but for now its dont work very good1st time when i click next it go 2x to the same imageand sometimes it dont go to the good image, i post my code if someone can help me iam nooB,(the problem is where is Bold)
First off let me say that this forum is a lifesaver. I managed to figure out the links in xml file myself, but I cant seem to get the next/previous buttons working the way I want them to. I have got them to work to the point where they will bring up the next image, this is until it gets to the end of the xml node, then it wont start over from the beginning if I hit next. Here is my code:
On main stage, I have Movie Clip name "container" which have 4 movie clips (pics) with different instance names. on same main Stage i have two buttons of ""PREVIOUS"" & ""NEXT"" ... what i want to do that if i run my movie,... Movie clip No:1(Pic1) will come on stage by default and on press next (pic2) come from right to left and on press previous button, previous movie clip(pic) come back again. simple i want to make it gallery for me or is it possible that i can do it with xml that movie clip can load pic from XML..
I'm having problems with my AS2 and XML (on Flash 8). I finally figured how to create a simple slideshow which incorporates a "Next" and "Previous" button...but what i'm struggling with is: "How to click on the 'next' button so that the existing image scrolls to the left as the new image from the right moves to the center. And the opposite for the 'previous' button". Currently I have the existing image disappearing (alpha 0) and then the new image scrolls to the center from the right - which is not what I want to do.
Here's my current script: import mx.transitions.Tween; import mx.transitions.easing.*; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; [Code] .....
I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.
This is my code: leftButton.addEventListener(MouseEvent.CLICK, ButtonLeftHandler); rightButton.addEventListener(MouseEvent.CLICK, ButtonRightHandler); function ButtonLeftHandler(event:MouseEvent):void { trace("Mouse Button Left clicked"); picIndex--; [Code] .....
On my output, I get Sequence Stopped When I clicked on a button. I don't get the trace message "Mouse button left..." My sequence is blocked.
Good day every one, i am relatively new to flash 8 and i am working on a flash project, not meant for the web, i am creating an interactive map app..the problem is when the user has navigated through a series of pages i cannot get them to go back to previous pages they have visited, and this pages can be randomly selected, keeping in mind it is not viewed in a web browser but a stand alone application.