ActionScript 3.0 :: Load Images Into Different Frames On A Movieclip?
Mar 24, 2011
I want to be able to load external images into different frames in a movieclip and then control it from inside the code. For this, I need to know how to create a blank movieclip with an ammount of frames that I can specify inside the code and how to put different images on different frames of the movieclip. How can I do this?
index.swf loads entrance.swf, loadMovie("entrance.swf",_root.entrancePage); entrance.swf loads some images
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entrance.swf has no problem loading the images when played by itself the problem occurs when entrance.swf is loaded into index.swf it no longer loads the images.
I'm still begginer. I have to load images in specific movieclip, because they're loading over all the other layers. What should I do?I made a simple slideshow by tutorialI guess it would be better that I show all the code not specific parts:
What I would like to achieve is to load an external image into a movieclip. Then load another external image to blend over it after about a 3 second delay. I would like to load approximately 8 images in total. There are no buttons at this stage which why I am really struggling.
There is probably a simple way to do this but I have started to approach by loading an image from an array into a movieclip. Save the bitmap data into a movieclip underneath. Remove the top image ready to replace. I was planning on using labels to navigate to but I can't work out how incorporate a statement to change the imported image in conjunction with the labels.
Here is the code I have used so far.
stop(); var library:Array = new Array("images/WS.jpg", "images/NY.jpg", "images/SP.jpg", "images/AQ.jpg", "images/AWI.jpg", "images/MS.jpg" ); var fileChosen = library[0]
I am not terribly advanced in Flash, but I have figured out dynamically loading text and images into flash, but what I am trying to set up is somewhat of a back end script for a client. It is a photography website and I am trying to have the images dynamically load into a movie clip. So he can change out the files on his end when needed. I have a script something like this for the button that loads the image.
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
trying to combine animation and scripting together to try to make a stop motion based on pictures in my library...I had taken loads of pictures and had drawn on them to provide the frame by frame animation, and what's left now is getting them on to flash... What I used to do is to just put the images in one by one, but this time, this method is not really feasible, as I have a little more than 900 images to load this time...
My question: Is there any way to create a while loop to get each of my images into a new key frame? Like, for each image I have, an empty key frame is created, and then my image is loaded into it?
I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
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Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
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So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I had been made a dress-up game...I arranged the set of dress images into to be the different frames of movieclips with the next button.When i drag the dress images from frame1 movieclip and put on to the stage(avatar),the images from frame1 movieclip will be dissapeared when i clicked on the next button going to the frame2.How do i need to do to make the dress images from frame1 remain on stage even when i clicked the next button to frame2 ?Which coding should i use to make the image stay on stage?....
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
I have a flash movie with about 350 frames, each frame is a mixture of text and between 1 and 10 images, later on I might add some download file links, website links and videos to some of the frames. I have a menu at the top of the movie which lets you flick between each frame, so by clicking the menu button "image 20" you are taken to frame 20, click menu button "image 135" and you are taken to frame 135 and so on, very simple. I also have 2 buttons at the bottom of my movie, these buttons let you go backwards and forwards through the frames. If you are on frame 50 and click "forward" button, then you go to frame 51, click the "back" button on frame 50 and you would go to frame 49.
At the moment I simply use Actionscript Code: on(release) { gotoAndPlay(4);} Which of course would take you to frame 4.
My movie has nothing else, that's it, very simply and very little action-scripting on each button. At the moment my movie just flicks between each frame which doesn't always look very nice, so I want to change it so that the frames do a slide effect. So if you are on frame 15 and click the "forward" button, it would slide from frame 15 to frame 16, so as frame 15 slides to the left hand side, frame 16 would slide in from the right hand side. Or, if you were on frame 21 and clicked the top menu button "image 320", then frame 21 would slide to the left hand side and frame 320 would slide in from the right hand side.
And it would do the slide animation seamlessly and smoothly, I saw some examples online which didn't look very smooth when doing a slide, so it would be good if I could make it as smooth as possible during animation. I have search around online and the only examples I can find are image galleries, which seems to have action-scripting far beyond my capabilities at the moment, or they work in a way that is not any good for what I want to do. I use action-scripting 2, but I could change this to action-scripting 3, I am also using CS4.
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
I generally don't mess with the timeline, but I need to for this project. In a nutshell: user can customize a product reference sheet with her choice of crossection, footprint, etc. All those choices exist as external swfs. In order to be legible, the reference sheet must be two pages.I know how to print multiple frames with Flash. But what I cannot yet achieve is loading external swfs into movieclips on different frames, and then print that. Here's my code from a test fla:[code]Now, this code will print both frames as separate pages, but the loaded image in printArea.holder2 does not print!
i have imported a flv file into my library and placed a instance of it on the time line but It asks me if I want to add the amount of keyframes to show the movie which I would rather not as it slows down every think, is it possible to start the movie from actionscript command in a named frame and not have to add a load of frames?
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
i have an example fla i made of my real project..a nd basically i need a diffrent sound on all 3 frames so i put my sounds in my library and the sound works when i first start up but if i sitch to a diffrent frame it stops and willnt start the next one
fla attatched at the folowing link... (flash cs3/cs4 compatible) [URL]
my varloader.fla sample will load up a couple of variables from a .txt file (numbers.txt) and it will display them just fine in the dynamic text boxes on the layer below the actionscript layer. but if I move one of the dynamic text fields to another frame, lots of errors happen.
i gather this is because when the movie moves to the next frame, it 'forgets' all of the definitions in the actionscript of frame 1, but certainly there must be a way to do one load of the variables from the text file and use them project wide? please tell me i don't need to write a loader to parse my .txt file in ever frame I want to use the .txt variables?? how can i make these variables global? all i want to do is be able to display first_txt and second_txt on subsequent frames from the frame with the AS...
ActionScript Code: here is my actionscript:[code]......
I'm interested in having my flash movie play at say, frame 50 and then if you refresh - it will again select a predefined (but randomly selected) frame to play from.So, the order could be as follows:
I am new to AS3 and was doing a little bit of research before diving in. I wish I could just create external swfs to load with each button, but the CMS system that I am uploading to won't allow it~ so I HAVE to make the thing into one swf, but the file size is too large. Is it possible to make a button that loads only a few frames within the timelime? and the next button will load another few? this is what i found and it says i can't:[URL]
Im trying to create a motion where as when you select a object from the home page all the objects slide out and off screen before the new content loads.
Ive got it set up so that it all loads into a swfLOADER. Is their a way that i can make it gotoAndPlay an out phrase before loading in the next content on the swfLOADER. I dont even know if what im trying to do is possible?
Have not sucseeded so far as it just wipes the page before playing the out phase. Is their any way that i can make this work??
currently got it saying on release gotoAndPlay "out" and then on the next line loadMovie "about"
I know this can be done in html but flash I don't know. I want to stay on the same url page and load another url in my flash movie. You can do this with SWF's, you have a main movie and then you can load a second swf into the main movie. Can this be done with a main swf and load in a url page into the swf?
I am building a video wall sort of thing. I am wondering whether to use a jpg to preview content of each video or load the video's directly with only loading the first 5 frames running a loop then killing the download on the rest of the movie till requested to start again by the user. Is this possible?
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) { _root.image_bluesky.alpha = 100; }
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
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and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it