ActionScript 3.0 :: Load Images From XML To Specific Movieclip?

Oct 28, 2011

I'm still begginer. I have to load images in specific movieclip, because they're loading over all the other layers. What should I do?I made a simple slideshow by tutorialI guess it would be better that I show all the code not specific parts:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code].....

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ActionScript 2.0 :: Load Xml Into Movieclip Images?

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I am trying to load the xml images into the empty movieclip container there are 10 images. [code]...

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Using and Flash 8

index.swf loads entrance.swf,
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[code]...

entrance.swf has no problem loading the images when played by itself the problem occurs when entrance.swf is loaded into index.swf it no longer loads the images.

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ActionScript 3.0 :: Load External Images Into A Movieclip?

Mar 8, 2011

What I would like to achieve is to load an external image into a movieclip. Then load another external image to blend over it after about a 3 second delay. I would like to load approximately 8 images in total. There are no buttons at this stage which why I am really struggling.

There is probably a simple way to do this but I have started to approach by loading an image from an array into a movieclip. Save the bitmap data into a movieclip underneath. Remove the top image ready to replace. I was planning on using labels to navigate to but I can't work out how incorporate a statement to change the imported image in conjunction with the labels.

Here is the code I have used so far.

stop();
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[Code].....

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ActionScript 2.0 :: Dynamically Load Images Into A Movieclip?

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I am not terribly advanced in Flash, but I have figured out dynamically loading text and images into flash, but what I am trying to set up is somewhat of a back end script for a client. It is a photography website and I am trying to have the images dynamically load into a movie clip. So he can change out the files on his end when needed. I have a script something like this for the button that loads the image.

on(press){
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[code].....

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Code:
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[code]...

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[code]....

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Code:
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[code].....

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[Code]...

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[Code]...

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[AS]
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[/AS]

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[AS]
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I have a SWF loading in right now, however it loads to the stages x:0 and y:0. Here's my code:

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Firstly can I apologise if I'm asking something completely obvious... it driving me crazy.

I have an swf called "branding.swf" which has a movieclip (movie_mc) and a button (save_btn)

Once you press save_btn it loads another swf "summary.swf" which also has a movieclip "form_mc". Within "form_mc" there is another movieclip "loader_mc" and some dynamic text fields.

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ActionScript 2.0 :: Load Images And Load For Button?

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I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...

on (release) {
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SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.

I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .

[Code]...

and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it

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I have a gallery set up with three primary images. Clicking a primary image brings up it's specific subset of alternate views for the product.

I've managed to get the loading and placement down as I need it, but the images are not loading in the correct order. I've tried several solutions, the current one is that an array of each Sub Image is processed in order. It looks kinda of sloppy but image 1 loads, and when image 1 is complete, image 2 loads. After each image loads, it is put into another array. This array is used to resize and place the files. However when I do so, instead of the placement order being

item[0]
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it keeps ending up like this:

item[4]
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Here is the relevant code. When the following function starts with sArray, the items are confirmed to be in order.

Code:
function loadSubs(e:MouseEvent):void//LOAD SUBD
{
clearGallery();

[Code]....

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I am loading an external swf into the mc 'image' using: image.loadMovieNum("portfolio/100_design/1.swf", 1);

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ActionScript 1/2 :: Load A Specific Image In An Array?

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In my photo gallery, I have an array of images that load sequentially using 'next' / 'prev' buttons. The code fades out the current swf, recognises when the new external swf has fully loaded, then fades in:

this.pathToPics = "portfolio/100_design/";
this.pArray = ["1.swf", "2.swf", "3.swf", "4.swf"];
this.fadeSpeed = 40;

[code]......

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ActionScript 1/2 :: Load An External Swf At A Specific X & Y Position?

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I am trying to load an external swf at a specific x& y pos. from a button. This is the code I am using :

on (release) {gotoAndPlay(4);loadMovie("gallery.swf",1); xpos="7", ypos="119"; 
}

The movie loads fine if I remove xpos="7", ypos="119";How do I get it to load at that specific position?

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