ActionScript 2.0 :: Assign Actions For A Mc Created Dynamically?
Mar 31, 2005Assign actions for a mc created dynamically?
View 3 RepliesAssign actions for a mc created dynamically?
View 3 RepliesWrite well let me see if i can explain this:I have created a class that will create a movie class colour block:
Code: Select allimport com.si.mc. CreateBlockClip;
import com.si.mc.newClass;
var myBar:CreateBlockClip = new CreateBlockClip("bar",300,5);
[code]....
I want to change the value of a variable which is inside another flash movie .I have loaded the swf file.Inside the 'onLoadInit' function i wrote the code like below.
[Code]...
xml values are stored in 'arr' array collection. depending on the length of the array stored, the below described components are created and assign those values to relevant components dynamically. For Example:
[Code]....
here's my code
createEmptyMovieClip("myMC",0);
// load a jpg
myMC.loadMovie("myImg.jpg")
[code].....
I am trying to use the duplicateMovieClip event to create a row of custom movie clips dynamically and I would like to be able to set the _alpha properties on each object depending on an event i am firing in a different movie.[code]...
View 4 RepliesIs there a way to assign actions to a instance before its on screen. Like to give you an example I have a box symbol instance named "box_mc" and I would like to place the actions on the first frame of the movie and have the box show up on on like the third frame of the movie. This is all done with AS3 by the way.
PHP Code:
box_mc.alpha = 0.50;
The action script is really just to visually know that the box is getting the info passed along to it. But I keep getting this error message when I publish my movie:
Quote:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at remote_as_fla::MainTimeline/frame1()
Now as error messages go that one is pretty straight forward. Looking for box_mc and I can't find it.
Now the simple answer it if you want the box to show up on frame 3 then place the actionscript on frame 3 and it will work.
But this isn't really about getting the box at 50% alpha its more about know how to assign actions to elements that aren't on the screen yet.
Is there a way to do that like place all your actions on frame one and then assign them remotely to the instances thought out the movie from there?
//AS BEGINS
var productList:Array = Array("diabeoff", "cholestoff", "inulina", "colageno", "power", "castoff", "dieta", "miel", "extrapower");
[code].......
I am using Flash5 to build a site. I have a main page with navigation bar to get around. The word "menu" is sitting on the right of the stage which contains the actions:
on(press) {
gotoandplay("expand")
}
which opens the nav bar on the bottom of screen. This works fine. However, the text was blurry on my site, so I switched the text from static to dynamic text, which solved the blurriness problem.
BUT, after switching the text, I discovered my "menu' button is not behaving as before.
Can one assign actions to dynamic text? If not, what do I do to still have legible text? Again, the menu bar and other links were working fine, but when switched to dynamic text, none of the navigation works.
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
I have 4 objects in the library. I use a switch case statement to randomly generate them to the stage;[code]When the user clicks "taskMC", I want to assign behaviors according to which object. If I trace "taskMC" I get the name (object A_Graphic, object B_Graphic etc.)but I can't assign actions to them that way. How do I get object A_Graphic to do one thing, object B_Graphic another thing...?
View 2 Replieshow to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...
Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {
code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?
I have a 13 buttons to wich I added Event listeners using a for loop:
Code:
for (var i:Number = 1; i < 13; i++)
{
[code].....
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
View 2 Repliesapply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically.
View 3 RepliesDoes anyone know a way to apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically. Is it possible?
View 3 RepliesI know this should be do-able, but i am stumped... I created a row of movie clip buttons + eventListeners (CLICK) with a for-loop. i now want to take an array that consists of a list of swfs (i.e., var myArray:Array=new Array(); myArray=["thing.swf","dog.swf",more.swf",etc}--and programmatically assign a loader + URL request to each of the created movie clip buttons that will load the swfs on the button click.
View 1 RepliesIs it possible to assign variables dynamically to URLVariables?
View 6 Repliesi wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them? example of basically what i want to know how to do
[CODE]...
i am currently having a scenario where I have a Container class and wish to extend it's capabilities to TabContainer and SliderContainer. Both the component are using the same swf file.
Can I define a linkage for the movieclip in library using Container and change it to TabContainer dynamically through actionscript? How?
I want to change a list's item render with code like this: booklist.itemRenderer = BookItemRender; BookItemRender is a subclass of s:ItemRenderer. It report error: 1067: Implicit coercion of a value of type Class to an unrelated type How to correctly specify a itemRender in code?
View 1 RepliesThis is a work around question:
lets say I have the following:
onstage:
this.someobject
this.someobject.x
this.someobject.y
is there a way to assign the x or y property
var xORybject;
so that the following is evaluated correctly
this.someobject[this.xORy] == this.someobject.x || this.someobject.y
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
ActionScript Code:
private function createTerms():void
{
for (var i:Number = 0; i < termsArr.length; i++)
[Code].....
I have a problem that should have a simple solution but I cant seem to figure it out. Basically I need to assign a movieclip that is dynamically place onto the stage a number value to that it will carry with it so I can later compare it to the number value of another movieclip.
Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value of i so how would I achieve this?
Code: Select allprivate function createTerms():void
{
for (var i:Number = 0; i < termsArr.length; i++)
[code]..
class myClass
{
private static var thisClass;
[code].....
Basically I need to assign a movieclip a number value to that it will carry with it so I can later compare it to the number value of another movieclip.Here is the snippet of my class code. I got a loop that creates a new object and adds it to the stage and then positions it. It all works accept for when I try to assign the i value to _dragHead.HIT (HIT is not a movieclip nested within the _dragHead object by the way). I just want each newly added movieclip to carry a unique number value so how would I achieve this?
Code:
private function createTerms():void
{
for (var i:Number = 0; i < termsArr.length; i++)
{
_dragHead = new DragAndDrop();
[code]....
The label variables are null at the end of the loop. This has worked for be in the past. What am I missing?
[code]...
class myClass
{
private static var thisClass;
[code].....
I'm having a text box on my stage and I want to change the text dynamically from the actions.What I did was:
1. Create a text box a put it on stage
2. convert it to symbol. It is an instance of volPercent and the name is volPercent_
3. I put this code on the actions for that frame
volPercent_.text = "[100%]";
The error I get is 1120: Access of undefined property volPercent.
i have a method with brings data of particular table, as given my parameter to that method,
now i want to fetch data from corresponding table and it too list, and send back flex and form dynamically Grid & add dataprovider dynamically as for its corresponded table colomns in flex side ?
Remote objec(java class)
public List<List<String>> getMasterTableData(String name)
{
String designMaster = "tbl_design_master"+name;
[Code]....
Now i want this create a Datagrid in flex dynamically by using its design & master data table in action script i done everyting , my dataGrid had formed as for his master design,but data is not showing ?