ActionScript 2.0 :: [CS3] Combo Box Doesn't Drop Down?
May 31, 2007
I'm currently making a flash form and it consists of several combo boxes.I placed a combo box on stage and specified the drop down values at the component inspector (for both its data and label). When I test the movie within flash, it works perfectly! however when i load the .swf into the browser, the combo box doesn't work.
I have a swf with a combo box in it (not created dynamicall). All is when I publish and run the swf by doing ctrl+enter.
When I publish and double click the swf to test all is well
However when I upload the combox box doesn't allow me to click and get the drop downs to appear. A green glow appears around the component when I click on it - so I think its getting focus
I have tried using form.howFind_cmb.enabled=true (which I know is pointing correctly)
What do I need to do to get the combo box to work?
I'm looking for an example of having the selection that a user makes for one combo box determine the options the user sees in a 2nd combo box.For example, if combo box 1 is State and combo box 2 is County, then if the user selects Wisconsin for State, combo box 2 will display only the counties that are in Wisconsin.Assume that the values for State and County are coming in from an xml data file.
I have a dropdown combo box that contains numbers 1 to 10. Normally it will show '1' when the application starts, but how do I set it in AS3 to show '3' instead?
I have a swf with a combo box in it (not created dynamicall). All is when I publish and run the swf by doing ctrl+enter.When I publish and double click the swf to test all is wellHowever when I upload the combox box doesn't allow me to click and get the drop downs to appear. A green glow appears around the component when I click on it - so I think its getting focusI have tried using form.howFind_cmb.enabled=true (which I know is pointing correctly)
I have a combo box in my application. I also have a variable called "Status". I want the combo box to be enabled only when the value of the Status variable is 5 or 6. Otherwise, I should not be able to change the value in the combo box. It should have the previous value only.. I had written a click event to disable the combo box. But even though the combo box is disabled, I get the drop down list of the combo box, and If I select some othe value in the drop down,it changes..Only after that it gets disabled.
The problem I'm having is trying to figure out a way so that the "data2" will fill the text field "hint_txt" on ROLL_OVER of that items name in the list.I've tried to placing an event listener into the function that populates the combo box .this populates the combo box label and data with the Loaded XML File. This works
function changeHandler(ev:Event):void { menuText_mc.heading1_txt.text = ev.currentTarget.selectedItem.label;[code]......
I have two combo boxes. The first combo box's data is added through an XMLConnector object, the second combo box, I would like to populate through an on (change) event in the first combo box. The items in the second combo box would relate to the selection made in the first combo box.
I have attempted the following within the Actions for the first combo box:
on(change) { switch(this.value) { case "value1": comboBox2.addItem({Label:"Label",Data:"Data"}); break; } // end switch } // end event
which is not working.
should an event be dispatched by comboBox1 and a listener be attached to comboBox2? I can't find any examples of this on the internet.. but i might be using the wrong search terms.
I'm using a template for a simple dropdown menu with tweening which was posted on this forum (sorry can't find post to credit contributor)I want a button on the menu to add to score when clicked (buttons.....I know.......couldn't figure how to do this with an mc). The button works outside of the menu but not once it is inside the menu mc.Attaching a demo fla in CS3.
I have a combo box on the stage in a main SWF. when the user selects an item in the dropdown list a child SWF is launched into level0 using loadMovieNum and data is left behind using _global variables for the child SWF to use. this works fine and well. but inside the new child SWF that is launched is a button that takes you back to the previous main SWF with the ComboBox. its done using the same method loadMovieNum into level0. and the main SWF loads but you cannot open the ComboBox. it will not drop down. the halo green color on hover over is there and it gets darker when you click, but the list doesn't drop down. here is some code that I think may be significant to the situation...
I have a drag and drop game. You listen to a sound for exampl "bread" You proceed to drag that mc to a box. If it is the right object I want to remove that mc and splice the array so it doesn't choose that object anymore. However I have notices two things.
When I splice(0) a specific element - then nothing works. When I splice the cuurent indexed element ie: the last element to get right - it doesn't actually remove it from the array. I have highlighted the key code parts.
I'm having a problem with my dragOver function.The point of my project is that can drag the items that are on the table to the little bag (this is a button) on the left bottom of the screen.The thing is that the dragging works but when I perform a hitTest the item is supposed to dissapear, but it doesn't....
I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
Greetings. I've been doing this tutorial. [URL] And worked pretty well. In order to adapt to my needs i made it a movie with a drag and drop parameter to be loaded in another movie (with loadMovie or loadMovieNum). The problem is than the movie loads, drags but doesnt drops. Even i tried with the example movie and nothing happens.
var myTargetName:String = "target" + event.target.name; var myTarget:DisplayObject = getChildByName(myTargetName); if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){ navigateToURL(new URLRequest(http:// websiteAdress.com));
I am trying to navigate to a new url for each movie clip, problem is im really unsure of how to achieve this I have one target on my page and would like to be able to drop any of these movie clipt o to it?
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
When i insert the flash menu it basically dosent fit into the alloted space i gave for my horizontal navigation bar, when inserted it blows apart. the only thing i could think of was resizing the flash document but then i cant see the menu expand it gets cut off,
I have for a physics type site and I need to find a way of doing the following two things:
1. I know that I have come across drag n drop tutorials before but I can't find them.I basicly want to take a letter or any image and drop it onto a big circle and then have it stay there!
2. Secondly is there a way of having the visitor kind of like create their own image and then have them save it to the site so that it can be displayed in a gallery without using fancy stuff like php, cgi ?
Can somebody take a look at my .fla file and tell me why exactly my menu is not dropping down at all?If you download my file go to scene 3. that is where my Navigation Bar is.URL...
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I have a combo box in swf B which I load in swf A.1: If I test swf B the combo box fills ok and expands ok. If I test swf A which loads swf B the combo box appears with data in it. But it does not expand.
I am new to Flash and I can find out how to make something happen when a selection is made in a combo box. All I want to do is go to the next frame when a selection is made, but I can't use on(release), because I keep getting "this is not a button" errors.
What script can reset a combobox ? After the user submitted the form all the information needs to go. I found how to do it for the field text and the checkboxes but not how to reset the combobox.
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
ok I am having an issue with a combo box being inside a MC.
when I click to have it show the list everything shows up fine. but when I select the item the combobox shows blank but the item is still showing as selected via actionscript checking it.
I currently have a combo box in my movie. The selections are 1, 2, 3, and 4. I would like to generate another X combo boxes of the same structure based on that number. I.e. Someone choose 2 in ComboBoxA. So 2 of ComboxB's are generated below that.