ActionScript 2.0 :: Centralizing External .jpg File In A EmptyMovieClip?
Aug 4, 2004
i got this empty movie clip which loads .jpg files.... the dimensions of the empty movie clip is 800 by 550... by default, the top most left of the external .jpg image will load onto the 0 by 0 point of the movie clip... but i want it to display the .jpg image in the center of the empty movie clip....my guess is i have to get the dimensions of the external .jpg and then calculate from there...
say i got this empty movie clip which loads .jpg files.... the dimensions of the empty movie clip is 800 by 550... by default, the top most left of the external .jpg image will load onto the 0 by 0 point of the movie clip... but i want it to display the .jpg image in the center of the empty movie clip...
I'm having a heck of a time getting my movie clip on the stage postion where I want it (and eventually I'll want 8-10 movie clips running on different stage locations at the same time.) I've tried numerous scripts methods, this is the last one and it's still not moving out of 0 position:
this.createEmptyMovieClip("my_mc", 1); my_mc.createEmptyMovieClip("container_mc",2); var my_mcl:MovieClipLoader = new MovieClipLoader(); my_mcl.loadClip("textgauge1.swf", my_mc.container_mc),{x_:371.6, y_:76};
I did a search but couldn't find exactly what I was looking for. I'm loading an external jpg into an emptyMovieClip (AS1) on the _root timeline and I want to implement a preloader so when the jpg loads it fades in, not show up abruptly.
Here's my code:
Code: // Load an external Image function loadImage(imageFile) { var imageFile;
I'm loading external .swfs into an EmptyMovieClip. but i want to change the background color dynamically for some of the swfs but not all. that is, sometimes the background color is white sometimes black. how do i do this?
I am loading an swf file into an EmptyMovieClip container called "container" using loadClip. I cant figure out how to reference the different instances inside the loaded swf.[code]...
when you create an empty movie clip, the registration point is 0,0 as default, I read you can change this by defining the X&Y but my movie Clip's position is defined by stage width and height.Is there another way to define the registration point~?
well like the title says, ho can i set the properties of a mc's created with createEmptyMovieClip , getting a real nag , have tried all kind of things , for loops , etc.
for (i=0; i<=10; i++) { this.createEmptyMovieClip(["rondje"+i], i); lineStyle(1, Black, 100);
I'm trying to create a scroller menu. The container movieclip will hold several copies of a clip in the library. So I'm trying to create the clip dynamically since it's width will be varying depending on the number of elements it contains. But when I try to use the attachMovie method on my newly created empty movieclip, nothing shows up! The test_mc will attach if I just say _root.attachMovie, so I don't know if it's a path issue or if emptyMovieClips can't have other clips attached or what.
I have 3 picture slideshows usings XML, the pictures will be changing form time to time that's why i needed it like this.Every slideshow is inside a folder, ej: gal1, gal2, gal3.In every folder i have the images, the flash file (gallery.swf) and the xml file.I have the main movie in wich i have a container where most data shows... and in wich i made an emptymovieclip, called "galMC" (now i know i could have used createEmptymovieclip, but maybe next time)[code]I have tried various methods but i always end up unloading "galMC"...the problme i think is that if i reload the container and click on another slideshow (gal2 or gal3), i see only the first image of the selected slideshow and then and then it starts showing the first slideshow that was loaded, so i guess i need to really UNLOAD that slideshow to load another and this is not hapenning.
well like the title says, ho can i set the properties of a mc's created with reateEmptyMovieClip its getting a real nag , have tried all kind of things , for loops ,
for (i=0; i<=10; i++) { this.createEmptyMovieClip(["rondje"+i], i); lineStyle(1, Black, 100);
I want to make a bunch of movie clips 295 pixels apart named "pic1, pic2, etc.." with an array only I don't know how Can I have these clips extend past the limits of the maximum stage width of ~2880 if I do them with actionscript? Because I did do it manually but I was restricted so I am resorting to trying this!
I need to load several swf from several rollover on mcs instances. I create an empty mc as follow
[Code]....
It works ok, loads, unloads but of course the swfs all load at the same x and y positions. I need each loaded swf to have a different position each time there is a rollover... SO SO SO Do I have to create an empty movie clip ( container 2, 3 etc...) for each mc?
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
How can I replace text loaded from an external file with text from another external file? Using setInterval and calling the .load from a function or something? In the example below I'm calling an external text file, could this also work with an .xml file with cycling through the children?
I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.
I added a link in the html page to an external JS file, when I move the JS function to the external JS file the website crushes.
I would prefer to have all my JS functions on an external file so I can use them in the future in other project and it also makes it easier for me to update the site.
how to call a JS function that is on an external file from AS3?
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
I have thumbs placed on the stage. I create an empty mc to load swf. But my thumbs disappear from the stage when I test the movie ( html or swf) if I settle the _ and _y position of the empty mc.why the emptymovieclip positions affect the positions of my thumbnails?
I've re done a couple of pages on my website and as a result of the new design have had to change some of the coding from being on the timeline to being in an external as document linked to my fla. This is significant only because I can link to external pdf.zips no problem on the timeline but I can't seem to translate the code to the external file. Can anyone out there help me out with this (hopefully) simply problem?I'm playing with different variations of this below but I'm constantly getting the 1180: Call to a possibly undefined method navigateToURL.
function onEnglishClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("http://www.bigredcreativeconcepts.com/UB_Flyer_English.pdf.zip");
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?
I do understand the differance between ssas and as3. Not all, but all most everything I see written in SSAS can be writen into a external AS3 file. This leads me to quite a few questions I'm hoping you kind people can shed some light on for me.
1) What is the advantage of writing a SSAS file over an external AS3 file?
2) Can I write an .asc file in AS3 or do I have to use AS1? Please understand I'm using tuts from fmsguru.com and the books "Learning Flash Media Server" (pdf) and "Programming Flash Communication Server". I'm not a javascript programmer so nothing I do in AS1 seems to make any sence while everything I do in AS3 does. It may not seem like it to you people that are programmers, but to those of us that aren't, AS1 and AS3 are miles apart.
3) kind of off topic, but a security question. I'm not a "hacker" and don't like the jerks that are. My question is on external AS / SSAS files and swf files. When my fla is compiled into a swf does my external AS files remain external? I assume they do, but then what is the threat of the swf being decompiled? In most projects I would do I could care less if somebody had access to my fla as long as they don't have my actionscript files.
I don't know. Maybe on questions one and two I'm getting confused becasue I'm using out dated material. Again I assume that even though fms was built off of the javascript engine it should be able to read and execute my AS3 file. Other wise what was the point of the evolution of actionscript into a fully functional programming language?
I turn to you for help, dear sweet Kirupa Forumites. First, let me explain the problem: I have a flash file reading an external text file for the content. Everything works perfectly for nearly everyone - you click a menu button, and the content text comes up fine. However, a couple of people have found that the text shows up as "undefined". I have checked the player versions of the people where it doesn't work, and it is the same as for those where it does work, so that ain't the problem.
I don't understand why it works perfectly for nearly everyone, but a small number of people have this "undefined" text problem. It seems to be a problem with loading the external text file, but I don't know why. I have a main flash movie, and load the text in the first frame, using the following:
var my_content = new LoadVars(); my_content.load("content.txt"); my_content.onLoad = function(success){ if (success){
[Code]...
I then have a couple of dynamic text boxes in the main movie - one called ErrorText (for displaying an error message to the user) and one called ContentText (for displaying the content). I use an external menu swf which jumps to a specific frame in the main movie, depending on which button is clicked. Actionscript on the main movie frame for the first button does the following, with the other frames similarly configured: