ActionScript 2.0 :: Change Text On Frame Number?
Oct 12, 2010I want to change the text of a dynamic text box based on the frame number. [code]...
View 4 RepliesI want to change the text of a dynamic text box based on the frame number. [code]...
View 4 RepliesI'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.
It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.
The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.
I wrote a code that's suppose to change the number in a synamic text whn I press a button,What did I do wrong?
Object(root).currentNum=1;
Object(root).pageNum.text = Object(root).currentNum;
Object(root).arrowLeft.addEventListener(MouseEvent .CLICK, arrowLeftClick);
function arrowLeftClick (e:MouseEvent):void{
Object(root).currentNum-=1;
}
I need to display the frame number of the Movie Clip into a dynamic text box. What is the actionscript command to do that, if there is one of course.
View 1 RepliesI need a text box to change height according to an externally loaded number.
ActionScript Code:
homeText = new LoadVars();
homeText.onLoad = function(success) {
if (success) {
[Code]....
This should set _root.contentMain.home_txt (the text box) to 400 height right?
Why is it not changing the height to 400?
trace (nmbr); does show 400
I wrote a code that's suppose to change the number in a dynamic text when I press a button,<br>What did I do wrong?
Object(root).currentNum=1;
Object(root).pageNum.text = Object(root).currentNum;
Object(root).arrowLeft.addEventListener(MouseEvent .CLICK, arrowLeftClick);
function arrowLeftClick (e:MouseEvent):void{
Object(root).currentNum-=1;
}
now it's only showing me the number 1.
How would I code this so that when entering a number 1-10 in the text field the MC on the stage will go to that frame? Ie if I enter a 9 the MC playhead will gotoandstop on frame 9. I have attached a .zip file to illustrate
View 0 RepliesI want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
View 6 RepliesHow can I change the text at the second frame of my movieclip ?I can only change it at the first frame..myMovieCipl.MyTextField.text = "blabla";
View 6 RepliesI have two frames( frame1 and frame2). In frame1 I have a button and in frame2 have a textfield. I want with click button(in frame1) to change the text of textfield (in frame2).
View 3 RepliesIm wondering if I can add to the following example:
[Code]....
tag. How do I do it? And how do I reference it and not reference the other similar tags if I DONT KNOW the number of them? For example how can I change the "text" of a bar if I dont know the number of the bar tags?
I have a movie where a variable named daysleft will be loaded from an external text file into a dynamic text box, this bit works fine. But I then need the movieclip "numbers" to gotoAndStop to the frame number imported via the variable daysleft. Although daysleft displays on the screen a trace(daysleft); says the variable is undefined.
View 4 RepliesI have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame;
this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
I created the following AS for a particular frame
Code:
cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10);
function onDigital_10(e:DigitalEvent)
{
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
View 1 Repliesis it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
View 5 RepliesI am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
View 1 RepliesI'm trying to pass text from an input text in frame 1 to a dynamic text field in frame 10. Thus when the user enters text and clicks the submit button it takes them to frame 10 and shows them what they typed. It's not working but I'm not getting any errors. Here's the link:
[Code]...
Is there a simple way to get the frame number of a frame label?
View 2 Repliesi got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
View 2 RepliesIf I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?
View 7 RepliesI am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
View 2 RepliesI've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
The script involved in the frames are FRAME here:
stop();
btnGoThere.onRelease = function(){ _root.gotoAndStop("there");
} //end event handler
Frame there
btnGoHere.onRelease = function(){ _root.gotoAndStop("here");} // end release
When I test the movie and click the button, the frames don't seem to change.
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
View 6 Replieshow to turn a variable number from positive to negetive using AS2? eg:
Code:
myVar1 = 40;
//use code to change to negetive number
myVar1 = -40;
I was just working in a Flash file, and an mc was in the top left, with an x vale of around 12px.I copied and pasted that mc into another file, and when I looked back at the first file, the x value was 448.6px.
View 3 RepliesI was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code:
next1_btn.addEventListener(MouseEvent.CLICK, nextImage);
var imageNumber:Number = 1;
function checkNumber();void{
[Code].....
I have 3 buttons that increase/decrease the var 'StressPercent' and this in turn shows the new number in a 'Stresslevelbox' text box. How do I now add an EventListener for when the 'StressPercent' var changes?
Code:
var StressLevelbox:TextField = new TextField();
StressLevelbox.text = "Stress";
StressLevelbox.x = 10;
[Code]....
If I know a frames name, is it possible to get the frame number from the frame name?[code]...
View 9 Replieshow to convert it to 0 and also if the number wsa 9, convert it to 1, and if it was 8 it gets converted to 2.. and so on.. where if it was 0 it would then be 10 Is there a formula? The 0 to 10, and 10 to 0 may not be possible but that's ok.
View 1 Replies