I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
Im wondering if I can add to the following example:
[Code]....
tag. How do I do it? And how do I reference it and not reference the other similar tags if I DONT KNOW the number of them? For example how can I change the "text" of a bar if I dont know the number of the bar tags?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
I was just working in a Flash file, and an mc was in the top left, with an x vale of around 12px.I copied and pasted that mc into another file, and when I looked back at the first file, the x value was 448.6px.
I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code: next1_btn.addEventListener(MouseEvent.CLICK, nextImage); var imageNumber:Number = 1; function checkNumber();void{
I have 3 buttons that increase/decrease the var 'StressPercent' and this in turn shows the new number in a 'Stresslevelbox' text box. How do I now add an EventListener for when the 'StressPercent' var changes?
Code: var StressLevelbox:TextField = new TextField(); StressLevelbox.text = "Stress"; StressLevelbox.x = 10;
how to convert it to 0 and also if the number wsa 9, convert it to 1, and if it was 8 it gets converted to 2.. and so on.. where if it was 0 it would then be 10 Is there a formula? The 0 to 10, and 10 to 0 may not be possible but that's ok.
how can I add number to a current variable in actionscript. My variable has data coming though php(numeric data) so I want to create an if statement to say this:
If the data number(let's use 5) is equal to 5+any number then do something.
Should be pretty simple but I can't seem to figure it out right now, how can I say "any number" with code?
I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.
It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.
The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.
the variable Im interested in is numSound which at the moment is a random number between 1 and 5, but it repeats too much and a sequence would be fine. I know very little actionscript and nothing I have tried works,the code, or what seems the relevant code, is
Code: private function randRange(min:Number, max:Number):Number {
Simple question i can trace all elements from xml but how to trace 5 or 15 or any number (that you enter to input text field) of random elements from xml file
which I presume creates a random number between 1 and 5, to just a simple sequence of 1 to 5, or alternately, random would be ok if there was a way to preventing it from repeating numbers
i am trying to create a timer that when it reaches to the number 10 it changes the text in a dynamic text box, i have got the timer counting but when it gets to 10 it doesnt do anything.here is my code:
Code: stop() cooltimer.text = "0"; var myTimer:Timer=new Timer(1000,0);[code]....
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
Im really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.
basically I have an array that stores some var(int/numbers). And when I loop through the array changing the numbers of the var, at the end the number seems still unchanged. You would have a better idea of what I'm talking about base on the below code.
private var _numArray:Array = new Array() private var _no1:int private var _no2:int
I would like to make a dynamic button on a website I am working on. I would like one button to update a variable, and another set of buttons to add 1 or subtract one from the variable I have buttons on the left side of the page for some bands that load conent into an empty movie clip.
The website: [URL]
I would like to set up some forward and backward arrows above that content on the right, so users can also scroll through the content in order. So if someone loads the content for soul asylum, and click the back arrow, it goes back to the Wailers, and if they click the forward arrow, it goes to Swollen Members. So there is an order of pages: 1. Wailers, 2. Soul Asylum, 3. Swollen Members, 4. Passafire, 5. Beats Antique, 6. SFM Kind of an order of importance. The idea is if somebody starts by clicking #3 Swollen Members, my application will know that it is on #3 and the arrows will go to #2 or #4.
Is there a way for the main artist buttons on the left to reset a variable for the current slide? So if someone clicks on the Swollen Members picture button, a variable called currentselection equals 3 And then when the forward arrow is clicked, it will ad 1 to the current selection and load movie #4
So in VB the main Swollen Members button would be something like: im currentselection as int = 3 Which would reset the current page as 3
Then the forward arrow would have code like:
Dim Nextselection as Int Nextselection = & currentselection +1 & ".swf"
And the button in flash would be something like:
on (release) { loadMovie("Nextselection", "rightcontent_MC")}
I have flash create an empty movieclip, screen_1, then attach 4 different colored movieclips to the empty one: box_1, box_2, box_3, box_4.Now I am trying to change the position of one of the boxes with the number of the box as a stored variable. So say:
I'm having trouble passing a number from an input text box to a dynamic text box after a button is clicked.
In timeline I have two frames labeled: 1) inf, which starts with an input text box and a button, and 2) closing, which receives data from inf section.
INF SECTION has an input text box (age_txt) and a button (inf_bt).
var userAge:Number;age_txt.text; inf_bt.addEventListener(MouseEvent.CLICK, gotoPg1); function gotoPg1 (evt:MouseEvent): void{age_txt.text=String(userAge);// user
I'm making an interactive kind of game, and I want a number of scenes to change once the user has looked at each once.For example, they go into three different scenes. When they finish looking at them all, Flash records this, and then when they look back at each scene again, they've all changed.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
I'm loading a external text file to flash and according to the number present in the text file i'm trying to do a IF - ELSE command. It's not working coz the value I load from the external file is string. How can i get this as intiger.