ActionScript 3.0 :: EventListener For Var Number Change?
Jun 1, 2010
I have 3 buttons that increase/decrease the var 'StressPercent' and this in turn shows the new number in a 'Stresslevelbox' text box. How do I now add an EventListener for when the 'StressPercent' var changes?
Code:
var StressLevelbox:TextField = new TextField();
StressLevelbox.text = "Stress";
StressLevelbox.x = 10;
I am making a website, I have a loaded swf that I want to animate off screen AND THEN unload on a button click, the home button in this case. I have had a shot at making this happen but to no avail.This is the code I have, which currently doesn't work. The function 'frame30' does not fire. I have annotated it so you can see what works and what doesnt.[code]
I have a "var counter:Number;" that changes when a function runs I need to know when that variable changes and what it has changed to so another function can use it
Before someone tells me that I should have searched the forum before posting an easy question like this one probably is that has already been posted and responded to a hundred times, I did try to search but I kept getting an error page saying something is wrong with the site. So anyways, what I am trying to do is have a text box display the number 100. Then there are two buttons. When one is hit, the number bisects between itself and last number lower than it displayed, when the other is hit it bisects between itself and the last number larger than it displayed. For instance, hitting the first button will change the value to 50 then when hit again to 25. If you then hit the second button it goes to 37.5 and then hit that button again it goes to 43.75. I have the following code:
var ce:Number=100; ce0_txt.text=String(ce); ce0left_btn.addEventListener(MouseEvent.CLICK, bisectdown);
I was just working in a Flash file, and an mc was in the top left, with an x vale of around 12px.I copied and pasted that mc into another file, and when I looked back at the first file, the x value was 448.6px.
I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code: next1_btn.addEventListener(MouseEvent.CLICK, nextImage); var imageNumber:Number = 1; function checkNumber();void{
how to convert it to 0 and also if the number wsa 9, convert it to 1, and if it was 8 it gets converted to 2.. and so on.. where if it was 0 it would then be 10 Is there a formula? The 0 to 10, and 10 to 0 may not be possible but that's ok.
how can I add number to a current variable in actionscript. My variable has data coming though php(numeric data) so I want to create an if statement to say this:
If the data number(let's use 5) is equal to 5+any number then do something.
Should be pretty simple but I can't seem to figure it out right now, how can I say "any number" with code?
I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.
It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.
The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.
the variable Im interested in is numSound which at the moment is a random number between 1 and 5, but it repeats too much and a sequence would be fine. I know very little actionscript and nothing I have tried works,the code, or what seems the relevant code, is
Code: private function randRange(min:Number, max:Number):Number {
Simple question i can trace all elements from xml but how to trace 5 or 15 or any number (that you enter to input text field) of random elements from xml file
which I presume creates a random number between 1 and 5, to just a simple sequence of 1 to 5, or alternately, random would be ok if there was a way to preventing it from repeating numbers
basically I have an array that stores some var(int/numbers). And when I loop through the array changing the numbers of the var, at the end the number seems still unchanged. You would have a better idea of what I'm talking about base on the below code.
private var _numArray:Array = new Array() private var _no1:int private var _no2:int
I would like to make a dynamic button on a website I am working on. I would like one button to update a variable, and another set of buttons to add 1 or subtract one from the variable I have buttons on the left side of the page for some bands that load conent into an empty movie clip.
The website: [URL]
I would like to set up some forward and backward arrows above that content on the right, so users can also scroll through the content in order. So if someone loads the content for soul asylum, and click the back arrow, it goes back to the Wailers, and if they click the forward arrow, it goes to Swollen Members. So there is an order of pages: 1. Wailers, 2. Soul Asylum, 3. Swollen Members, 4. Passafire, 5. Beats Antique, 6. SFM Kind of an order of importance. The idea is if somebody starts by clicking #3 Swollen Members, my application will know that it is on #3 and the arrows will go to #2 or #4.
Is there a way for the main artist buttons on the left to reset a variable for the current slide? So if someone clicks on the Swollen Members picture button, a variable called currentselection equals 3 And then when the forward arrow is clicked, it will ad 1 to the current selection and load movie #4
So in VB the main Swollen Members button would be something like: im currentselection as int = 3 Which would reset the current page as 3
Then the forward arrow would have code like:
Dim Nextselection as Int Nextselection = & currentselection +1 & ".swf"
And the button in flash would be something like:
on (release) { loadMovie("Nextselection", "rightcontent_MC")}
I have flash create an empty movieclip, screen_1, then attach 4 different colored movieclips to the empty one: box_1, box_2, box_3, box_4.Now I am trying to change the position of one of the boxes with the number of the box as a stored variable. So say:
I'm making an interactive kind of game, and I want a number of scenes to change once the user has looked at each once.For example, they go into three different scenes. When they finish looking at them all, Flash records this, and then when they look back at each scene again, they've all changed.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Im wondering if I can add to the following example:
[Code]....
tag. How do I do it? And how do I reference it and not reference the other similar tags if I DONT KNOW the number of them? For example how can I change the "text" of a bar if I dont know the number of the bar tags?
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I got an input function in witch i set all the variable i want to display. To make it clean i would like to input any number of vars without having to change my input function to avoid the "Expecting more/less arguments". Then i would like to get any type of var (bool num int ....) in the input and then check their type, instead of declaring the first input var being exclusively a number for example. Is that possible and how, don't know if i was clear,
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?