ActionScript 3.0 :: Number Addition On Data Change?
Aug 17, 2011
how can I add number to a current variable in actionscript. My variable has data coming though php(numeric data) so I want to create an if statement to say this:
If the data number(let's use 5) is equal to 5+any number then do something.
Should be pretty simple but I can't seem to figure it out right now, how can I say "any number" with code?
I need to create a table and i need to be able to add data and change the data automatically using values computed by other functions. I was trying to use arrays to create the rows of the table but i dont know how to individually name each array. The arrays have to created automatically and so i cannot name each array manually.[code]but the value for the array is undefined.
I have a radio button group within a data grid, whenever I attempt to change the selected radio button the web page crashes. Below is how I put together the radio button in the data grid.
If user change the value of the TextInput, then click refresh button to retrieve the data model from backend again, the GUI value will not change back. Re-binding not happen, Since the value of data model not changed, no propertyChanged event fired.In this case, I must Programmatically set the model value to the GUI after data refreshing done.I know bi-directional binding can solve this problem(when user change value on GUI, set the new value to data model immediately). But sometimes I cannot use bi-directional binding, for example, the data model is a int, but user input a non-int value, I cannot set the value to data model. So the value in data model do not change, when refresh data, rebinding still not happen.
This will make the data binding useless. How to resolve this?I put pseudo-code here for now, I will put real code later:1. retrieve a data model from server, via blazeds or something else.2. bind the model to a TextInput on GUI.3. user change the TextInput text.4. User click a refresh button, triger retrieve the model value again.5. Now since the model value do not change, no PropertyChanged event fired.6. GUI value still is the user's input, not the value from the model. can clear the model value before set the velue back, make re-binding happen.(but sometimes you do not know how to clean the model value, take int for example, you may do not know the original value and happen set the same value). Or I can manually set the model value to GUI. But both are not good looking.
i want to add two numbers, which has entered in two input text fields.[code]here if i entered 3 in one text field and 2 in another text field. the result is comming like 32. It should be "5".
I am trying to figure out a way to add 2 colors (hex values) to generate a new color.I am not sure as to how this can be computed. Is the new color an average of the hex values of the 2 colors?
So I've defined my variable:_global.current = 1;And below i am accessing an MC called 'carousel_holder', which has an MC named 'bar' and inside this MC is a final MC named 'bar1'.So ive tested my path and can hard code it fine, so its not a paths issue but i think my syntax is incorrect:_root.carousel_holder+".bar"+current.gotoAndPlay(" start");
if container like VBox have autoScrollPolicy for both scrolls. if VerticalScrollBar is added, why the horizontalScrollBar automatically added.. is there any option to avoid the horizontalScrollBar addition to container.. without using horizontalScrollPolicy="off"
I have created an item renderer spark list in flex , but i want to call a function on addition of new row in list and not afterwards. I am getting a data object in rendered list in it i am getting the type of data to be displayed in list ie. either text or image. So on addition of new data in list i want a function to be called up in rendered list that checks the type of data received and then it will either create and add an image element or a text element. So the main problem is how i get a function called on addition of data. I have tried events like datachange and added but they keep on calling the function over and over again when we scroll the list but i want the function to be called once only on addition of data and not after wards. Below is the renderer list code , maybe you will get a better idea of what i am trying to do:
There is more to this script, but I cut it down to this in order to focus on the error, which results in a joining aa and aaa. i.e. aa=36 aaa=4 results in a=364, where what I want would be a=40
has anyone had any problems with addition? I'm trying to get two numbers to add and instead it is concatenating them together as a string, however when I multiply, divide, or even subtract them it works fine.
I was just working in a Flash file, and an mc was in the top left, with an x vale of around 12px.I copied and pasted that mc into another file, and when I looked back at the first file, the x value was 448.6px.
I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code: next1_btn.addEventListener(MouseEvent.CLICK, nextImage); var imageNumber:Number = 1; function checkNumber();void{
I have 3 buttons that increase/decrease the var 'StressPercent' and this in turn shows the new number in a 'Stresslevelbox' text box. How do I now add an EventListener for when the 'StressPercent' var changes?
Code: var StressLevelbox:TextField = new TextField(); StressLevelbox.text = "Stress"; StressLevelbox.x = 10;
I have a divided box that has 3 panels in it... when a certain tab in tab navigator is clicked, then the sidebar with the three panels changed. One tab might show one Panel, another tab might show two of the panels and so on.
I can turn panels invisible and hide the dividers and ever almost positions the panels right, but the dividers still exists so it's not as dynamic as I would like.
Is their an easier way to add and remove panels from the Divided box that won't take as much manual configuration and hacking to make look right?
The problem is once I hide a panel the divider still exists.
I've created a MXML Component that consists of two TextInput boxes (user can input a "name" and "description"). I'm attempting to add and remove this component dynamically to a VBox in an MXML application. I've achieved addition thusly:
[Code]....
However, I cannot seem to get the remove() going after trying various ways with box.removeElement().
how to convert it to 0 and also if the number wsa 9, convert it to 1, and if it was 8 it gets converted to 2.. and so on.. where if it was 0 it would then be 10 Is there a formula? The 0 to 10, and 10 to 0 may not be possible but that's ok.
I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.
It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.
The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.
the variable Im interested in is numSound which at the moment is a random number between 1 and 5, but it repeats too much and a sequence would be fine. I know very little actionscript and nothing I have tried works,the code, or what seems the relevant code, is
Code: private function randRange(min:Number, max:Number):Number {
Simple question i can trace all elements from xml but how to trace 5 or 15 or any number (that you enter to input text field) of random elements from xml file