There is more to this script, but I cut it down to this in order to focus on the error, which results in a joining aa and aaa. i.e. aa=36 aaa=4 results in a=364, where what I want would be a=40
So created a Sprite to which I add other Sprites which are game tiles. Each tile is 60 x 60 px big. In result I've the Sprite with about 200 childs (those tiles).When I try to startDrag() the container sprite the lag when moving it is very noticeable..
Is there a way like to join the tile Sprites so the container would have only 1 child Sprite instead of 200? Because it lags so much probably cause it needs to move (change the x and y) all those 200 tiles.. Am I correct?In this case I can't use the cacheAsBitmap property, cause user can zoom in or zoom out the map..
So I'm making a flash slideshow of baby pictures for my wedding, and I made 3 separate files, however I would like them all to play one after the other without any interruptionsIs there a way to link them or should I just try to rebuild the 2nd and 3rd files into the 1st
how can I unite 15 swf files which placed in one folder to a one swf file? i tried all kindes of merging softwares like "Join (Merge, Combine) Multiple SWF Files Into One Software" and "WinMerge" without success and tried to convert swf to flv (cause i found other merging software for flv files) but again.I have CS5 so if i'll have to open Flash for this i will, though i'm trying to avoid that and even then i'm gonna need full instructions.
What i have on the stage are lots of balls each with there on name b1,b2,b3 etc. and i have something that is going to hit it with hitTest.
Insted of hardcoding all the balls into the hitTest i want to have a variable containing the first part of the objects name (_root.b) then add i on the the end and i would loop from 1 to how many balls are on the stage eg. 10.
so for my code at the moment I don't have a loop but using "i = 0"
i know i've seen this before, maybe on that flash experimental math site that was all black and white and had a picture of a kid swatting at some molecular looking flies? anyone remember the name of that/well anyway, what i'm trying to pull off here is like a circle of some sort, all of sudden growing a small little circle and then both of them dividing, or possibly, a two circles(modules, atoms, particles) join to be one.
Some computationally intensive software are now using the GPU to solve mathematical problems. Now that flash has GPU support, is it possible to use flash to crunch math problems? How would it be done. In other words, does flash expose sufficient low level API to control the behavior of the GPU sufficiently to perform such a task? Example of problems; Find a message with the following hash: 2987432847298374298374982374
var oth:Number = uup[0]+dup[0]I'm trying to find the sum of two array values and I'm just getting a concatenated string of the two numbers. What am I doing wrong?
Does anyone know if it's possible to add objects as a whole together using operators rather than breaking them apart or using object.method() format? Below is a simple example of what I would like.
Want to do:
Code: var obj1 = new MyClass(1,2); var obj2 = new MyClass(3,4); obj1 += obj2;
I have been placing 'numbers' into an array via an input text field. Then on completion, I want them to be added up and the results displayed. However, what seems to be happening, is that the numbers going into the array are being read as Strings .. no good.
Code: var num_ary:Array = new Array(5,9); num_ary.push(input_txt.text);
I'm making a simple calculator, where user can enter values into textboxes and then hit the calc button. E.g. this.sales_txt.text = "8.50" this.buying_txt.text = "3" var marginPerLitre:Number = parseFloat(this.sales_txt.text) - parseFloat(this.buying_txt.text) trace(marginPerLitre) // = 5.5 <-- I need the output to equal 5.50
i want to add two numbers, which has entered in two input text fields.[code]here if i entered 3 in one text field and 2 in another text field. the result is comming like 32. It should be "5".
I am trying to figure out a way to add 2 colors (hex values) to generate a new color.I am not sure as to how this can be computed. Is the new color an average of the hex values of the 2 colors?
So I've defined my variable:_global.current = 1;And below i am accessing an MC called 'carousel_holder', which has an MC named 'bar' and inside this MC is a final MC named 'bar1'.So ive tested my path and can hard code it fine, so its not a paths issue but i think my syntax is incorrect:_root.carousel_holder+".bar"+current.gotoAndPlay(" start");
if container like VBox have autoScrollPolicy for both scrolls. if VerticalScrollBar is added, why the horizontalScrollBar automatically added.. is there any option to avoid the horizontalScrollBar addition to container.. without using horizontalScrollPolicy="off"
I have created an item renderer spark list in flex , but i want to call a function on addition of new row in list and not afterwards. I am getting a data object in rendered list in it i am getting the type of data to be displayed in list ie. either text or image. So on addition of new data in list i want a function to be called up in rendered list that checks the type of data received and then it will either create and add an image element or a text element. So the main problem is how i get a function called on addition of data. I have tried events like datachange and added but they keep on calling the function over and over again when we scroll the list but i want the function to be called once only on addition of data and not after wards. Below is the renderer list code , maybe you will get a better idea of what i am trying to do:
how can I add number to a current variable in actionscript. My variable has data coming though php(numeric data) so I want to create an if statement to say this:
If the data number(let's use 5) is equal to 5+any number then do something.
Should be pretty simple but I can't seem to figure it out right now, how can I say "any number" with code?
has anyone had any problems with addition? I'm trying to get two numbers to add and instead it is concatenating them together as a string, however when I multiply, divide, or even subtract them it works fine.
What i done there i draw a box and made it to movieclip and instance named it hook and created a invisible dot and called it dot. Then I calculated distance from box to the mouse then i took that number and put it in Math.cos command. And finally i made tweener to change box scale depending what my mouse distance from it.So if my mouse is close the box is big , if far - box is small. Ok, I want to know is there another way to do this ? Cuz , i cant think of other way to change arithmetic positive progression(like 3,6,9,12) to negative progression(like 12,9,6,3) than Math.cos command.
I have a divided box that has 3 panels in it... when a certain tab in tab navigator is clicked, then the sidebar with the three panels changed. One tab might show one Panel, another tab might show two of the panels and so on.
I can turn panels invisible and hide the dividers and ever almost positions the panels right, but the dividers still exists so it's not as dynamic as I would like.
Is their an easier way to add and remove panels from the Divided box that won't take as much manual configuration and hacking to make look right?
The problem is once I hide a panel the divider still exists.
I've created a MXML Component that consists of two TextInput boxes (user can input a "name" and "description"). I'm attempting to add and remove this component dynamically to a VBox in an MXML application. I've achieved addition thusly:
[Code]....
However, I cannot seem to get the remove() going after trying various ways with box.removeElement().
Why not have the Adobe Flash CS5 product directly generate mp4 and other formats in addition to SWF?From my chair (as an Adobe Flash CS5 user) it
-Going about using other additional software has direct effect on a software budget. -Costs extra manhours to gather information of how it is done. -Costs extra manhours/user time to process. -Perhaps even increases the likelihood for errors and noise in re-processing already processed files (SWF->{F4V,MOV,MP4}) (F4V->{MP4,MOV},)relative to the original source FLA file?
i have two tree one tree lets say TreeDrag is drag enabled and other is drop enabled lets say TreeDrop.. when i drag item from TreeDrag to TreeDrop,, i want to show feedback and everything else normal except the addition of dragged item in TreeDrop..