ActionScript 3.0 :: Use Arithmetic Operators On Objects?
Jun 19, 2009
Does anyone know if it's possible to add objects as a whole together using operators rather than breaking them apart or using object.method() format? Below is a simple example of what I would like.
Want to do:
Code:
var obj1 = new MyClass(1,2);
var obj2 = new MyClass(3,4);
obj1 += obj2;
[Code]....
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[code]......
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I am trying to add two variables, but my AS is joining them
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i came across these things called bitwise operators. After some research i didnt get any further than the fact that they alter bits directly. Then i read something on shifting bits and stuff, and that this would be more efficient it this got me confused. Can you use them to optimize your code? Can someone give some examples of this, like a function and his alternative (using bitwise operators)?
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[Code]...
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Code:
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Nov 19, 2004
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[Code]...
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Feb 26, 2012
I've the following iteration:
[code]...
The sentence go out for the second option "Incorrect".
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Mar 15, 2012
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ActionScript Code:
import flash.events.MouseEvent;
var btn:Array = new Array();
for(var i = 0; i < 10; i++) {[code].......
I need to see if the number is stored when i click on d operator. In the trace It is meant to display the number entered after i click on a operator but it displays as 'NaN' I am guessing all of that function has mistakes. it is function pressOperator i am working with
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So i think i have fully coded my calculator but it still doesn't seem to be performing the calculations correctly. I can't see where i am going wrong. If i perform a calculation let's say 6*2 it outputs NaN then i straight away + by let's say 5 it outputs NaN again. And it doesn't make the operators display only once, so if i click on '+' twice it will display twice in the display when it is meant to only display once and in one of my functions i cleared the display field so that it would replace the number's when the next operation is performed but it doesn't seem to be doing that. I have been going over the code several times but i can't seem to identify where the problem is coming from.
[Code]...
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Code:
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[Code]...
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Jan 17, 2010
I'd really like to be able to make Flash's array access syntax 'wrap' over the array's bounds.
Lengthy explanation -
var array:Array = ['a','b','c','d','e','f'];
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array[0]; // returns 'a'
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array[-3];
array[9]; // both return 'undefined'
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array[-3];
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Code: Select allimport caurina.transitions.*;
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[Code]...
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private function bitwiseAnd(a:int, b:int):int {
var result:int = 0;
var n:int = 1;[code]....
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