Actionscript 3 :: Wrong Behavior With Conditions And Operators?
Feb 26, 2012I've the following iteration:
[code]...
The sentence go out for the second option "Incorrect".
I've the following iteration:
[code]...
The sentence go out for the second option "Incorrect".
if (myMovieClip.x < 0)How can I combine caparison operators to make this say "if myclip x position is less than zero and greater than -160?
View 2 Repliesi came across these things called bitwise operators. After some research i didnt get any further than the fact that they alter bits directly. Then i read something on shifting bits and stuff, and that this would be more efficient it this got me confused. Can you use them to optimize your code? Can someone give some examples of this, like a function and his alternative (using bitwise operators)?
View 6 RepliesI'm trying to pick out the full "player" profile (xml..profilename) information about the player when the name matches eventPlayer - but all I am getting is "True" or "False" - What am I doing wrong?
[Code]...
Is there another way define my cetegoryReq since I aperantly cant have operators in my variable..
Code:
var categoryReq=("POP"||"ROCK"||"HIPHOP"||"INDY");
var categoryList:XMLList =myXML.item.(category == categoryReq);
i came across these things called bitwise operators. After some research i didnt get any further than the fact that they alter bits directly. Then i read something on shifting bits and stuff, and that this would be more efficient it this got me confused. Can you use them to optimize your code? Can someone give some examples of this, like a function and his alternative (using bitwise operators)?
View 9 RepliesI am hardly getting experienced on Actionscript3 but I sometimes get stuck.I want to use complex if function. what I am trying to say is;if, gezegenler.rotation not equal to 0 or 120 or 60 info text = ajdusting.
ActionScript Code:
else if (geegenler.rotation !==0||120||60){
bilgi.text = "adjusting....";}
is this usage possible or not Also, use stage as an event listener to update the textbox. But the event is mouse event and mouse move.. are there any muuch reliable ways doing this? Because when I do not move my mouse it does not change.
[Code]...
Does anyone know if it's possible to add objects as a whole together using operators rather than breaking them apart or using object.method() format? Below is a simple example of what I would like.
Want to do:
Code:
var obj1 = new MyClass(1,2);
var obj2 = new MyClass(3,4);
obj1 += obj2;
[Code]....
For the calculator i am creating i have so far got all d buttons inputting into the display area such as the numbers and the operators. However for the operators when i try to store the value into two number variables 'num1' and 'num2', i traced them to test if they were working fine however they output as 'NaN'. here is the code i have so far and the highlighted area is what i am working on currently
ActionScript Code:
import flash.events.MouseEvent;
var btn:Array = new Array();
for(var i = 0; i < 10; i++) {[code].......
I need to see if the number is stored when i click on d operator. In the trace It is meant to display the number entered after i click on a operator but it displays as 'NaN' I am guessing all of that function has mistakes. it is function pressOperator i am working with
I have a very strange problem with the Auto Format feature in Flash CS4. Sometimes, when I click on Auto Format, it takes away all the spaces between operators and their keywords. But sometimes, it doesn't. why, and how I can prevent this from happening? I REALLY hate it when the IDE does something I don't tell it to.
View 1 RepliesSo i think i have fully coded my calculator but it still doesn't seem to be performing the calculations correctly. I can't see where i am going wrong. If i perform a calculation let's say 6*2 it outputs NaN then i straight away + by let's say 5 it outputs NaN again. And it doesn't make the operators display only once, so if i click on '+' twice it will display twice in the display when it is meant to only display once and in one of my functions i cleared the display field so that it would replace the number's when the next operation is performed but it doesn't seem to be doing that. I have been going over the code several times but i can't seem to identify where the problem is coming from.
[Code]...
I'm having difficulties with my switch script. Below is the code:
Code:
public function resultValue():void {
switch (_calcSwitch) {
case 0:
break;
[Code]...
I'm using AS3 in timeline. I'm working on a multiplication game. The idea is to count the number of correct and incorrect answers and give the user a final count. I have several dynamic text boxes: box1 and box2 will multiply each other.box3 = input box; user inputs answerbox4 = message displaysbox5 = correct1; displays correct countbox6 = correct2; displays incorrect count buttonsbt_1 = checks answersbt_2 = resets problems PROBLEM:I CAN'T GET BOX6 COUNT THE INCORRECT ANSWERS. HOW CAN I FIX THIS PROBLEM?
[Code]...
I'd really like to be able to make Flash's array access syntax 'wrap' over the array's bounds.
Lengthy explanation -
var array:Array = ['a','b','c','d','e','f'];
To keep things simple, the first index is 0, and its value is the first letter, 'a'. To get that value, we'd do this -
array[0]; // returns 'a'
As long as the index you're using to access the array is between 0 and array.length (6 in our example,) everything works fine - but if you use an index outside of those bounds, you're shut down.
array[-3];
array[9]; // both return 'undefined'
Sometimes that's a good thing - sometimes you expect that to happen, and you're fine with it. Other times, you find yourself wishing (or at least I find myself wishing) that it'd behave a bit more like this -
array[-3];
array[9]; // both return 'd'
(e.g. a photo gallery that jumps back to the beginning when you click 'next' on the last photo)There's a little chunk of code I use over and over for this sort of thing, but it's always to alter the index before passing it into the array:
var index = -3;
while(index < 0){index += array.length}
array[index % array.length]; // returns 'd'
... and that's fine, but what I really want to do is extend the Array object itself so that it'll automatically 'wrap' index values that go out of bounds.TL;DR - Is index-wrapping possible by extending Flash AS3's Array object?
Ok here is the problem... I have this code:
[AS]
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
[code]......
I ve used next script:
onClipEvent (load) {
if((_root. mc1._visible=true) and (_root.mc2=true)) {
_root.mc3._visible=true;
}else{
_root.mc3._visible=false;
}}
To achieve next: mc3 is visible only when mc1 and mc2 are visible else its hidden, but this dont work, with this script on load all clips are visible on stage mc1, mc2, mc3, inspite there is a script which is hiding mc1, and mc2...(they should appear on stage on mouse event and this was ok before a inserted script from beginning of post, now they are always visible). How should I write this to make mc3 visible only when mc1 and mc2 are both visible on stage.
Example of my XML list:
<listnode>
<nodeA id="1">
<nodeB id="1" />
[code]......
if(description_1 = "HELLO" && date_1 = 1981){
do Crap()
}else{
[code]......
whats the format for having 2 conditions???[code]
View 4 RepliesI'm having some difficulties using conditions with XML and AS3.
Having something like this in my XML:
Code:
<?xml version="1.0"?>
<schedule>
<class>
<name day="monday">AAA</name>
[Code]...
Is there a way to have more conditions in an "if" statement? For example I have 3 conditions:
condition 1: a=5
condition 2: b=3
condition 3: c=12
So, if a=5, b=3 and c=12, I want to trace("success") for example. But it's necessary that all 3 conditions are executed. How can I do that?
I've got two functions that work separately, but don't like to work together. Specifically, function "onEnterFrame" stops working after function "connectT."
function onEnterFrame(){
connectT();
checkBounds();
}
[code]....
I used a tutorial to attempt to set up my code so that after a button is released and an external .swf is loaded the same button can't be activated again (on release or on rollover) until a different button is released.
Here is an example of my actionscript. What I'm trying to do here is just have the button not replay the mc in the over state if it's movie clip is already loaded in[code]...
I've got a function which is constantly running to see if a set of movie clips (ball0_mc, ball1_mc etc.) have been placed in a target zone. Once the ballPlaced[#] value is true for a partiuclar moive clip, the movie clip starts acting in different ways depending on which other balls have been placed in a target zone (i.e. their ballPlaced[#] value is also true).
The 'if' and 'else if' conditional statements are contained within the playVideo() function which is constantly running through the ENTER_FRAME event. [code]...
Depending on the time of day (user machine time) and the amount of money raised the header needs to show different scenes and building construction progress.1. Is there some example script out there that would conditionally call on 1 of 4 times of the day (morning, noon, late afternoon or overnight) for me?2. And the % of the funds raised (variable data passed from the site?) will reveal that equivalent portion of the building constructed. So if 25% of the funds are in then 1/4 of the building will be shown completed. Is there an example script that would receive that data from an external source and then call 1 of 4 pre-built building movie clips?
View 0 RepliesI have several input text boxes all of which are activated by the use of the enter key. I only want the one the user is using to run its script when they press enter instead of the keylistener on all of them picking up when enter is pressed. I have tried
ActionScript Code:
listenForEnterObject = new Object();
listenForEnterObject.onKeyDown=function(){
[code]....
I have some code that needs to read like the following:IF the original position(origX) DOES NOT EQUAL where my object is(this._x) AND delay variable(delay) is set to 0, then I need to display a movieclip. There is an X on the movieclip so users can close it, and when they click the X, the delay variable is set back to 1, so the movieclip won't keep loading.
ActionScript Code:
var delay = 1;
if (origX == this._x && delay == 1)
{
[code]....
So the way I see it, there are three conditions in a drag/drop assessment situation; The dragged object is on the correct drop targetThe dragged object is on an incorrect drop targetThe dragged object is not on any targetAssuming there are multiple drag and drop targets, I can do this, but it only satisfies the first two condition:
ActionScript Code:
function stage_onMouseUp(event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, stage_onMouseUp);
[code].....
I'm having a strange problem w/ race conditions when using attachmovie. I have a class linked to a movie clip that I'm attaching to the stage. The class is fired off when the movie clip is attached but also other classes are getting loaded at the same time while the movie clips is attached. Even though the other classes are called after the movieclip is attached, they are getting loaded faster and therefor the class linked to the attached movie clip cannot access their functions. I'm looking for a listener that will fire off an event ONLY when the attached movieclip is fully loaded but I can't seem to find any examples of associating a listener to a attachmovie method.
View 1 RepliesI want to set multiple conditions for an if statement, but I don't want the conditions to all have to be true, I want to say if (a or b or c or d, etc. is true) then do this. I don't want to say if (a && b && c && d, etc. is true). Is it possible to have an if statement with an "or" in the condition? If so, what's the proper syntax for that?
View 1 Replies