ActionScript 3.0 :: Not Performing Calculation - Doesn't Make The Operators Display Only Once
Mar 16, 2012
So i think i have fully coded my calculator but it still doesn't seem to be performing the calculations correctly. I can't see where i am going wrong. If i perform a calculation let's say 6*2 it outputs NaN then i straight away + by let's say 5 it outputs NaN again. And it doesn't make the operators display only once, so if i click on '+' twice it will display twice in the display when it is meant to only display once and in one of my functions i cleared the display field so that it would replace the number's when the next operation is performed but it doesn't seem to be doing that. I have been going over the code several times but i can't seem to identify where the problem is coming from.
So i think i have fully coded my calculator but it still doesn't seem to be performing the calculations correctly. I can't see where i am going wrong. If i perform a calculation let's say 6*2 it outputs NaN then i straight away + by let's say 5 it outputs NaN again. And it doesn't make the operators display only once, so if i click on '+' twice it will display twice in the display when it is meant to only display once and in one of my functions i cleared the display field so that it would replace the number's when the next operation is performed but it doesn't seem to be doing that. I have been going over the code several times but i can't seem to identify where the problem is coming from.
Actionscript Code:[code].....
I have not added the full code as it is too long, i have just added the parts which relate to each other. I am just doing everything entirely through actionscript, nothing is on stage apart from the display and answer text fields.
For the calculator i am creating i have so far got all d buttons inputting into the display area such as the numbers and the operators. However for the operators when i try to store the value into two number variables 'num1' and 'num2', i traced them to test if they were working fine however they output as 'NaN'. here is the code i have so far and the highlighted area is what i am working on currently
ActionScript Code: import flash.events.MouseEvent; var btn:Array = new Array(); for(var i = 0; i < 10; i++) {[code].......
I need to see if the number is stored when i click on d operator. In the trace It is meant to display the number entered after i click on a operator but it displays as 'NaN' I am guessing all of that function has mistakes. it is function pressOperator i am working with
I want to build an application using air. The application should load the flashlog file and display the contents after performing some text filtering.But when i load the application this clears my flashlog.txt though my file mode is READ.I can understand that running my air application clears the flashlog and prepares it for new logging. Is there a workaround for this.I dont want to open the flashlog file everytime and check for traces from my web application
I´d like to know how would I make a formula for the calculation of speed.It´s not as simple as distance divided by time.I want something different.I have an helicopter.This helicopter is landed.He will take off with a small speed, but increasing speed.What I want is.This helicopter movement. In other words, increasing vertical speed, in a given time, say, 2.4 seconds, in a give distance, say, 100 pixels.After that he keeps vertical speed constantly. So I think the helicopter will start with its vertical speed slow, increasing, then, decreasing untill it reachs its constant vertical speed.
i came across these things called bitwise operators. After some research i didnt get any further than the fact that they alter bits directly. Then i read something on shifting bits and stuff, and that this would be more efficient it this got me confused. Can you use them to optimize your code? Can someone give some examples of this, like a function and his alternative (using bitwise operators)?
I'm trying to pick out the full "player" profile (xml..profilename) information about the player when the name matches eventPlayer - but all I am getting is "True" or "False" - What am I doing wrong?
i came across these things called bitwise operators. After some research i didnt get any further than the fact that they alter bits directly. Then i read something on shifting bits and stuff, and that this would be more efficient it this got me confused. Can you use them to optimize your code? Can someone give some examples of this, like a function and his alternative (using bitwise operators)?
I upgraded from an old version to CS5.5 and AS 3.0 and none of my AS works. I can't even do something simple, like display text in a dynamic box. What I'm trying to do:[code]This displays NOTHING. A trace shows the current frame, but I can't get it to display in the box.I also notice that the trace never shows frame 1. I have gotoAndPlay(1); on my last frame.
I am hardly getting experienced on Actionscript3 but I sometimes get stuck.I want to use complex if function. what I am trying to say is;if, gezegenler.rotation not equal to 0 or 120 or 60 info text = ajdusting.
ActionScript Code: else if (geegenler.rotation !==0||120||60){ bilgi.text = "adjusting....";}
is this usage possible or not Also, use stage as an event listener to update the textbox. But the event is mouse event and mouse move.. are there any muuch reliable ways doing this? Because when I do not move my mouse it does not change.
Does anyone know if it's possible to add objects as a whole together using operators rather than breaking them apart or using object.method() format? Below is a simple example of what I would like.
Want to do:
Code: var obj1 = new MyClass(1,2); var obj2 = new MyClass(3,4); obj1 += obj2;
The Menu.swf unloads, and the test.swf also loads, I know this because the test.swf plays a sound an I can hear the sounds but the test.swf doesn't display on the screen... I get no errors.
I had an onEnterFrame script that would make a cypher of some letters for you. I thought it would be great if I could wrap the code in a function so I could apply it to multiple textboxes at once. Since doing it (wrong!) it only actually does what its supposed to on one of the textboxes. What am I doing wrong?
To make this work you'll need a two textboxes, one with an instance name of text_one and one called text_two
Actionscript Code: // The String that will reveal itselfcypher_characters("text_one", 10, 5, 2, text_one);cypher_characters("text_two", 10, 5, 2, text_two);function cypher_characters(characters, time_until_start, time_between, frequency,
This is the source of my woes:[code]With just this code active (I've set up a test file), the movie clip "images" gets repositioned to x=630 at runtime. Why is it doing that? I wanted this function only to change the value of the "check1" variable, not to actually perform any translation on "images".
I have some code that I want to wait until the first step of the process is done and then do the next task. But I can't seem to think of a way to do it??The full code for the entire process is this:[code]How would I tell it to wait until the first part is done to perform the second part?
I have one folder called "Gallery" consists of the following 4 Files/Folder. It works fine on my Virtual Machine. I copied the "Gallery" folder to my PC and tried. but it doesn't show any images on my PC. It doesn't throw any error either. It throws an error if the location of images is not correct. What could be the problem? I tried a lot but fail to understand.
I created a scrollpane in as3 and set its source to another object, which contains several rows of icons. The scrollbar in the scrollpane is getting the right length, which means the object was loaded as expected, but the contant is not showing correctly.
I created a Thumbnail class for this file to load and make each individual thumbnail. Here is my code, the red text is where each thumbnail is loaded:
import fl.containers.UILoader;import caurina.transitions.*;import flash.events.Event;import fl.containers.ScrollPane; var urlRequest:URLRequest = new URLRequest("pics.xml");var urlLoader:URLLoader =
I have this class set up as my document class and I pasted it below.It traces out loaded 100% and that everything is loaded so the functions are triggering.
The problem comes when I upload it anywhere, it won't display any of the loading information or the loading bar, it'll just stay a white screen till the title screen pops up.
I had a simple swf with enter frame event that would move an object. everything worked ok , then I changed the framerate from 12 to 24fps. No everything is still working ok, execpt the movement in the enterframe event seems to be working at 12fps still...
ActionScript Code: function performonenterframe(evt:Event):void{ character.x += 5; trace (character.x); }
the trace now would give me 5,5,5,10,10,10,15,15,15 etc...so the event is kicking in every frame but it is moving the character every third frame only...
Sorry if the subject doesn't make much sense but I basically want to perform several if the statement when on movie clip is clicked. an example of an onRelease trigger that activates two if then statement that change the frames of 2 movie clips.
I don't know how to phrase this, but as you can see my code below I have 2 classes. 1. wp_title 2. wp_date
How can I let wp_date to get the height of wp_title's contentText? Currently I tried tracing wp_title.height from wp_date but all I get was 0, I guess it doesn't get the height after wp_title finish loaded. Currently the classes will perform an action after I resize the stage. I assume if I'm able to get the classes to communicate with each other than I could have 1 main classes to control the actions perform in other class?
so apparently with the new update in IE8, it starts up with NO add-ons. Since I cannot program a code to turn on add-ons in a browser, I need to show a message when this occurs. Much like an image has alternative text in the event the image doesn't load...how can I add a message that states:
You are using Internet Explorer 8+ and need to turn on your add-ins like FLASH Player. This site is optimized for Mozilla Firefox or Google Chrome.
I'm trying to write a 3D game in ActionScript 3.0 using the Stage3D API. I've copied the playerglobal.swc in my frameworks/libs/player/11.0 directory, and modified the frameworks/flex-config.xml file by changing the target-player to 11.0.0 and the swf-version to 13.When I compile my ActionScript 3.0 files using mxmlc I set the options -target-player=11.0.0 and -static-link-runtime-shared-libraries=true. Now, I don't get an error at compile time when importing com.adobe.utils.AGALMiniAssembler or flash.display.Stage3D so I assume that there's no problem with that.
I run the compiled SWF file in Opera, and I'm using the latest Flash Player (version 11.0.1.152) which was publicly released today (cheers ;D). There's seems to be no problem with the player because I can play Zombie Tycoon. However, when I play my SWF file the Stage3D doesn't display; but all the other display objects attached to the stage do display.I believe that there's either some problem with my configuration or my code, but I can't pinpoint it. The code I'm using was simply copied from Labs @ Jam3. I believe that there was some problem with the viewport, so I simply replacedI have been searching for a solution all over the web, but I can't seem to locate it.