I have a color wheel with a triangle inside. I want the user to click and drag the triangle on its center axis. This way, the triangle shows the user the correct color triad.
I've got this object which when I click and hold I want to auto rotate around smoothy and when I release to stop rotating, is there any way to do this. Also I have another object which when I click a hold to rotate with the mouse. So when I click and hold a rotate the mouse clockwise the object rotates clockwise but do not move.
how can i grab an object and rotate it with an object which is on it rotating [meaning that the second object is on the same possition on the first object?] can i make it being horizontal all the time?
i have a stick id like to drag and rotate. ive followed a nice tutorial for it, and it works fine but i only want to rotate my stick 45 degrees when i click it. the tutorial i followed only alows my to rotate 180 degrees ??this is the code ive used
I am wanting to create a animation illustrated below, The large button found called big button will trigger nine other buttons and start orbiting the big button clockwise / anti clockwise and click again then it stops. Wanting to know if this is possible in action script??
Basically what I am trying to do is have my movie clip rotate/pivot when I press on it, same as the arm on the record player of this [URL]. At the moment, the movie clip rotates according to mouse follow, but I would like to click, drag and rotate so it pivots from one point.
Code: const TO_DEGREE:Number = 180/Math.PI; addEventListener(Event.ENTER_FRAME, rotateObject); var maxRotSpeed:Number = 5; var rotScale:Number = 0.2; function rotateObject(e:Event):void { [Code] .....
I have an object that points in the direction of another object (i.e. it rotates to the direction that the second objects x and y coordinates are at) below is the code I use.
var distx = target.x - x; var disty = target.y - y; var angle:Number = Math.atan2(disty, distx);
[code]....
as you can see. Not only does it rotate towards the target object, but it also moves towards it too. When I play the movie, the object instantly points to the targeted object and moves towards it. I would like for it to slowly turn towards the object instead of instantly turning towards it.
Most of them have been random "wheel of fortune" type projects and those get me close, but most of them are in AS 2.0 and don't hit exactly what Im looking for.
So here is what I need:
A wheel with 4 sections and a button.
When you press the button, the Wheel rotates 90 degrees, easing into the rotation and easing out of the rotation.
Sounds simple right? Well, I got the easing part down and the code i have is designed to rotate 180 degrees. However, the trouble is that, my wheel code only works once, and only rotates the wheel once. Im having trouble making the code keep track of the wheel position and rotate from the position that it left off at.
Ultimately what will happen is, each of the 4 sections will trigger a sound loop. So each of the 4 sections will also have a hitTest function, but that is not my concern right now. I just want the rotation mechanism down pat. Here is my messy, overcomplicated code for your consideration (again, designed to rotate 180 degrees for simplicity but I need 90 degrees):
var i:int = .01; var s:int = 10; //add event listener for my_btn my_btn.addEventListener(MouseEvent.CLICK, wheelRotate);
now my problems. 1) without the doubleclicking, i need to click once on the movie clip to "activate" it or something, and then click again to drag it. shouldn't it work right away on the onPress event? and 2) i would like to add some doubleclick functionality, but when i try and add a double click, i can trace it, but if i try to do anything with it, the doubleclick functionality seems to be overridden by two single clicks ... logically, because i didn't check for the doubleclick at all in the drag script. i'm not sure where i should add the doubleclick stuff... i've tried putting it a few different places and either i get two single clicks, or my scope is way wrong and i wreck the drag stuff.
I trying to make a modification to Lee Brimelow's "Click and Zoom 3D Carousel". What I want to do is make it rotate about every three seconds to the next image (without any mouse interaction). I tried using the timer but didn't really get all that close.
Here is Lee's original code: Code: package { import com.gskinner.motion.GTween; import com.leebrimelow.utils.Math2; import com.theflashblog.fp10.SimpleZSorter; import fl.motion.easing.Exponential; import flash.display.Loader; [Code] .....
I have a problem, if I use this code to rotate a Symbol (Movie Clip) on Double-Click it rotates only on the first Double-Click, is there a solution that it will rotate on every Double-Click?
I am working on a car game in flash where you see the car from a top view and you go straight ahead all the time on an endless road.
The game so far is built in the way that I have a image of a car that's the main car and the road is a image itself that keep switching with another image of the road and when you play it it looks like the car is moving very fast. But actually the car is not moving at all except for when you move it yourself by going right or left.
When turning right I do not want the car to simply move to the right, but I also want it to rotate a bit so it looks more realistic when turning.[code]...
I have a project I'm working on that requires a box to be rotated aropund an offset axis by dragging a button in one corner of the box. Most of the scripting for this works great, but there are a few things I can't work out. The box is limited to an up and down position (0 degrees and 90 degrees respectively). This is what I want to happen � when the user drags the box from the up position and releases somewhere between 10 and 80 degrees, the box continues down to the end down position on its own. If it begins on the down position and is released midway, it continues up. For some mathematical reason, my version likes to orient around 50 degrees.
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results.I'm going to post a link that does exactly what I want: http:[url]......This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
I have an object that I want to rotate in 3D (letter "Y"). I have some code that I gathered and edited a bit, but right now it rotates at the top left as it's anchor. I'm trying to get it to rotate at the "crux" of the Y (absolute center), so it basically rotates in place.
My second problem is the speed. Ideally it needs to rotate very fast then slow down and stop. Any thoughts on how to either clean up this code to make it work? I could try it with just transforming the shape, but I'm trying to see if it can be cleaner with Actionscript.
I have an object I need to rotate by clicking and dragging. Following some AS2 code I got the object to rotate a bit every time the mouse is clicked, but can't get it to work with drag.
needle.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2); stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2); function fl_ClickToDrag_2(event:MouseEvent):void
I've done the drag and drop part, The only script left is the furniture rotation like you see on this page:[edited URL to my link]This one uses a rotation button...is this the best way to do it?
I know it's possible to scale and rotate an object by using some actionscript. Is it also possible to distort an image?
For example; keep the topleft corner and the bottomleft corner of an object at the same position and put the topright and bottomright corner of the same object 25 pixels down.
I am building a simple game in which you must click on a square to activate it, meaning when you click on it you have control of its movement. I then want to be able to click on the square again so that you don't have control of it, and then you can click on another object in the game.
Would like to develop simple (in browser) puzzle games where shapes (such as a puzzle piece shape) can be simultaneously dragged and rotated, then dropped on the screen or canvas. The game mode would be to click and drag the shape or object, while simultaneously rotating the piece using arrow keys Is this possible in Flash? This simple general activity of simultaneous drag and rotate, then drop, is my intended overallweb site game basis. I'm new to Flash but have developed Windows executables for many years. I'm trying to decide whether to purchase and learn Flash as platform for interactive educational puzzle games running in browser windows.
How can I make a button rotate another object, like this:
There is an object, button and input text field:when I put the number 1 in the input text field, and then click the button, i want to rotate the object by 90° degrees.
How can I do this using ActionScript 3.0 and Adobe Flash Professional CS5?
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point??
I want to rotate an object using the arrows on the keyboard when the mouse is over the object and it should not be possible to rotate the object when the mouse is not on the object. I know how to rotate the object, when the mouse is over the object, but when I put the mouse outside the object I can still rotate the object. How do I make the rotation stop?