ActionScript 2.0 :: User To Rotate A 2d Object?

Dec 11, 2002

I've done the drag and drop part, The only script left is the furniture rotation like you see on this page:[edited URL to my link]This one uses a rotation button...is this the best way to do it?

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1. I want the user to be able to activate a ball (ball_mc) which will rotate around a circlular ring (ring_mc).

2. I want the user to be able to control the speed or tempo at which this ball moves around the ring.

3. One rotation of the ring will equate with a bar of music. Therefore the user should also be able to decide on the beat length of the ring in musical time i.e. 2,3, 4, 5, 6, 7, 8, 9, 10, or 12 beats.

4. On the ring the user will also be able to place movie clips which represent percussion sounds (duration_mc) and I therefore also want the ball_mc to trigger the percussion sound when it encounters the duration_mc.

5.I want the percussion sound triggered to be determined by the colour of the ring_mc and the user should be able to drag different coloured rings on to the stage. I have created an empty movie clip called canvas_mc to house the rings and I have seven different coloured rings which will each have a different associated sound.

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Flash - Slowly Rotate An Object Towards Another Object?

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I have an object that points in the direction of another object (i.e. it rotates to the direction that the second objects x and y coordinates are at) below is the code I use.

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[code]....

as you can see. Not only does it rotate towards the target object, but it also moves towards it too. When I play the movie, the object instantly points to the targeted object and moves towards it. I would like for it to slowly turn towards the object instead of instantly turning towards it.

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I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.

[Code]...

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ActionScript 3.0 :: How To Rotate An Object

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botonDerecho.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, giraDerecha);  
private function giraDerecha(e:InteractiveScene3DEvent):void
{

[code].....

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I am working on a car game in flash where you see the car from a top view and you go straight ahead all the time on an endless road.

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ActionScript 2.0 :: Rotate An Object Using It?

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I have a project I'm working on that requires a box to be rotated aropund an offset axis by dragging a button in one corner of the box. Most of the scripting for this works great, but there are a few things I can't work out. The box is limited to an up and down position (0 degrees and 90 degrees respectively). This is what I want to happen � when the user drags the box from the up position and releases somewhere between 10 and 80 degrees, the box continues down to the end down position on its own. If it begins on the down position and is released midway, it continues up. For some mathematical reason, my version likes to orient around 50 degrees.

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Button To Rotate Object In Scene?

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i have this code on a button inside a mc:

on (press) {
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ActionScript 2.0 :: Code To Rotate An Object?

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I have an object that I want to rotate in 3D (letter "Y"). I have some code that I gathered and edited a bit, but right now it rotates at the top left as it's anchor. I'm trying to get it to rotate at the "crux" of the Y (absolute center), so it basically rotates in place.

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[Code]...

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I have an object I need to rotate by clicking and dragging. Following some AS2 code I got the object to rotate a bit every time the mouse is clicked, but can't get it to work with drag.

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[Code].....

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[Code]...

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I want to smooth rotate thing_mc a certain amount when home_btn is pressed. Not sure how to do this. Obviously the below doesn't work.

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[code].....

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Im looking to rotate an object 360' around its registration pointer thing. The only problem is i dont know where to strat.

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How can I rotate an object using AS and also control the speed it rotates at?

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I want a ship or something in the center of the stage and to be able to click and the thing will shoot at the mouse. I know how to get it to shoot at the angle. I just don't know how to get the rotation with the mouse. I can do it with keys but not with the mouse. What I need object rotates pointing to mouse...

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ActionScript 3.0 :: Flash Rotate Around Center Of Object?

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I am making a small tool for making simple T-Shirts designs. Everything is perfect except that I don't manage to rotate an item the way I want. I am makeing everything from ActionScript. When I load an image on the design it is added to the stage. I have an object called "ImageView" that extends MovieClip. It has some properties and some methods (ex kill() that removes the object and all associated listeners). In this object I also add the image that is loaded from a location. When I click on the item another object "Transformer" is added on the stage. It surrounds the ImageView and adds some controls for rotating and scaling the image.

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ActionScript 3.0 :: Rotate Object Around Center Axis?

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using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?

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