ActionScript 2.0 :: User To Be Able To Activate A Ball (ball_mc) Which Will Rotate Around A Circlular Ring?
Aug 6, 2004
1. I want the user to be able to activate a ball (ball_mc) which will rotate around a circlular ring (ring_mc).
2. I want the user to be able to control the speed or tempo at which this ball moves around the ring.
3. One rotation of the ring will equate with a bar of music. Therefore the user should also be able to decide on the beat length of the ring in musical time i.e. 2,3, 4, 5, 6, 7, 8, 9, 10, or 12 beats.
4. On the ring the user will also be able to place movie clips which represent percussion sounds (duration_mc) and I therefore also want the ball_mc to trigger the percussion sound when it encounters the duration_mc.
5.I want the percussion sound triggered to be determined by the colour of the ring_mc and the user should be able to drag different coloured rings on to the stage. I have created an empty movie clip called canvas_mc to house the rings and I have seven different coloured rings which will each have a different associated sound.
I have this problem...no worries it is only about ActionScript! I have created two movieclips: one is called "sun_mc" (with a nice smile) and a ring of sunrays (short and long ones) called "ring_mc".the ring is situated around the sun.
The user clicks the sun and drags to rotate it.The user can click the ring to rotate that too.When the sun is rotating...the ring should not be...and vice versa.
I have three problems...
1) I can't get the two mc's to move independently 2) When rotating the mouse position always jumps to a certain point on the movieclip...not the point where you clicked it first 3) The ring is also rotating when the mouse is outside the ring...
What should I do?I tried to obscure a part of the ring_mc with some masking...That didn't work.Should I try hitTest? And how should I do that? That only works with squares doesn't it?
im following some suggestions to cut my flash website into a few sections to make preloading a bit easier. so all i want is to make a small round ring rotate as long as the file is loading. so i looked and followed a lot tutorials but all the preloaders tutorials are much more compliceted then i need. they all have persentige sowing, and a bar that is filling according to how much the file has loaded, and colors changing etc. so i tried to take from the tutorials wat i need for my simple preloader to work but i get stuck.i built the animation of the rotating ring, but i get stuck with the actions i need to make the animation work as long as the file is working. i called my ring animation "circularloader". here is a image of the page with the ring:
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
My Flex application is heavily keyboard-oriented. It uses 100% of the browser window and I'd like the user to be able to start using it immediately - as soon as it loads. However, it seems that the application is only first "activated" (i.e. the activate event fires) when the mouse clicks somewhere inside it, which is very inconvenient for my keyboard-heavy app.
Can I force an activation of my app at some point during/after it loads? I hope I don't have to display some silly "click inside to activate" overlay every time the page loads..
In certain browsers ([cough] Chrome [/cough]) the focus is lost whenever the user switches away from the browser (or even touches the address bar) and is not regained when switching back. So the solution has to take in consideration not just the first focus when the page loads but also "re-focusing".
I've done the drag and drop part, The only script left is the furniture rotation like you see on this page:[edited URL to my link]This one uses a rotation button...is this the best way to do it?
i did a ball_MC that move instead of the regular mouse cursor.i trying to make a delay movement for the ball, but i dont succeed.(the movement that i talk about is like in the green apple movement
the code of my movement is looking like this right now: function mouseMoveHandler(e:MouseEvent):void { getChildByName("myplayer").visible = true;
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
How can I get a random point within a ring? Like, the space between two concentric circles. I make the circles in code myself so I know the radius, etc. This is for a game I am working on where I am spacing the enemies out in waves, or different rings spaced from the center of the field. I was thinking the only way is some kind of loop that checks points or something. As3
I'm working on a flash navigation widget for this site: [URL]. As you can see, when you click on one of the buttons on the ring, the ring rotates down to the item you selected. This was accomplished with the Rotation Smooth - Helper component that I got here: [URL]. My problem is that the component is quite limited in functionality and doesn't work as expected. For example if you click on the "Download" button, and then back on the "Products" button, the ring jumps back to that location instead of rotating back smoothly.
My button doesn't have a blue focus ring around it, even though it has focus. I've got a component with a RadioButtonGroup and a Button. After a selection is made in the RadioButtonGroup, focus is switched to the Button. I added click="focusManager.setFocus(myCloseButton)" on the VBox.
After, a radioButton is selected, if the user clicks the spacebar the Button fires. So, as I understand it focus was switched to the button. But, the button doesn't get a blue focus ring surrounding it. How do I get the focus ring? I have visible="false". I turn them to visible, after some effects are finished. So, don't let that throw you.)
In flash, I designed a ring button. I placed as3 code, tried, works well. Except that, When I rollover the center of the hole, it still returns hyperlink. I don't want it to happen. I think it is done with sprites, but I don't know how to do it...
We've got a project in our ActionScript class which is a TOKEN RING or on how the token ring works. Now, our teacher just gave us 2 weeks to finish this project and he doesn't even started teaching the basics of actionscript that's why we really don't know how to start this project. Keep up the good work. What I really need now is the code in actionscript.
I'm looking to make a continues ring of imags that will load from a XML file. So the Flash will have 8-12 images displayed verticly and will have a auto rotate at top and bottom.
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
I'm trying to make a couple's dress-up game with lots of characters. I wanted to make it so that when you click a certain character and pair it with a certain character, something special appears or happens. How do i make it so that this 'special' thing only appears when the certain two characters are both chosen.[code]...
I have done up a flash demo which uses the computer mouse to navigate. Now instead of using mouse, I want to use keyboard (arrow up, down, left, right) to highlight buttons and then hit "enter" key to click the button.
Is it possible to de-activate the Enter key so that on a stop() instruction in a frame,pressing the Enter key doesn't generate a move to the next frame
I am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though... Selected[unitcounter].addEventListener(MouseEvent.CLICK, moveselecter); function moveselecter(evt:MouseEvent):void{ var Unitcounted:Object = evt.currentTarget evt.target.addEventListener(MouseEvent.MOUSE_UP, moveTo); trace("hello") } function moveTo(evt:MouseEvent):void { trace("hello2") } It does give hello but not hello2 so the event should do its work if u ask me...
I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?
I know it's something simple but could someone please take a look at the attached file and tell me what I am doing wrong! There is an MC on the rollOver state of my button but it won't play, it starts to play and then stops.
I've uploaded my flash game to the web, when I view the page in any browser I have to click the swf file before I can use the keyboard functions. I can't seem to find a fix.
I have created swf file, with buttons, actionscrip version 8.whet I open my file in internet explorer browser, it works correctly, but when i open it in opera browser, I need to click on my flash animation to activate the controls, buttonsHow can I resolve that problem?
I have a scrollbar that scrolls left or right when the cursor is moved either side of the central x coordinate. I've been trying to change it so the scroll only activates when the cursor is towards the far right hand side (ie x>75%) or towards the far left hand side (x<25%) of the scrollbar, leaving the central 50% of the scrollbar inactive.
Code:
function scrolling() { _root.onEnterFrame = function() { container_mc._x += Math.cos(((mask_mc._xmouse)/mask_mc._width)*Math.PI)*15;