ActionScript 2.0 :: Content Not Overlapping A Button(attachMovie)
Apr 25, 2007
I have two movieclips. 1.a button, 2.the content.
When i load both using the attachMovie. The content is loaded over the button but, you can still click on the button even thought there is something over it.
The same problem happens when using the loadMovie. Even thought the content is overlapping the button its still possbile to click on it.I also notice that you can also select dynamic text. I know you can use the disable button function but using this i will need to disable every button on stage. Or without the need of unloading the movieclip too
I have two pencils continuosly making stars and crosses when they are on a certain area. For doing that, I'm using attachMovie. Question is: how do I control the spacing between instances? Right now they overlap each other, and what I like is to be a space equal the size of the stars/shapes.
I've successfully attached a clip (identifier = "myPane_mc") which contains a ScrollPane (instance name = "myPane_sp") to the main Timeline from the Library. No problem.
Is this particular to the ScrollPane component? It works fine if I place the contentPath code in the next frame of the Timeline, but is there a function that I can attach to myPane_mc_01 to load myPane_sp's content without the additional frame?
Simple problem.On layer1 we have a button.On layer2 we have a symbol_MC (which is a movie clip with animation embedded inside) overlapping the button.
Result.The button cannot be rolled-over or clicked due to symbol_MC overlapping it.
Solution.Obviously I need to make the symbol_MC on layer2 which is overlapping the button undetectable to the cursor,so that when the cursor rolled over symbol_MC, it detects the button instead.I don't have any code to make symbol_MC undetectable to the cursor!
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
Everytime I click on my home Logo the music overlaps and plays again. How can I stop this? and... How can I get the music to loop? (I've tried the mySound.play(0,10000); code but it didn't work)
I'm working with some XML-supplied data, with a variable number of elements. I'm using a loop to add instances of a symbol for each element via attachMovie. But something is preventing my URL action from getting properly assigned.
I'm having some issues with my attach movie. I've made a button that attaches a movie when pressed.[code]My main loads this movie into an empty movie clip called "emptyMC". When I go to test the above code does not work when the button is clicked to attachMovie.I've tried switching _root to this and that didn't work, and I tried switching _root to _parent and that didn't work.What is the code for attaching a movie that is nested in an empty MC in my main movie.
how to use attachMovie to load a movieclip in to my main stage, drag it around and include a close button. I then added a variable (x) that would control which clip would on top depending on which was clicked last.
The question bit... I've managed to do this (...sort of), but was wondering if anyone could hint me with the code to disable the button if the clip is loaded, and enable it as soon as the clip has been closed so that it may be opened once again?
I'm using this to load the clip where x is the variable;
Code:
on (release) { attachMovie("new", "newname1", x); newname1._x=200;
Adobe Flash CS3 publishing as Flash 8, AS 2.0 I have a movieclip named menu (instance name = mainmenu). Inside of that there is a button named btn_about (instance name = about). On the main stage there is an empty movieclip named empty_mc (instance name = mcholder, linkage id = empty). I want a user to press the button which causes a movieclip in the library named tesst (Linkage name = testid) to load into the empty movieclip (mc_holder).
Here is the code on the button: on (release) { this._parent.mcholder.attachMovie("testid", "tesst1", this.getNextHighestDepth()); } It does not work.
I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1); But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?
I'm still learning how to use Flash... and am still struggling on one thing. It may seem simple to the most of you -- how exactly do you have the content displayed once you click the button? I'm attempting to have the content for each navigation link button to show up each time it's clicked. Still a failure.
i have some MCs with embedded buttons for "home" "about" "contact" etc. they seem to work just fine. i also have a MC clip (main_stage) in the center of my stage into which i'm trying to load jpgs (from an external file called home_back.swf) as backgrounds by clicking on the buttons. this does not work at all and i'm about to drink a gallon of hemlock to end my frustration.[code]i have since gone to MC/buttons to get some nice animations going as it seemed simpler this way, for the buttons at least. but now the above code doesn't work...apparently because that's button scripting and not MC scripting. so my question is how do i get these MC/buttons to link the external .swf jpg's to MC content box? if there is a simpler way to do this i'm all ears.
How do I write a function for a next button - to use with the following script:Once you have selected an item from the drop down I want to navigate next/back with seperate buttons to avoid having to use the drop down menu each time.
I have some MCs with embedded buttons for "home" "about" "contact" etc. they seem to work just fine. i also have a MC clip (main_stage) in the center of my stage into which i'm trying to load jpgs (from an external file called home_back.swf) as backgrounds by clicking on the buttons. this does not work at all and i'm about to drink a gallon of hemlock to end my frustration.[code]...
how to make a sliding content with a next and previous button in AS3? I know how to do it in AS1 but in this particular project I made use of Tweenlite, which requires AS3. Basically, I have a vertical movieclip navigation that toggles back and forth, and in each movieclip i want to insert a sliding image gallery with the next and previous button.It's similar to this onebut instead of having individual links, i just want to have a NEXT and PREVIOUS buttonIs it also possible to have links in each image? Anyway, in case I'm not making myself clear I attached a sample fla. and jpeg file of what I'd like to happen.[URL]
Now I am working on a site where I have six buttons for a portfolio. The only way I have loaded new content to the stage was in the event handler for the button I would load a new .swf. So each button had it's own corresponding .swf. It worked fine but is this they common way this task is done?I am asking because now I will have some sub buttons for one tab in my project and I am thinking this is going to be a lot of set up to get more separate swfs made just to load per button. Made me start wondering if there was a better way.
My project has about 400 independent files. It was originally created in AS2 using the following script.
on (release){loadMovie("A_002.swf", _root);}
This same script is used every time I need to load the following .swf movie.I would like to use a similar (equivalent) script using AS3. (Please note that the objective is not to load dynamic content into a particular file as when creating a "Gallery". My objective is for the new loaded movie to applear in its own screen. At the same time the file on scree shall unload completely or disappear.
Plain and simple, I have a button that does not work if it exists on a layer below a loaded SWF. If I drag the button layer up above the layer where the eternal SWF is loading into and publish, the button works fine, yet if the button is below the layer that the clip is loading into it does not work at all, even when no content appears over the button. There is no button at all in the loaded clip that would interfere...
I am trying to create a website for my Spa but having difficulty getting reservation buttons to work with a content movie clip.I set it up in four layers (from top) AS3, Page, Content, and Background. In Page layer is where I named each page like home, about us, full body treatments, and so on. There are a total of 9 pages one of which is the reservation page. In the "full body treatment page" I place a reservation button that I want to lead to "reservation page". I have been searching for days now on how to optimize this reservation button to go to the "reservation page".
I am currently building an assessment in flash using AS3. I want to have all navigation buttons visible on the main screen, including the "assessment" button where users will go to sit an assessment based on the content they just viewed.
how can I lock the assessment button until all the other pages containing the content has been viewed? A bonus would be a pop saying something like "Please view content first" appearing when they try to click it.
But on this occasion I have created an assessment in AS2 and I want my "Take Assessment" Btn disabled until the rest of the content has been viewed. If someone clicked on the Assessment button before it is viewed it would be good to have a message pop up saying "content must be viewed first" or something like that. How do I do this?I have the content set up in scenes.
I successfully create XML menu and adding MouseEvent in each item and associate it with its content. My problem is that, how to load the first content in the stage without having to click the button?
Code:
public function xmlLoaded(e:Event):void { if ((e.target as URLLoader) != null ) { //Insert the loaded data to our XML variable
I need to create a button that when clicked will print out the contents of a movie clip which will be some text and background graphics. Not sure how to go about this, but it should be in AS3.
I am designing a page with over 20 thumbnail picture buttons on one single layer. When a thumbnail button is rolled over a larger picture will appear on the center above all of the content. How do I make the larger rollover image appear above all the buttons and content (without making a layer for 20+ thumbnails)?
I am creating a website with a content box and 4 buttons which activate 4 different pages of content. I would like the content box to resize smaller on one page when activated by a button and resize back to normal when clicked on any other button. I figure I will use a shape tween to resize the box to avoid distortion. So, how do I program each button to transition properly if the page with the smaller box is displayed?
I have an animation that shows items highlighted in a diagram. As the items are highlighted, the audio will play (to explain the animation). because we are creating this for people with possible disabilities, we also created captions with text for the audio. So, in separate layers, we created speech bubbles and text that is synchronized to the animated actions on the screen. this will also be synchronized with the audio. We want to have a button (close captioning button) that when users press it, they see the text captions and if they press it again, they don't see the text captions. my questions are
1) what will be the easiest way to create the effect i am looking for? 2) what actionscript command will i need for the button's actions?
i dublicate my movieclip named mc2. (mc2 in mc1 moviclip). And my scrollpane 's contentpath is mc1. When i do that, it works. but if i make scrolldrag = true, my button in my movieclip doesnt work. How can i use scrolldrag and button click in scrollpane content ??