ActionScript 2.0 :: Control Layers Through A Button?

Sep 30, 2010

I ahve few layers for each layers with animations i have created a button. I need to link each button to a different layer. So when i click a button the layer which is linked to this button plays the movie from the specified frame.

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[URL]

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i have 1 button and 3 Movieclip there is 2 frame in each move clip . i want to control all mc with my button. when i press it all mc go to frame 2 .

i use this action for button :

Code:
on (release) {
_root.f1 = true;
}

and use this action on first frame of each movie clip :

Code:
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but don't work

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I am using Flash CS3 and Action Script 2.0 I have created a test file. See Attached

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Code:
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[code].....

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I have a main SWF that is comprised of scenes. I have buttons that go between those scenes at the bottom (prevscene, nextscene). This works well. On the last scene, I have it loadmovienum and it loads an SWF that has a few scenes in it. It also has the buttons to go between those scenes, which works well.My issue is the first scene of that SWF that is loaded in the main SWF needs to have a button that will send the main SWF to the previous scene in it. Of, conversely, I need the buttons in the main SWF to tell the loaded SWF to go nextscene/prevscene.

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This is the code for my cycle function on the main timeline:

var intID:Number;
var frame:Number = 0;
function playOn(){
if(frame == 2){

[Code].....

I want my button to clear the function and then stop where it is. Shouldn't this work?

on (release) {
_root.clearInterval(intID);
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I'm creating a schedule page which has a calendar and a timeline (a graphic timeline not the flash timeline) that need to interact. When someone clicks on a calender date I want it to jump to that date on the graphic timeline. In order to cut file size down I split the calendar and the graphic timeline into two different files which are both loaded into a master page. The calendar is on level 1 and the graphic timeline is on level 5.

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I am trying to have a play/pause button (in one flash) to control an external other flash movie.I saw the general tutorial by Jesse and I know I must use localconnection but so far haven't manage to make it work.URL...

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Feb 27, 2010

I am having a problem using an if statement in a button. What I want to do is go to a frame dependent on which frame we are already on. For example if I am on frame one and I press the button the first time it will take me to frame five, if I then press the button a second time the actionscript detects we are on frame five so goes to frame ten and so on.

ActionScript Code:
on (release) {
gotoAndPlay(5);
if (currentframe == 5) {
gotoAndPlay(10);
} else if (currentframe == 10) {
gotoAndPlay(15);
} else if (currentframe == 15) {
gotoAndPlay(20);
}}

When I first press the button it takes me to frame 5, the second time I press it goes to frame 10, but when I press after that instead of going to 15 it takes me back to 5 then 10 then 5 then 10 etc and is stuck between going from 5 to 10 and back again.

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ActionScript 2.0 :: Any Way To Control Button States From Array

Mar 31, 2009

I'm just looking for a simpler way to control button states instead of writing separate onRollOver, onRollOut, onRelease for each button. I tried to control them all through an array. The button Movieclips are nested in two movieclips. main_nav has 5 movieclips and main-nav02 has 2 movieclips. I have a general idea of how an array works, how to set up elements and how to access each node (not sure about that last one).

This is my code so far.
Select all
////////MAIN NAV ROLLOVER CONTROLS
var navArray:Array = new Array("main_nav.one","main_nav.two","main_nav.three","main_nav.four","main_nav.five","main_nav02.one","main_nav02.two");
var indexNav:Number = Math.floor(navArray.length);
[Code] .....

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ActionScript 2.0 :: Button Control Over Main / Sub Timeline

Jul 1, 2004

I have 2 scene, using button to swap in between file. If the button is in maintime line i can swap in between but my button is inside a movieclip in scene_1. After I click it reload the scene_1 and my script on button is:
on (release) {
nextScene();
}
Is it using
_root or
this.(dot)
.

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