ActionScript 2.0 :: Controlling Objects (Sounds) Across MovieClips
Sep 9, 2003
I have a few movie clips running swf's and I need a play/stop button in one clip to control the audio in another clip. The buttons are in the _root clip and the audio is contained in an swf I load into an empty 'content' movie. I have labelled the frame containing the audio but can't seem to use the object hierarchy to access it. On a somewhat similar note, is there a way to have the root movie display the bytes loaded/bytes total of a swf loading over top of the root movie, i.e. in a content empty movieclip?
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Mar 22, 2011
I'm making a section in my production with 4 audio files which are controlled with a play and stop button. I've managed to make the first one work on the page with this code -
Code:
import flash.media.SoundChannel;
var mySoundReq:URLRequest = new URLRequest("audio/track1.mp3");
var mySound:Sound = new Sound();
[Code].....
What would I need to copy to control 3 other files the same way? (i.e "audio/track2.mp3" with play_btn2/stop_btn2). I've tried copying part of the code and changing the instant names but I keep getting errors so I'd rather ask somebody who knows what they're doing.
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May 6, 2005
[URL]
.. but I'd like to be able to control all audio with this slidebar. I have various streaming sounds through a movie, along with background music and one specific voiceover that is loaded via:
m = "track";
createEmptyMovieClip( m, 1 );
s = new Sound( eval(m) );
[Code]....
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Feb 7, 2007
I have some strange problem while using more than one sound that I want control.
Code:
var myMusic:Sound = new Sound();
myMusic.attachSound("music1");
myMusic.start(0, 999);
myMusic.setVolume(50);
[code]....
When I try to reduce sound volume of 1 sound, volume of all sounds is beeing reduced?!The same situation is when I use tween comands like: this.myMusic.volumeTo(5, 1, "linear");
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Apr 10, 2003
I need a little advice. I've got a set of swfs that are all part of one training, and within these movies are a few sound effects attached to button instances. I want the user to be able to click a button to turn the sound on or off at any time during the training.
My first idea was to create a variable called wantSound, which each sound instance checks before deciding to play. This is working perfectly. There's a toggle switch on the main timeline that sets sound to on or off, and when a sound is supposed to play, it checks to see if wantSound=true, and plays, or if it is false, it does not.
This works fine on each individual .swf, but when a new .swf loads in, the sound defaults back to true, and the user has to turn it off again. I imagine this could be fixed by loading each movie into different levels instead of loading them into level0 or root, but as this is not how I originally created the file, that will take a lot of work to handle aligning the loaded movies and parking them (making sure none of the buttons are active on the level below). I'm lazy, what can I say? :-)
I've been looking around at similar questions, and found a decent tutorial on Macromedia's site about using javascript to pass a variable from flash to HTML. I went through that, and managed to get Flash to send my wantSound variable to HTML with no problem. Check here for the tutorial.
The only problem is that in macromedia's example for sending data from HTML back to Flash, they use a text field for getting the variable. I just want to take the variable sent from Flash to HTML and send it back to Flash when requested (at the beginning of the next SWF.)
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Nov 20, 2009
Using Flash CS4 - AS 3.0
how to control a movie clip using a separate movie clip.
on scene 1 (2 frames long), i have 2 movie clips.
-bFind (24 frames long)
-textEffects (14 frames long)
i want to jump to frame 7 of the textEffect movieClip when i hover over bFind
i have my AS code in the first frame of the movieClip called "Bfind"
Code:
stop();
addEventListener(
MouseEvent.MOUSE_OVER,
[Code].....
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May 5, 2010
I'm using flash MX 2004 Professional. What im trying to is the following: I have 9 movie clips, each has a "closed" and "open" state. Basically, when I click no.1 I want it to animate open, and then, when I click no.2, it must first check if any of the other clips are in their "open" state and if so, close them. I've worked with the following, but it doesnt seem to be working:
[Code]...
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Dec 9, 2010
We have found that if you skip over frames that include nested movieclips with embedded timeline sounds, those sounds loop endlessly.For example, if you gotoAndStop(20) from frame 2, but frames 5-10 have a CLIP A that embeds CLIP B, which has a timeline sound, you hear that sound over and over again (even though the playback head never touched the frames with that clip).Does anyone have a convenient workaround (other than the obvious -- playing sounds dynamically, etc). For animation-sync reasons we need to use timeline sounds in this particular case.
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Feb 2, 2012
It seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder.
Some file info:
Swf - 9mb
Fla - 128mb
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Apr 29, 2010
I searched everywhere but no answer.i have a main Movie containing many movieclips with sound atttached in their timeline. When i change to a different frame from my main movie ( Main Timeline) the sound from my old movieclips continue to play. It seems that sounds are still in memory and clips are not garbage collected.I've tried unloadAndStop from CS4 with flash player 10 but still the same problem? my movie clips will continue to play sounds in different frame from maintimeline
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Aug 18, 2011
How can i speed up the preloader. And where should i place the movieclips and sounds in the timeline. Should i check the export in firstframe or not?
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Nov 18, 2009
is there any way to control the brightness of a movie clip or button on mouse roll over so that it gets brighter when the mouse is on it? I could only find things for earlier versions of AS and i couldnt figure out how to change them..
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Feb 4, 2011
I have a movieclip on the main timeline with instance name "rpm_display". Inside that movieclip I have another movieclip with instance name "dial_graphics". My actionscript is on this timeline. The tween that uses "dial_graphics" drives "rpm_digital.rpm_counter.text" to compute a value based on the tween position of "dial_graphics".
I need to move the movieclip "rpm_digital.rpm_counter.text" outside of movieclip "rpm_display", but it will not work when its on the main timeline. I have tried having it on the main timeline and putting the actionscript there too using "rpm_display.dialgraphics", but this did not work...
should i use _parent? Not too familiar with AS3.
My CODE:
stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
[Code]....
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Jul 15, 2009
I am trying to figure out how to control 3 movieClips on the screen via XML. I can successfully control one, but I want to control all 3 if the XML has the values.
Here is my code:
var ducks:Array;
var myLoader:URLLoader;
var i:uint;
var xPos:int;
var yPos:int;
var myXML:XML;
[Code] .....
I think I would need to create some sort of list for each specific node (arrayPos, xPos, yPos, isvis) and then run a for loop so that each movieClips values get assigned properly. I have uploaded the .fla and XML for anyone who wishes to view it.
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Jan 14, 2009
I have a beginner question, apologies for rusty language and incorrect references.I have 3 movie clips on the stage. Their identifiers are 'dim', 'bright' and 'source'. What I want to happen is when the user clicks on the 'dim' movie clip, the alpha of the movieclip 'source' is set to 20. So I tried to write the following:
onClipEvent(mouseDown)
{
_root.source._alpha=20;
[code]......
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May 14, 2010
How do I control the timeline from a movieclip from within itself?I made a menubutton for a school assignment. To make it, I created a movieclip of the button's graphic, with on the second frame the button again but with the menu open (haven't added anything in it yet).Opening the menu is as easy as
Code:
menu_mc.addEventListener(MouseEvent.CLICK,openMenu);
function openMenu(evt:Event):void{
[code].....
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May 18, 2011
I have an animation of a spinning globe made from 2 maps placed back-to-back and a circular mask over them. The animation loops endlessly to simulate a spinning globe. This animation was made into a movieclip (globeSpin) which is nested inside another movieclip ontainer_mc). I want to stop the spinning effect when a user mouses over and start it up again when they mouse out. Code is below:
Code:
container_mc.addEventListener(MouseEvent.MOUSE_OVER, stopSpin);
container_mc.addEventListener(MouseEvent.MOUSE_OUT, startSpin);
[code]....
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Dec 6, 2003
I have created 3 movieclip buttons which have a total of 3 states eachUP, OVER and Pressed.What i am wanting to do is create a fuction that will change the state of an already pressed button back to its UP state. For exampleButton one is press and will stay in its state untill button 2 or 3 are presses then it will revert back to its up state.My way of tackling the problem was to target a frame in the movie clip that I wanted to change such as this:
on (rollOut) {
gotoAndPlay("ee");
}
[code].....
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Nov 14, 2007
I'm doing a project that I have to use scenes in, I have a sound object that i want to be able to control in all scenes. I set up global variables for the sound object and a boolean to check if the sounds currently playing like this :
PHP Code:
_global.sound1= new Sound();
_global.sound1.attachSound("song");
_global.soundplaying = 0;
In each scene I have two buttons a stop and a play button, Heres my code for play:
PHP Code:
if(!_global.soundplaying){
_global.sound1.start();
_global.soundplaying = 1;
}
And stop:
PHP Code:
_global.stewielaugh.stop();
_global.soundplaying = 0;
Doesn't seem to work, if I press play in scene one and go to scene 2 and then return to scene one the sound can be played again on top of the already playing sound object.
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Feb 22, 2010
Instead of a scroll bar just controlling one movieclip..How could we get it to control multiple movieclips?
public class MainScroll extends Sprite
{
//private var mc_content:Sprite;
[Code].....
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Sep 25, 2009
I need to dynamically attach a movieclip from a library and then make it move across the screen.This is quite easy for one movieclip instance, but what I need is to have movieclips spawn at regular intervals then move accross the screen.[code]My question is, how do I continuously attach movieclips without making so many variables? Is my method of attaching even alright for this purpose?
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Jul 15, 2010
I'm working on a picture of cell phone, which I want users to be able to click on the number pad and have the numbers appear on the screen. Seems simple enough but I'm having trouble making the numbers appear in order just like phones in real life do. For instance, the screen starts with four *'s until "1" is clicked, then when the next number is clicked(let's say 3) I want the screen to display "13**" and so on.What I have is a movieclip with 11 frames (* and numbers 0 to 9), and 4 copies of them are each named p1,p2,p3,p4. They would be on the cell phone "screen" and display numbers clicked by the user. Then I have buttons acting as number pad with actionscript as follows:
ActionScript Code:
//for button "1"
on (release) {
[code].....
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Jan 31, 2011
Background: Written a basic flash animation where a number of buttons control 8 signs, and each sign can have 3 different 'faces' There isn't one button per face, as each button can affect multiple faces. (i.e. button a changes signs 1 and 5 to faces x and y, button b changes signs 2 and 6 to faces q and z, etc)Each 'face' is made up of multiple 'sections', a bit like the rotating advertising boards or motorway signs, like this:(can't post links, don't have enough posts. Go to google images and search for this:rotapanel the_southit should be the first resultThis part isn't the problem, it works by having each 'section' as a separate symbol, and face symbols made of of either 4 or 5 of these section symbols. As the buttons are pressed, I hide and make visible the appropriate faces, and everything is good. The idea is that I can easily customise it later by switching out the underlying section symbols to update the whole thing, or create new 'faces' by combining the sections in different combinations. All nice and modular.
Now the problem: In order to try and make the thing look more realistic, I decided to animate the transition between faces by rotating the sections as vertical prisms (think of 4 or 5 toblerones stood on their ends, placed together to make a single surface. If you rotate them all about their centre points at the same time, you can create up 3 different 'faces').The animation is done and works fine, but the problem is controlling it. At the moment, each 'face transition' structure is this:
Face Trans. - Section Name(1) : Spin out animation: Static Graphic
________________________________Spin in animation: Static Graphic
____________- Section Name(2) : Spin out animation: Static Graphic
[code]......
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Mar 4, 2002
I have a movie (back.swf) and this calls into another (menu.swf, level20). I want to control the movie clips to the level0 with the buttons on level20. I do that but I can't control in a random order.
For example:
I press button 1 and play movie clip 1.
I press button 2 and play movie clip 2.
But if I press again button 1 don't play it.
And if I press the button 3 play the movie 3 but don't allow to return to the button 1 and 2.
Every movie clips are in level0.
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Jan 9, 2007
How to control the scalability of certain objects in a flash file. I'm trying to create a full page flash site where the scale of the certain objects stays the same, but a background image scales to how large a user's screen is. A great example of this is at "[URL]."
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Jul 13, 2010
I want to communicate with an object within a loaded swf. I know I can use this event listener and function to do so right when the swf has completed loading:
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadSections)
function loadSections(event:Event):void { event.target.content.mc.y+=2
}
But I want to be able to manipulate a given object from the loaded swf at any time not just when the loading is complete. So basically as long as the swf is loaded, is there a way to manipulate objects and call functions within that swf?
Both the external and host swf are AS3.
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Mar 3, 2011
Let's say that I've a button object (instance of Flip) and a coin object (instance of Coin) on the stage. The coin object has two frames: one showing Heads and one for Tails.
MyCoin class is as following:
package
{
import flash.display.MovieClip;
public class Coin extends MovieClip
[Code]....
Problem: How do I reach the coin object on the screen via onMouseClick function? Let's say that the object on the stage has instance name of myCoin. I suppose that had I not done this with an external class and simply used actions from the frame I could just use the instance name as a variable. I couldn't figure to do the same it in an external class. Do I first create the object which is already on the stage?
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Feb 19, 2011
I have randomly placed 40 pennies on the stage using a for loop, as well as making some of them smaller. They all start at the top of the stage and, right now, all fall down the stage at the same time.My trouble is trying to get the larger pennies to fall faster than the smaller pennies. I'm not sure how to single them out by size to control the speed.here is the code I have. I am only 3 weeks into ActionScript so please be specific (maybe provide an actual sample of code to use).[code]
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Feb 4, 2012
I have a compiled swf File (lets call it "cat.swf") that is loaded via the Loader Class of my Main movie. The cat appears without problems. But inside cat.swf there are two movieclips defined (lets call em "head" and "body"), and I have ye to find a way to get control of these from my Main movie.
When I check for numChildren of the loader Object it only gives me back one (an unnamed instance), if I cast that as a Movieclip to check for deeper children it continues all the way down like a tower of turtles.
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Oct 30, 2010
I'm having some trouble with the attached file, I've tried lots of things but just can't seem to control the movie clip. On click on 'Detailing' from the landing page a new slide *slides onto the stage 'content3'. Within this I have added a separate graphic with a tween 'gr_detailcopytest'. I want it to start only when it lands within the main stage's masked area. I also want the tween to stop too after its played out. I have tried adding a stop action at the end of the tween but this stops the tween altogether - Furthermore, when I click on another menu item and go back to 'Detailing' I want the tween to start again.
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