ActionScript 3.0 :: Scroll Bar Controlling Multiple Movieclips?

Feb 22, 2010

Instead of a scroll bar just controlling one movieclip..How could we get it to control multiple movieclips?
 
public class MainScroll extends Sprite
{     
//private var mc_content:Sprite;

[Code].....

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ActionScript 3.0 :: Controlling Multiple Dynamic Movieclips

Sep 25, 2009

I need to dynamically attach a movieclip from a library and then make it move across the screen.This is quite easy for one movieclip instance, but what I need is to have movieclips spawn at regular intervals then move accross the screen.[code]My question is, how do I continuously attach movieclips without making so many variables? Is my method of attaching even alright for this purpose?

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ActionScript 2.0 :: Controlling Multiple Movieclips With One Button?

Jul 15, 2010

I'm working on a picture of cell phone, which I want users to be able to click on the number pad and have the numbers appear on the screen. Seems simple enough but I'm having trouble making the numbers appear in order just like phones in real life do. For instance, the screen starts with four *'s until "1" is clicked, then when the next number is clicked(let's say 3) I want the screen to display "13**" and so on.What I have is a movieclip with 11 frames (* and numbers 0 to 9), and 4 copies of them are each named p1,p2,p3,p4. They would be on the cell phone "screen" and display numbers clicked by the user. Then I have buttons acting as number pad with actionscript as follows:

ActionScript Code:
//for button "1"
on (release) {

[code].....

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ActionScript 3.0 :: Controlling Multiple Levels Of Movieclips?

Jan 31, 2011

Background: Written a basic flash animation where a number of buttons control 8 signs, and each sign can have 3 different 'faces' There isn't one button per face, as each button can affect multiple faces. (i.e. button a changes signs 1 and 5 to faces x and y, button b changes signs 2 and 6 to faces q and z, etc)Each 'face' is made up of multiple 'sections', a bit like the rotating advertising boards or motorway signs, like this:(can't post links, don't have enough posts. Go to google images and search for this:rotapanel the_southit should be the first resultThis part isn't the problem, it works by having each 'section' as a separate symbol, and face symbols made of of either 4 or 5 of these section symbols. As the buttons are pressed, I hide and make visible the appropriate faces, and everything is good. The idea is that I can easily customise it later by switching out the underlying section symbols to update the whole thing, or create new 'faces' by combining the sections in different combinations. All nice and modular.

Now the problem: In order to try and make the thing look more realistic, I decided to animate the transition between faces by rotating the sections as vertical prisms (think of 4 or 5 toblerones stood on their ends, placed together to make a single surface. If you rotate them all about their centre points at the same time, you can create up 3 different 'faces').The animation is done and works fine, but the problem is controlling it. At the moment, each 'face transition' structure is this:

Face Trans. - Section Name(1) : Spin out animation: Static Graphic
________________________________Spin in animation: Static Graphic
____________- Section Name(2) : Spin out animation: Static Graphic

[code]......

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ActionScript 2.0 :: Controlling Multiple MovieClips With One Button Click

Sep 28, 2007

I have a spreadsheet represented with three bitmaps within mcs. I'm using an mc with four directional buttons to allow scrolling (x and Y). The complication comes when I want the header to move on the x axis, but not the y axis. Also, I've got an mc with the row title column and I want that to move on the y axis, but not the x axis. This should be easy, but it is not for me. I've tried using an array, but with my onEnterFrame/incremental movement, how to break out of the onEnterFrame. I've also tried a function call as seen below. I can get things to move, but not quite right, tweaking only makes things worse. This one will move both of my mc's on the y axis, but only after clicking three times. The on the reverse trip, the mc moves jumps up and then increments correctly, only with that initial jump offset.

Let me show you my code (these variables are supplied by the loaded MC):
Code:
_level0.maxDown = -271;
_level0.stepY = 140.334;
_level0.maxUp = 150;
_level0.maxRight = -323;
_level0.maxLeft = 0;
[Code] .....

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ActionScript 3.0 :: Controlling MovieClips Using Other MovieClips

Nov 20, 2009

Using Flash CS4 - AS 3.0

how to control a movie clip using a separate movie clip.

on scene 1 (2 frames long), i have 2 movie clips.

-bFind (24 frames long)

-textEffects (14 frames long)

i want to jump to frame 7 of the textEffect movieClip when i hover over bFind

i have my AS code in the first frame of the movieClip called "Bfind"

Code:
stop();
addEventListener(
MouseEvent.MOUSE_OVER,

[Code].....

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MX04 With Movieclips Controlling Other Movieclips

May 5, 2010

I'm using flash MX 2004 Professional. What im trying to is the following: I have 9 movie clips, each has a "closed" and "open" state. Basically, when I click no.1 I want it to animate open, and then, when I click no.2, it must first check if any of the other clips are in their "open" state and if so, close them. I've worked with the following, but it doesnt seem to be working:

[Code]...

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ActionScript 3.0 :: Controlling Custom Scroll Buttons

Sep 26, 2010

I'm updating my website and found out that I originally created it using AS1. I now need to update to AS3 and am having difficult time learning AS3 or even catching on to the basics. On two of my pages, I created a static text box, which I turned into a movie clip to have controlled by buttons. I got my down button to work, but I'm still having a problem with my up button. I can get it to work if I use the same code as my "down", but then my movie clip text continue scrolling down, instead of up. Here is my current set up:

Movie clip controller that is 3 frames:
Frame 1: stop action
Frame 2: blank
Frame 3: gotoAndPlay(2);

[Code].....

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IDE :: Controlling Brightness Within Movieclips?

Nov 18, 2009

is there any way to control the brightness of a movie clip or button on mouse roll over so that it gets brighter when the mouse is on it? I could only find things for earlier versions of AS and i couldnt figure out how to change them..

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ActionScript 3.0 :: Controlling Different MovieClips In Different Levels?

Feb 4, 2011

I have a movieclip on the main timeline with instance name "rpm_display". Inside that movieclip I have another movieclip with instance name "dial_graphics". My actionscript is on this timeline. The tween that uses "dial_graphics" drives "rpm_digital.rpm_counter.text" to compute a value based on the tween position of "dial_graphics".
 
I need to move the movieclip "rpm_digital.rpm_counter.text" outside of movieclip "rpm_display", but it will not work when its on the main timeline. I have tried having it on the main timeline and putting the actionscript there too using "rpm_display.dialgraphics", but this did not work...
 
should i use _parent? Not too familiar with AS3.
 
My CODE:
 
stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;

[Code]....

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ActionScript 3.0 :: Controlling MovieClips On Screen Via XML

Jul 15, 2009

I am trying to figure out how to control 3 movieClips on the screen via XML. I can successfully control one, but I want to control all 3 if the XML has the values.

Here is my code:
var ducks:Array;
var myLoader:URLLoader;
var i:uint;
var xPos:int;
var yPos:int;
var myXML:XML;
[Code] .....

I think I would need to create some sort of list for each specific node (arrayPos, xPos, yPos, isvis) and then run a for loop so that each movieClips values get assigned properly. I have uploaded the .fla and XML for anyone who wishes to view it.

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ActionScript 2.0 :: Controlling The Attributes Of Movieclips Through Another?

Jan 14, 2009

I have a beginner question, apologies for rusty language and incorrect references.I have 3 movie clips on the stage. Their identifiers are 'dim', 'bright' and 'source'. What I want to happen is when the user clicks on the 'dim' movie clip, the alpha of the movieclip 'source' is set to 20. So I tried to write the following:

onClipEvent(mouseDown)
{
_root.source._alpha=20;

[code]......

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ActionScript 3.0 :: Controlling A Movieclips Timeline From Within Itself?

May 14, 2010

How do I control the timeline from a movieclip from within itself?I made a menubutton for a school assignment. To make it, I created a movieclip of the button's graphic, with on the second frame the button again but with the menu open (haven't added anything in it yet).Opening the menu is as easy as

Code:
menu_mc.addEventListener(MouseEvent.CLICK,openMenu);
function openMenu(evt:Event):void{

[code].....

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ActionScript 3.0 :: Controlling Nested Movieclips?

May 18, 2011

I have an animation of a spinning globe made from 2 maps placed back-to-back and a circular mask over them. The animation loops endlessly to simulate a spinning globe. This animation was made into a movieclip (globeSpin) which is nested inside another movieclip ontainer_mc). I want to stop the spinning effect when a user mouses over and start it up again when they mouse out. Code is below:

Code:
container_mc.addEventListener(MouseEvent.MOUSE_OVER, stopSpin);
container_mc.addEventListener(MouseEvent.MOUSE_OUT, startSpin);

[code]....

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ActionScript 2.0 :: Controlling Movieclips With An IF Function?

Dec 6, 2003

I have created 3 movieclip buttons which have a total of 3 states eachUP, OVER and Pressed.What i am wanting to do is create a fuction that will change the state of an already pressed button back to its UP state. For exampleButton one is press and will stay in its state untill button 2 or 3 are presses then it will revert back to its up state.My way of tackling the problem was to target a frame in the movie clip that I wanted to change such as this:

on (rollOut) {
gotoAndPlay("ee");
}

[code].....

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ActionScript 2.0 :: Controlling Objects (Sounds) Across MovieClips

Sep 9, 2003

I have a few movie clips running swf's and I need a play/stop button in one clip to control the audio in another clip. The buttons are in the _root clip and the audio is contained in an swf I load into an empty 'content' movie. I have labelled the frame containing the audio but can't seem to use the object hierarchy to access it. On a somewhat similar note, is there a way to have the root movie display the bytes loaded/bytes total of a swf loading over top of the root movie, i.e. in a content empty movieclip?

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ActionScript 2.0 :: Controlling MovieClips (SWF) In Same Level With Buttons

Mar 4, 2002

I have a movie (back.swf) and this calls into another (menu.swf, level20). I want to control the movie clips to the level0 with the buttons on level20. I do that but I can't control in a random order.
For example:
I press button 1 and play movie clip 1.
I press button 2 and play movie clip 2.
But if I press again button 1 don't play it.
And if I press the button 3 play the movie 3 but don't allow to return to the button 1 and 2.
Every movie clips are in level0.

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Flash :: Controlling Sub-movieclips Of A Loaded SWF From A Loading Class?

Feb 4, 2012

I have a compiled swf File (lets call it "cat.swf") that is loaded via the Loader Class of my Main movie. The cat appears without problems. But inside cat.swf there are two movieclips defined (lets call em "head" and "body"), and I have ye to find a way to get control of these from my Main movie.

When I check for numChildren of the loader Object it only gives me back one (an unnamed instance), if I cast that as a Movieclip to check for deeper children it continues all the way down like a tower of turtles.

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ActionScript 2.0 :: Controlling MovieClips - Separate Graphic With Tween

Oct 30, 2010

I'm having some trouble with the attached file, I've tried lots of things but just can't seem to control the movie clip. On click on 'Detailing' from the landing page a new slide *slides onto the stage 'content3'. Within this I have added a separate graphic with a tween 'gr_detailcopytest'. I want it to start only when it lands within the main stage's masked area. I also want the tween to stop too after its played out. I have tried adding a stop action at the end of the tween but this stops the tween altogether - Furthermore, when I click on another menu item and go back to 'Detailing' I want the tween to start again.

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ActionScript 3.0 :: Same Set Of Buttons Controlling MovieClips In Current Scene

Mar 27, 2012

I'm just starting to learn as 3.0, and was having problem understanding the scenes, timeline (stage, root) and movieclips.

Basically now I have two scenes: S1, S2
S1 has one mc: round_mc ; S2 has one mc: rect_mc
And I have same set of control buttons: play, stop, prevFrame, nextFrame, prevScene, nextScene, gotoAndStop()

The control buttons worked with the round_mc in S1, but didn't control rect_mc when S2 is playing. Why same set of buttons doesn't work in all scenes. Should I have to assign a variable to detect movieclips on the current scene...

Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
prevS_btn.addEventListener(MouseEvent.CLICK, preScene);
nextS_btn.addEventListener(MouseEvent.CLICK, nexScene);
prev_btn.addEventListener(MouseEvent.CLICK, preframe);
[Code] .....

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Actionscript 2.0 :: Creating And Controlling Arrays Of Movieclips At Runtime?

Apr 14, 2011

here's my code:

Code: Select allvar arrThumb:Array = new Array();
for(i=1;i<=10;i++){
arrThumb[i] = "thumb_mc"+i;

[code]...

THE CODE ABOVE DOES NOT WORK ,I want to create 10 moveiclips each with unique name, which I can move around or maybe load things into later. At the moment the trace returns 'undefined' so the movieclips aren't even being created.

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ActionScript 2.0 :: [FMX] Controlling Playback Of Dynamcially Referenced Movieclips

Mar 4, 2005

I'm basically making a step-by-step tutorial. There is a nav section of just 2 buttons, one for the "previous step," and the other for the "next step."

Just to make it easier (or maybe not...) I've named all instances of my movieclips "mc1" "mc2" etc... And I've created ActionScript that notes what "page" you're on, and using a for loop, makes the movieclip that corresponds to the current page (page #2 >> mc2) visible while at the same time making every other movieclip invisible. I've got all of that working properly.

What I need to fix is... Say you view the first step's movieclip, and you go on to the next step, but then want to go back to the previous step to watch it again... What you'll see is the last stopped frame of that movieclip rather than seeing the entire animation over again.

You'll be able see what it's doing in the code...

Code:
stop();
// Declare variables
pageNumber = 1;
maxPageNumber = 12;

[Code]....

I know that I can use setProperty to reference something like "mc"+i, but can I do the same thing with play()? Obviously "mc"+i.play(); doesn't work...

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ActionScript 2.0 :: Controlling Playback Of Dynamically Referenced Movieclips

Mar 4, 2005

There is a nav section of just 2 buttons, one for the "previous step," and the other for the "next step."

Just to make it easier (or maybe not...) I've named all instances of my movieclips "mc1" "mc2" etc... And I've created ActionScript that notes what "page" you're on, and using a for loop, makes the movieclip that corresponds to the current page (page #2 >> mc2) visible while at the same time making every other movieclip invisible. I've got all of that working properly.

What I need to fix is... Say you view the first step's movieclip, and you go on to the next step, but then want to go back to the previous step to watch it again... What you'll see is the last stopped frame of that movieclip rather than seeing the entire animation over again.

You'll be able see what it's doing in the code...

Code:
stop();
// Declare variables
pageNumber = 1;
maxPageNumber = 12;

[Code].....

I know that I can use setProperty to reference something like "mc"+i, but can I do the same thing with play()? Obviously "mc"+i.play(); doesn't work...

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 3.0 :: Controlling Variable Movieclips (within Variable Movieclips?

Nov 3, 2009

on my main timeline there is a movieclip ("sampleMc") which contains a number of labeled frames containing movieclips of gallery images (for example "dyerBikiniMc"). in turn, each of THESE movieclips contain a number of frames of detail shots of the main image (for example "dyerBikini00Mc, dyerBikini01Mc, dyerBikini02Mc, etc.").on the main timeline i have a gallery navigation bar with thumbnail buttons determining which image will be displayed. there's also a right arrow shaped button "detailsBtn" that i'd like to allow the user to click frame-by-frame through the detail shots of the image. i also have a before/after toggle button on the main timeline that needs to control the movieclip one level below that, where the before/after images of that particular detail shot are stored!

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ActionScript 2.0 :: Code Optimization - Controlling MovieClips Buttons On Stage

Jan 7, 2007

I am sure that this code can be optimized so I don't have to type 8 instances (only 2 shown) of the (almost) same code.

kabinet.onRollOver = function() {
this.fleka._alpha = 70;
this.izlaz=false;
} kabinet.onRollOut = function() {
this.izlaz=true;
[Code] .....

What I am aiming for is to have a way to pass "kabinet", or "operativni" etc. to a function or smth... The code is used to control mc buttons on the stage. It works, but it's ugly and not practical, obviously. I tried with
[var]onRollOver = function() {
Inside a function, var being the parameter of said function ("kabinet", "operativni" etc.), but to no avail. Also tried with the with(var), thingy, but with the same result.

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Controlling Multiple Swf In Mc?

Apr 30, 2009

I have 4 buttons in a mc (go to frames and then call up individual swfs (one, two etc)) and play within mc eg.

[Code]...

A person can start any swf by clicking a button and then change the swf by clicking another button.

Is there a way to check if a .swf is running and only work when none are running?

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ActionScript 3.0 :: Loading Multiple Images On To Multiple Movieclips?

Sep 16, 2009

I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?

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ActionScript 3.0 :: Load Multiple Images Into Multiple MovieClips?

Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;

[Code].....

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ActionScript 3.0 :: Controlling Embedded Movieclips - Getting Flash To Call Up Various Movieclip States

Oct 16, 2011

I'm starting to learn actionscript 3 programming and am in the process of trying to create a simple game but am having trouble getting flash to call up various movieclip states.I have a movieclip called "Player" and inside that movieclip, I have Player_Stand,Player_Hit, and Player_Walk...

While I can get the master movieclip to move, I can't get it to play the embedded movieclips when I change states. I tried a more advanced method that did work where you stick all of the animations in one movieclip and then manually tell flash to advance each frame using gotoAndStop in a loop, but it would be easier to just have seperate movieclips that I could just call from a master movieclip file. I've tried various methods to solve this including having all of the movieclips on screen and then changing their visibility but that didn't work either.

[Code]...

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