I am trying to control my main Scene 1 via a navigation bar within a movie clip.
I am using the following code for each button:
btn_2.addEventListener(MouseEvent.CLICK,btnClickHa ndler); function btnClickHandler(event:MouseEvent):void{ MovieClip(root).gotoAndPlay("frametwo","Scene 1"); }
If I just put that code in for one button, that one button will work, but once I add another line of code for my next button, the only one that works is the first one, then the rest of them don't do anything.
ttest to work. I tried to do a for loop that went through each of the pellets by number i.e.pellet[i] in a for loop with each pellet being number pellet1 pellet2 pellet3 so on... I tried putting it in the first frame of the fla both in an enter frame function and just by itself.
Code: with (_root) { for (i=0; i>=3; i++) { if (pacman.hitTest(ball[i])) { ball[i]._x =
I'm drawing a blank on this one and can't think of any keywords for a search. I have multiple instances of a movie clip on the main timeline along with a button. When I click on the button I want to go to frame 1 of the _mc. Kind of a "reset". I've tried -
I am working on a booking/appointment program for a friend. The desired end result is this;A date picker is used to select the day. A combo box is used to pick a service.Based on the service selected, a MC will load in various options/additions to that service.Another MC displays a schedule showing business hours (8:00 to 5:00) in 15 minute increments - based on both the date picker and the service selected and the option(s) selected (which determines length of time needed), available time slots are unshaded, requested but not yet approved time slots are shaded color 'a' (let's say medium gray), and booked time slots (after being approved) are shaded color 'b' (let's say red).I have the date picker working. I started a combobox which works, and controls the timeline of the options MC - where I am currently hard coding options as radio buttons and/or check boxes. I would much rather have this dynamically generated instead of picking a frame of a MC with hard coded choices. I haven't started on the scheduler yet.
I need to dynamically attach a movieclip from a library and then make it move across the screen.This is quite easy for one movieclip instance, but what I need is to have movieclips spawn at regular intervals then move accross the screen.[code]My question is, how do I continuously attach movieclips without making so many variables? Is my method of attaching even alright for this purpose?
I'm working on a picture of cell phone, which I want users to be able to click on the number pad and have the numbers appear on the screen. Seems simple enough but I'm having trouble making the numbers appear in order just like phones in real life do. For instance, the screen starts with four *'s until "1" is clicked, then when the next number is clicked(let's say 3) I want the screen to display "13**" and so on.What I have is a movieclip with 11 frames (* and numbers 0 to 9), and 4 copies of them are each named p1,p2,p3,p4. They would be on the cell phone "screen" and display numbers clicked by the user. Then I have buttons acting as number pad with actionscript as follows:
ActionScript Code: //for button "1" on (release) {
Background: Written a basic flash animation where a number of buttons control 8 signs, and each sign can have 3 different 'faces' There isn't one button per face, as each button can affect multiple faces. (i.e. button a changes signs 1 and 5 to faces x and y, button b changes signs 2 and 6 to faces q and z, etc)Each 'face' is made up of multiple 'sections', a bit like the rotating advertising boards or motorway signs, like this:(can't post links, don't have enough posts. Go to google images and search for this:rotapanel the_southit should be the first resultThis part isn't the problem, it works by having each 'section' as a separate symbol, and face symbols made of of either 4 or 5 of these section symbols. As the buttons are pressed, I hide and make visible the appropriate faces, and everything is good. The idea is that I can easily customise it later by switching out the underlying section symbols to update the whole thing, or create new 'faces' by combining the sections in different combinations. All nice and modular.
Now the problem: In order to try and make the thing look more realistic, I decided to animate the transition between faces by rotating the sections as vertical prisms (think of 4 or 5 toblerones stood on their ends, placed together to make a single surface. If you rotate them all about their centre points at the same time, you can create up 3 different 'faces').The animation is done and works fine, but the problem is controlling it. At the moment, each 'face transition' structure is this:
Face Trans. - Section Name(1) : Spin out animation: Static Graphic ________________________________Spin in animation: Static Graphic ____________- Section Name(2) : Spin out animation: Static Graphic
I need a little advice. I've got a set of swfs that are all part of one training, and within these movies are a few sound effects attached to button instances. I want the user to be able to click a button to turn the sound on or off at any time during the training.
My first idea was to create a variable called wantSound, which each sound instance checks before deciding to play. This is working perfectly. There's a toggle switch on the main timeline that sets sound to on or off, and when a sound is supposed to play, it checks to see if wantSound=true, and plays, or if it is false, it does not.
This works fine on each individual .swf, but when a new .swf loads in, the sound defaults back to true, and the user has to turn it off again. I imagine this could be fixed by loading each movie into different levels instead of loading them into level0 or root, but as this is not how I originally created the file, that will take a lot of work to handle aligning the loaded movies and parking them (making sure none of the buttons are active on the level below). I'm lazy, what can I say? :-)
I've been looking around at similar questions, and found a decent tutorial on Macromedia's site about using javascript to pass a variable from flash to HTML. I went through that, and managed to get Flash to send my wantSound variable to HTML with no problem. Check here for the tutorial.
The only problem is that in macromedia's example for sending data from HTML back to Flash, they use a text field for getting the variable. I just want to take the variable sent from Flash to HTML and send it back to Flash when requested (at the beginning of the next SWF.)
So I'm working on a Flash version of the old "Robots!" game. In case you're not familiar: the game lays out a number of robots on a grid (number varies by level), and drops the player in the middle. As the player moves around the grid, the robots all move towards the player one grid space per player move. The object is to destroy all the robots by making them run into each other (or the rubble left from previous collisions) without letting a robot run into you.
Anyway, my robot hordes are being created on the stage through a "for" loop, and each icon is a child of variable "evilBot" which references a library item with the class name "enemy."
ActionScript Code: function placeBots():void{ for (var c = 0; c < numBots; c++){ evilBot = new enemy;
[Code]....
I've run a trace on "evilBot.name" and verified that the children are being given instance names of "evilBot0, evilBot1 ..." and so on. But no matter what I try, I can't issue instructions (regarding movement, orientation, etc) to individual children.
Using a for loop and "this["evilBot" + x]" returns a "term is undefined" error.
If I store the instance names in an array (named "botName") and use "evilBot.name[botName[x]]", I get the error "Property evilBot0 not found on String and there is no default value."
I am having problems controlling my sound objects. When the user clicks on a mc on the stage a sound (voice over) starts to play. But if she decides to listen to another sound, she can click on another movie clip...Problem is that when the user clicks on the second movie clip the first sound is still playing while sound number two starts playing as well. I would like the second sound object to replace the first...shouldn't this be possible by using the mySound.stop(); before initiating the new sound object.
Here is part of my code:
Movie Clip one:
on (press) { mySound=new Sound(this) mySound.attachSound("voice_one") mySound.start(0,1);
I have a spreadsheet represented with three bitmaps within mcs. I'm using an mc with four directional buttons to allow scrolling (x and Y). The complication comes when I want the header to move on the x axis, but not the y axis. Also, I've got an mc with the row title column and I want that to move on the y axis, but not the x axis. This should be easy, but it is not for me. I've tried using an array, but with my onEnterFrame/incremental movement, how to break out of the onEnterFrame. I've also tried a function call as seen below. I can get things to move, but not quite right, tweaking only makes things worse. This one will move both of my mc's on the y axis, but only after clicking three times. The on the reverse trip, the mc moves jumps up and then increments correctly, only with that initial jump offset.
Let me show you my code (these variables are supplied by the loaded MC): Code: _level0.maxDown = -271; _level0.stepY = 140.334; _level0.maxUp = 150; _level0.maxRight = -323; _level0.maxLeft = 0; [Code] .....
click once on the screen with your mouse and then you can control the man with arrow keys on your keyboard.i can't figure out why the man turns back to the right if he is facing left if you press the up or down arrow. this is one of my first scripts,it's not set up right here is the code:
Code: function rightKey(yourEvent:KeyboardEvent):void { if (yourEvent.keyCode==Keyboard.RIGHT) {
So I have been trying to figure out a way to control multiple clips using the same "on press" & "on release" statements located on 1st frame of main timeline. A variable is being set to a value that correlates to the name of each movie clip as an interaction occurs.Ex: user clicks from a selection of buttons & depending on the button clicked it sets clipNum = "1" through "21".What I want is to have something like the following code that will give the user the ability to click and drag the clip with code on the main timeline similar to the following:
I need to write a function which should fix the location of the movie clip on the stage.
public function setCoOrdinates(xpos:Number,ypos:Number,movieName:S tring):Void { eval(movieName)._x=xpos; eval(movieName)._y=ypos; }
My function is as above. While I use this function in flash I only see the last movieclip on the stage which was passed. Movieclips passed earlier seem to have disappeared from the screen.
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
i have an if statement, an object will go to a new frame if multiple buttons are pressed
PHP Code:[code].....
now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?
This is more of a database design issue but almost everybody here uses database integration with their apps so I feel it is important. I am integrating AS3 + mysql + php and need to clear up the database design for multiple students results in various activities. Developing an online e-learning course with a "dashboard" or teacher control panel with all kids results in each activity. I have read the database design rules by Codd etc... understand the need for parent and child tables so information is relational and not duplicated etc... BUT I am not sure how to design the results part. Various students do various lessons with 10 activities which each give a mark out of ten. The table would be updating every few seconds as 10,000 users would be online at the same time
1. Would I create a results table with all the students results going in the same table ie: Tom would be the first row
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
I'm Trying to develop a small game where the user chooses from a range of boxes of the left of screen and can drag 3 of them separatley to 3 holding boxes on ther right. each box can be dragged to any location and the order is not important. Once the 3 holding boxes are all full I want a new button to appear. I completed a tutorial and I've got one box working perfectly but no matter what i try I can't get it working with multiple boxes and locations. Below is a list of the instance names of the movie clips plus my actionscript. I've attached a link to the flash file.
[URL]
INSTANCE NAMES
box 1 = "circle_mc" box 2 = "circle_mc2" both the grey boxes are called = "targetCircle"
I want a chart that has several separate series running in rows across. They are largely separate charts and should not overlap, but all share the same horizontal datetimeaxis. They don't share the same y-axis, however and that's where I'm getting stuck.I have tried having a linechart series and then a plotchart series, but it will only allow a single <mx:series> per chart without having them inside the same series which as far as I can tell will place the charts on top of each other in the z-axis. I can stack them and have them completely separate charts, but it was proving to be somewhat irritating having them align correctly.
Is there any reasonable way of combining multiple charts into one like this? Basically having rows in a table where each row is a different chart but the columns are consistent. or am I going to be best served just by stacking separate ones? an illustration of what i'm going for is here: http:[url]........
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..
Below's the code I am using for the one that is working;
import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html"); //---Enter Button---\
ActionScript Code: stop(); var xmlRequest:URLRequest= new URLRequest("graphicImages.xml"); var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
i have two MC with two swf files loading into them on my main file. what i am trying to do is have buttons in one MC move something in the my 2nd mc. i know that the _root. will work for controlling my main file but I'm don't know how to go about controlling anything inside of other movie clips.
In one of our project we are using flex for front end, blazeds/java in the backend. Its an existing code where services are prewritten. I have to make calls to 3 services in the backend (basically 3 remote objects) and get their result and store the result in an object and show the data of this object in a view. Now in front end we are using Flex and Parsley Framework. I was thinking of the following approaches.
1) Making commands for each service call and storing the result in a shared object (model) and then displaying this model in the view. In this approach the problem is some services are needed in some other web pages, but they donot need the same model. How should i handle this scenario ? Should i make a asynchronous remote call and fetch the result and then again dispatch and event with the event object storing the result.
2) Making a service call , wait for the result then make another call and wait for the result and then make other call, not sure if this is the right way ?