ActionScript 2.0 :: FlashMX - Controlling Multiple Sound Objects?
Jan 6, 2004
I am having problems controlling my sound objects. When the user clicks on a mc on the stage a sound (voice over) starts to play. But if she decides to listen to another sound, she can click on another movie clip...Problem is that when the user clicks on the second movie clip the first sound is still playing while sound number two starts playing as well. I would like the second sound object to replace the first...shouldn't this be possible by using the mySound.stop(); before initiating the new sound object.
Here is part of my code:
Movie Clip one:
on (press) {
mySound=new Sound(this)
mySound.attachSound("voice_one")
mySound.start(0,1);
[code]....
View 3 Replies
Similar Posts:
Nov 14, 2007
I'm doing a project that I have to use scenes in, I have a sound object that i want to be able to control in all scenes. I set up global variables for the sound object and a boolean to check if the sounds currently playing like this :
PHP Code:
_global.sound1= new Sound();
_global.sound1.attachSound("song");
_global.soundplaying = 0;
In each scene I have two buttons a stop and a play button, Heres my code for play:
PHP Code:
if(!_global.soundplaying){
_global.sound1.start();
_global.soundplaying = 1;
}
And stop:
PHP Code:
_global.stewielaugh.stop();
_global.soundplaying = 0;
Doesn't seem to work, if I press play in scene one and go to scene 2 and then return to scene one the sound can be played again on top of the already playing sound object.
View 2 Replies
Oct 31, 2007
I have a main application that plays two different sounds, a background music and a SFX. I have added a button that, when pressed, loads another swf called options.swf onto a higher level. This swf contains two volume sliders for each of these sounds so that I can control their volumes. Each volume slider is an instance of a movie clip I have created which contains a sound object called 'activeSound.' On options.swf I have the following code:
[Code]...
My problem however is that when I slide either slider both music and SFX get affected. They are supposed to act independently but they don't. I've had this problem before with sound objects and I don't know a solution to it.
View 2 Replies
Aug 24, 2004
i have a problem manipulating multiple sound objects in MX. i have a main background loop object and a button rollover object (which plays on specific buttons). i then have a volume slider which will set the volume of only the main bg loop object. but when i tested it, it seems that the volume of the button rollover object is also the same with the main bg loop object's volume. meaning, if my main bg loop's volume is down to 50, the button rollover sound volume is also 50.
here're my codes:
//code on 1st frame
mainLoop = new Sound();
mainLoop.attachSound("mainLoop");
mainLoop.start();
mainLoop.onSoundComplete = function(){
mainLoop.start();
}
hoverSound = new Sound();
hoverSound.attachSound("hoverSound");
//code on slider MC
onClipEvent(enterFrame){
if(drag){
_root.mainLoop.setVolume(this._x); //this._x is between 0-100
}
}
//code on sample button
on(rollOver){
hoverSound.start();
}
thanks!
View 3 Replies
Aug 24, 2004
i have a problem manipulating multiple sound objects in MX. i have a main background loop object and a button rollover object (which plays on specific buttons). i then have a volume slider which will set the volume of only the main bg loop object. but when i tested it, it seems that the volume of the button rollover object is also the same with the main bg loop object's volume. meaning, if my main bg loop's volume is down to 50, the button rollover sound volume is also 50.
here're my codes:
//code on 1st frame
mainLoop = new Sound();
mainLoop.attachSound("mainLoop");
[code]...
View 3 Replies
Jan 20, 2011
If you wanted to create a client-side Flash-based sound editor that lets you load more than 1 sound to an interface that allows you to manipulate the individual positions of the sounds, and mix/play them in real time, how would you accomplish this?
I'm looking to create a simple version that can mix 2 mp3s, allowing the user to adjust the positions of each. Sort of a dumbed down version of Aviary's Myna audio editor.
At the end of the mixing, I would also like our server to mix the 2 mp3 files with the proper positioning into 1 mp3 file...
View 1 Replies
Jan 31, 2012
Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
View 1 Replies
Nov 15, 2010
Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.
View 1 Replies
Aug 10, 2004
Why do we need to create objects like Sound Objects, Date Objects and Text Objects before we load them? And what are the advantages of using objects?
[Code].....
View 7 Replies
Sep 20, 2009
I used a template from a flash template website but I just realized that the background control was written to control all sounds, now all the video sound and seperate sounds objects stop when I click on this one button. This is the code below that I found on the button. There are others also.
[Code].....
View 11 Replies
Mar 10, 2010
I have a child SWF with a linked sound that I want to control from the mother SWF. In the child SWF there are different linked sounds in separat frames. The "Control system" is in the mother SWF.
View 8 Replies
Jan 11, 2011
I'm trynig to control an sound of a external SWF but I can't seem to get it right,here is the code i'm using to import the sound
mport flash.media.Sound;import flash.net.URLRequest;import flash.display.Sprite;import flash.media.SoundChannel;import flash.events.Event;import flash.events.MouseEvent;var _som1:Sound;var _channel1:SoundChannel;var _playing1:Boolean = false;var[code]...
View 16 Replies
Jan 10, 2011
I'm making an application and I can't seem to find a way to control my sound of an external SWF(SWF2) from the main one(SWF1).Here is the code I'm using to control the timeline of external SWF that is placed inside of the main movie
Code:
var loadAnimBox:Loader = new Loader();
var vid_mc:MovieClip;
function startLoading():void {
[code]....
View 2 Replies
Apr 26, 2004
I have a button on my main scene which creates the varaiable "soundoff", then if one of the placed swf's when loaded detect the variable it stops all sounds,
if(soundoff == true){
stopAllSounds();
This works fine but does not target sounds placed in movieclips in the loaded swf's timeline. I've tried targeting them with the _root. command and using linkage but I can only stop the sound in the main timeline level.
View 2 Replies
Apr 8, 2005
I have a loaded SWF file in _level1 that has audio in the timeline. I am trying to control the volume of this loaded SWF with a 'mute' button in the main SWF file. On the first frame I'm using the code:
my_sound = new Sound(_level1);
and then on the button script I have:
mute_btn.onPress = function(){
my_sound.setVolue(0);//mute volume
}
but it's not working. Is the new Sound(_level1) not valid?
View 1 Replies
Sep 4, 2005
I am having trouble controlling sound instance on the main timeline from with a movieclip.
On the main timeline contains the following code:
root.createEmptyMovieClip("beat_mc", 100);
beat = new Sound("beat_mc");
[Code]....
The main timeline will render the sound at the volume 10 value. However, I anticipated the volume to be set at a 100 from the Jukebox's controller.
It would seem logical that the jukebox code should respond to the instance "beat", but it doesn't.
View 5 Replies
Jul 23, 2006
I now changed my movie up to where a "empty movie clip" is created that plays songs on maintime of movie. However, I still want to have a tab where it says "sound controls" be automated so that when users roll over it, it slides in and shows controls for sounds instead of them always being present. This roll over effect is the simple AS:
Code:
soundtab.onRollOver = over;
soundtab.onRollOut = out;
[code].....
View 2 Replies
Apr 27, 2009
I now have my sound clip working in a container swf (level0).. Can I control this sound clip from other levels that have been loaded into level 1 from the container swf?Would it be something like
PHP Code:
_level0.mysound.setVolume(30);
If so, where do I name the music 'mysound'? I have simply dragged the music into the main timeline. Would it be better if I loaded it externally?
View 3 Replies
Apr 22, 2012
On my Main SWF i have a Flv that has no sound
[Code]...
When i play the Main SWF the volume is 0 which is good, But when i click on the button to load the 2nd SWF the sound comes on for both FLV's when i want the 1st FLV to stay at 0 volume and the 2nd FLV to play with sound at 100.
View 1 Replies
Oct 1, 2002
I am trying to create a movie that has 3 different background sound loops for the user to choose from as well as an on/off button.I followed one of the Kirupa tutorials which enabled me to create 3 different buttons that linked to the 3 sound loops in my library. The problem is that I don't know the actionscript required to stop whatever clip is playing and play the newly selected background sound chosen by the user.Also I am trying to have one of the loops playing when the movie starts as a default, and also to have a mute button
View 1 Replies
Apr 8, 2005
I have a loaded SWF file in _level1 that has audio in the timeline. I am trying to control the volume of this loaded SWF with a 'mute' button in the main SWF file. On the first frame I'm using the code:
my_sound = new Sound(_level1);
and then on the button script I have:
mute_btn.onPress = function(){
my_sound.setVolue(0);//mute volume
}
but it's not working. Is the new Sound(_level1) not valid?
View 1 Replies
Nov 21, 2002
I've am trying to create a sound control to control the sound of an imported FLV file. The problem is like this. I recorded a video using a video camera and than using the iMovie, I've converted the movie to QuickTime format. Than I use Sorenson Squeeze for Flash MX to compress the video. I manage to compress the files into FLV format and than imported it to my Flash file. Now I want to add a sound control to the movie to control the volume.
View 2 Replies
Jan 9, 2007
How to control the scalability of certain objects in a flash file. I'm trying to create a full page flash site where the scale of the certain objects stays the same, but a background image scales to how large a user's screen is. A great example of this is at "[URL]."
View 7 Replies
Jul 13, 2010
I want to communicate with an object within a loaded swf. I know I can use this event listener and function to do so right when the swf has completed loading:
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadSections)
function loadSections(event:Event):void { event.target.content.mc.y+=2
}
But I want to be able to manipulate a given object from the loaded swf at any time not just when the loading is complete. So basically as long as the swf is loaded, is there a way to manipulate objects and call functions within that swf?
Both the external and host swf are AS3.
View 11 Replies
Mar 3, 2011
Let's say that I've a button object (instance of Flip) and a coin object (instance of Coin) on the stage. The coin object has two frames: one showing Heads and one for Tails.
MyCoin class is as following:
package
{
import flash.display.MovieClip;
public class Coin extends MovieClip
[Code]....
Problem: How do I reach the coin object on the screen via onMouseClick function? Let's say that the object on the stage has instance name of myCoin. I suppose that had I not done this with an external class and simply used actions from the frame I could just use the instance name as a variable. I couldn't figure to do the same it in an external class. Do I first create the object which is already on the stage?
View 1 Replies
Sep 9, 2003
I have a few movie clips running swf's and I need a play/stop button in one clip to control the audio in another clip. The buttons are in the _root clip and the audio is contained in an swf I load into an empty 'content' movie. I have labelled the frame containing the audio but can't seem to use the object hierarchy to access it. On a somewhat similar note, is there a way to have the root movie display the bytes loaded/bytes total of a swf loading over top of the root movie, i.e. in a content empty movieclip?
View 1 Replies
Feb 19, 2011
I have randomly placed 40 pennies on the stage using a for loop, as well as making some of them smaller. They all start at the top of the stage and, right now, all fall down the stage at the same time.My trouble is trying to get the larger pennies to fall faster than the smaller pennies. I'm not sure how to single them out by size to control the speed.here is the code I have. I am only 3 weeks into ActionScript so please be specific (maybe provide an actual sample of code to use).[code]
View 2 Replies
Apr 7, 2009
Is it possible to start and stop a sound file from a separate class? In the first class, "House", I have called the MP3 using the following:
[Code]....
View 1 Replies
Aug 23, 2009
i've discovered that the only way to sync loops adequately in flash is to put them together on the timeline.
is there any way to change the volume of each layer with actionscript? i'd like to dynamically mix between loops.
View 4 Replies
Feb 5, 2011
how to assign a volume control component available in the video components library to an externally loaded swf once it's loaded into my main flash movie? I want to feature the volume control at the bottom of my main flash so that when you click a button to load the swf that volume control will be able to start controlling it's volume. Also, I want to be able to load several swfs and once each one is loaded--only one playing at any given time--into the main flash that same volume control can control them. Is this possible and, if so, how do I do it?I'm using CS5.
View 1 Replies