ActionScript 2.0 :: Controlling Movieclips With An IF Function?

Dec 6, 2003

I have created 3 movieclip buttons which have a total of 3 states eachUP, OVER and Pressed.What i am wanting to do is create a fuction that will change the state of an already pressed button back to its UP state. For exampleButton one is press and will stay in its state untill button 2 or 3 are presses then it will revert back to its up state.My way of tackling the problem was to target a frame in the movie clip that I wanted to change such as this:

on (rollOut) {
gotoAndPlay("ee");
}

[code].....

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ActionScript 3.0 :: Controlling MovieClips Using Other MovieClips

Nov 20, 2009

Using Flash CS4 - AS 3.0

how to control a movie clip using a separate movie clip.

on scene 1 (2 frames long), i have 2 movie clips.

-bFind (24 frames long)

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i want to jump to frame 7 of the textEffect movieClip when i hover over bFind

i have my AS code in the first frame of the movieClip called "Bfind"

Code:
stop();
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MouseEvent.MOUSE_OVER,

[Code].....

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[Code]...

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ActionScript 3.0 :: Controlling Different MovieClips In Different Levels?

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My CODE:
 
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[Code]....

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ActionScript 3.0 :: Controlling MovieClips On Screen Via XML

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I am trying to figure out how to control 3 movieClips on the screen via XML. I can successfully control one, but I want to control all 3 if the XML has the values.

Here is my code:
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ActionScript 2.0 :: Controlling The Attributes Of Movieclips Through Another?

Jan 14, 2009

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[code]......

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Code:
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[code].....

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Code:
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[code]....

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[Code].....

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ActionScript 2.0 :: Controlling Multiple Movieclips With One Button?

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ActionScript Code:
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[code].....

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ActionScript 3.0 :: Controlling Multiple Levels Of Movieclips?

Jan 31, 2011

Background: Written a basic flash animation where a number of buttons control 8 signs, and each sign can have 3 different 'faces' There isn't one button per face, as each button can affect multiple faces. (i.e. button a changes signs 1 and 5 to faces x and y, button b changes signs 2 and 6 to faces q and z, etc)Each 'face' is made up of multiple 'sections', a bit like the rotating advertising boards or motorway signs, like this:(can't post links, don't have enough posts. Go to google images and search for this:rotapanel the_southit should be the first resultThis part isn't the problem, it works by having each 'section' as a separate symbol, and face symbols made of of either 4 or 5 of these section symbols. As the buttons are pressed, I hide and make visible the appropriate faces, and everything is good. The idea is that I can easily customise it later by switching out the underlying section symbols to update the whole thing, or create new 'faces' by combining the sections in different combinations. All nice and modular.

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[code]......

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ActionScript 2.0 :: Controlling Objects (Sounds) Across MovieClips

Sep 9, 2003

I have a few movie clips running swf's and I need a play/stop button in one clip to control the audio in another clip. The buttons are in the _root clip and the audio is contained in an swf I load into an empty 'content' movie. I have labelled the frame containing the audio but can't seem to use the object hierarchy to access it. On a somewhat similar note, is there a way to have the root movie display the bytes loaded/bytes total of a swf loading over top of the root movie, i.e. in a content empty movieclip?

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ActionScript 2.0 :: Controlling MovieClips (SWF) In Same Level With Buttons

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I have a movie (back.swf) and this calls into another (menu.swf, level20). I want to control the movie clips to the level0 with the buttons on level20. I do that but I can't control in a random order.
For example:
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Flash :: Controlling Sub-movieclips Of A Loaded SWF From A Loading Class?

Feb 4, 2012

I have a compiled swf File (lets call it "cat.swf") that is loaded via the Loader Class of my Main movie. The cat appears without problems. But inside cat.swf there are two movieclips defined (lets call em "head" and "body"), and I have ye to find a way to get control of these from my Main movie.

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ActionScript 2.0 :: Controlling MovieClips - Separate Graphic With Tween

Oct 30, 2010

I'm having some trouble with the attached file, I've tried lots of things but just can't seem to control the movie clip. On click on 'Detailing' from the landing page a new slide *slides onto the stage 'content3'. Within this I have added a separate graphic with a tween 'gr_detailcopytest'. I want it to start only when it lands within the main stage's masked area. I also want the tween to stop too after its played out. I have tried adding a stop action at the end of the tween but this stops the tween altogether - Furthermore, when I click on another menu item and go back to 'Detailing' I want the tween to start again.

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ActionScript 3.0 :: Same Set Of Buttons Controlling MovieClips In Current Scene

Mar 27, 2012

I'm just starting to learn as 3.0, and was having problem understanding the scenes, timeline (stage, root) and movieclips.

Basically now I have two scenes: S1, S2
S1 has one mc: round_mc ; S2 has one mc: rect_mc
And I have same set of control buttons: play, stop, prevFrame, nextFrame, prevScene, nextScene, gotoAndStop()

The control buttons worked with the round_mc in S1, but didn't control rect_mc when S2 is playing. Why same set of buttons doesn't work in all scenes. Should I have to assign a variable to detect movieclips on the current scene...

Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
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[Code] .....

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Actionscript 2.0 :: Creating And Controlling Arrays Of Movieclips At Runtime?

Apr 14, 2011

here's my code:

Code: Select allvar arrThumb:Array = new Array();
for(i=1;i<=10;i++){
arrThumb[i] = "thumb_mc"+i;

[code]...

THE CODE ABOVE DOES NOT WORK ,I want to create 10 moveiclips each with unique name, which I can move around or maybe load things into later. At the moment the trace returns 'undefined' so the movieclips aren't even being created.

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ActionScript 2.0 :: [FMX] Controlling Playback Of Dynamcially Referenced Movieclips

Mar 4, 2005

I'm basically making a step-by-step tutorial. There is a nav section of just 2 buttons, one for the "previous step," and the other for the "next step."

Just to make it easier (or maybe not...) I've named all instances of my movieclips "mc1" "mc2" etc... And I've created ActionScript that notes what "page" you're on, and using a for loop, makes the movieclip that corresponds to the current page (page #2 >> mc2) visible while at the same time making every other movieclip invisible. I've got all of that working properly.

What I need to fix is... Say you view the first step's movieclip, and you go on to the next step, but then want to go back to the previous step to watch it again... What you'll see is the last stopped frame of that movieclip rather than seeing the entire animation over again.

You'll be able see what it's doing in the code...

Code:
stop();
// Declare variables
pageNumber = 1;
maxPageNumber = 12;

[Code]....

I know that I can use setProperty to reference something like "mc"+i, but can I do the same thing with play()? Obviously "mc"+i.play(); doesn't work...

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ActionScript 2.0 :: Controlling Multiple MovieClips With One Button Click

Sep 28, 2007

I have a spreadsheet represented with three bitmaps within mcs. I'm using an mc with four directional buttons to allow scrolling (x and Y). The complication comes when I want the header to move on the x axis, but not the y axis. Also, I've got an mc with the row title column and I want that to move on the y axis, but not the x axis. This should be easy, but it is not for me. I've tried using an array, but with my onEnterFrame/incremental movement, how to break out of the onEnterFrame. I've also tried a function call as seen below. I can get things to move, but not quite right, tweaking only makes things worse. This one will move both of my mc's on the y axis, but only after clicking three times. The on the reverse trip, the mc moves jumps up and then increments correctly, only with that initial jump offset.

Let me show you my code (these variables are supplied by the loaded MC):
Code:
_level0.maxDown = -271;
_level0.stepY = 140.334;
_level0.maxUp = 150;
_level0.maxRight = -323;
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[Code] .....

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ActionScript 2.0 :: Controlling Playback Of Dynamically Referenced Movieclips

Mar 4, 2005

There is a nav section of just 2 buttons, one for the "previous step," and the other for the "next step."

Just to make it easier (or maybe not...) I've named all instances of my movieclips "mc1" "mc2" etc... And I've created ActionScript that notes what "page" you're on, and using a for loop, makes the movieclip that corresponds to the current page (page #2 >> mc2) visible while at the same time making every other movieclip invisible. I've got all of that working properly.

What I need to fix is... Say you view the first step's movieclip, and you go on to the next step, but then want to go back to the previous step to watch it again... What you'll see is the last stopped frame of that movieclip rather than seeing the entire animation over again.

You'll be able see what it's doing in the code...

Code:
stop();
// Declare variables
pageNumber = 1;
maxPageNumber = 12;

[Code].....

I know that I can use setProperty to reference something like "mc"+i, but can I do the same thing with play()? Obviously "mc"+i.play(); doesn't work...

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ActionScript 3.0 :: Controlling Variable Movieclips (within Variable Movieclips?

Nov 3, 2009

on my main timeline there is a movieclip ("sampleMc") which contains a number of labeled frames containing movieclips of gallery images (for example "dyerBikiniMc"). in turn, each of THESE movieclips contain a number of frames of detail shots of the main image (for example "dyerBikini00Mc, dyerBikini01Mc, dyerBikini02Mc, etc.").on the main timeline i have a gallery navigation bar with thumbnail buttons determining which image will be displayed. there's also a right arrow shaped button "detailsBtn" that i'd like to allow the user to click frame-by-frame through the detail shots of the image. i also have a before/after toggle button on the main timeline that needs to control the movieclip one level below that, where the before/after images of that particular detail shot are stored!

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ActionScript 2.0 :: Code Optimization - Controlling MovieClips Buttons On Stage

Jan 7, 2007

I am sure that this code can be optimized so I don't have to type 8 instances (only 2 shown) of the (almost) same code.

kabinet.onRollOver = function() {
this.fleka._alpha = 70;
this.izlaz=false;
} kabinet.onRollOut = function() {
this.izlaz=true;
[Code] .....

What I am aiming for is to have a way to pass "kabinet", or "operativni" etc. to a function or smth... The code is used to control mc buttons on the stage. It works, but it's ugly and not practical, obviously. I tried with
[var]onRollOver = function() {
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ActionScript 3.0 :: Controlling Embedded Movieclips - Getting Flash To Call Up Various Movieclip States

Oct 16, 2011

I'm starting to learn actionscript 3 programming and am in the process of trying to create a simple game but am having trouble getting flash to call up various movieclip states.I have a movieclip called "Player" and inside that movieclip, I have Player_Stand,Player_Hit, and Player_Walk...

While I can get the master movieclip to move, I can't get it to play the embedded movieclips when I change states. I tried a more advanced method that did work where you stick all of the animations in one movieclip and then manually tell flash to advance each frame using gotoAndStop in a loop, but it would be easier to just have seperate movieclips that I could just call from a master movieclip file. I've tried various methods to solve this including having all of the movieclips on screen and then changing their visibility but that didn't work either.

[Code]...

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ActionScript 2.0 :: Controlling Duplicate Movieclips - Communicate With Those Clips Specifically To Make Them Draggable

Aug 5, 2004

how to communicate with those clips specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.

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ActionScript 2.0 :: Controlling Duplicate Movieclips - Make Draggable And Change The _rotation With Key.Right, Key.Left

Aug 5, 2004

I found the tutorial on duplicating movieclips, especially the line-by-line translation of the code. how to communicate with those clips�specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.

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ActionScript 3.0 :: Controlling A MC From Within A Function?

Oct 20, 2008

I dont really know if I can put this into words correcly so I'm including enough code(AS3) to show what I mean. I can see the results from my trace statement so I know my function is ok, but I'm seeing an error once I try to make my MC disappear. Need something inplace of "this.lowerThird_mc.visible = false;". Also, I should note that this code is in a MC that is on the stage where the other MC is.

function onCuePoint(infoObject:Object):void
{
if (infoObject.name == 'CuePoint5')
{

[Code]....

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ActionScript 3.0 :: Disable RollOut Function On Movieclips On Click Function?

Sep 13, 2009

I'm doing a basic site with frame labels on the main timeline whose name corresponds to the btn names. A simple  otoAndPlay(evt.target.name); I have a basic navigation setup of 7 mcs with mouse eventlisteners for CLICK, ROLL_OVER and ROLL_OUT.
 
Example:
prepare.addEventListener(MouseEvent.CLICK, navigate);plans.addEventListener(MouseEvent.CLICK, navigate);retire.addEventListener(MouseEvent.CLICK,

[Code]....
 
Does anyone know a better way to do this so when my mcs are clicked they display the rollover content/art? In essence I'm trying to achieve that when the user clicks a btn it goes to that "page" and the corresponding btn stays highlighted. Pretty standard web navigation technique but I just don't know what the best way to do this in flash is and with  how my site is setup.

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AS2 :: Flash - Controlling A Tween From Outside A Function

Oct 8, 2010

i've defined a Tween object within a function, and i want to control that tween from another function.

This is the basic way i have the code set up currently:

// Define the function with my tween:
function updateSlide()
{

[Code].....

Now i'm sure it's not working because it's not within the same function, but what would you do to make this work? Some sort of global variable or global function? I'm not used to working in AS2, or with programming in general

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