where i can find a good tutorial on a flash game where you can click and drag graphics or movie clips to a certain area on the stage, lets say a canvas and you also have the option of changing that objects position, size and transparency.
does anyone here know where i can find a good tutorial on a flash game where you can click and drag graphics or movie clips to a certain area on the stage, lets say a canvas and you also have the option of changing that objects position, size and transparency. just like in the website of finding nemo
I am looking for instructions or a full fledged tutorial regarding creating a progress/scrub bar for a mulitiple scene flash project. What I am looking for is used in the following flash sample:
I am trying to jump from one scene called main to other named tutorial 1-6 here is my code to jump to tutorial 2 as an example
on (release) { _root.gotoAndPlay("Tutorial2"); }
I've tried every variation that I can think of, no _root gotoAndStop and also putting in _root.gotoAndStop("Tutorial 2", 1);
i dont know if it makes a difference but the navigation buttons are on a movie clip which pops up over the main stage...if that makes sense, that flash file is huge i didnt want to attach the whole thing...
Create piano tutorial in flash?How to create a piano tutorial in flash. It is like when the light of the certain key lights up, the user has to press on it and follow it. Or is there any better ways of creating such tutorial?
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
I sent an email to pom regarding a tutorial that he wrote, but the email was bounced and he hasn't replied to my PM. I have followed both of pom's tutorials that involve experiments with perspective in Flash, but I have encountered a problem while attempting to duplicate a movie clip symbol in the second tutorial ([URL]). I have a single instance of the "ball" movie clip symbol appearing at random positions. However, I cannot seem to successfully duplicate the symbol instance at random positions using the loop that pom provided:
I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
original: I really just need to figure out how to center the pictures. here is what I did I have modified the tutorial that I finished to have a bigger stage for bigger pictures. Everything is working properly but the pictures are displayed on the left side, I want to have them centered in the stage for the images, after clicking on the thumbnails, plus my images are different sizes as well. ranging from 200x410 to 744x410 but all are the same height of 410. i will post up what I am talking about at the end. I believe it is something within either the action script or the xml coding that allows the position of the image to be differently? please help here is what i am talking about[URL] Continued: Here is my coding in action script:
How can I create a Last scene button in project of an application? I want when I press it went me to last scene I had saw. If I saw 2-6-7-9 scenes and now I'm in 9scene, in press 2times the button, went me to 6 scene.
I am trying to create a scene which has an image of a house. The image zooms and the stage area contains just the door (giving effect of getting closer to the door. initially you see the entire house and as you move closer, you see only the door).
I have placed an image of a house on the stage (which fills the complete area), converted to symbol and created a motion tween. In the last frame, I am scaling the image so that stage area contains just the door. The problem is that once enlarged, the image is not cropped, but the entire image is there. When playing in the flash player, If I maximize the flash player, I can see the rest of the house too, enlarged.The other problem is that since after enlarging the image, it takes too much space on screen, it makes difficult to work with other symbols on the stage. Also, it is difficult to position the image since I can't see the stage area under the enlarged image.
I am having trouble using Flash CS5 Action Script 3.0, and looking for some help. I have a button named BtnRndMain, that when clicked, I would like to bring me to a scene called Main and start on frame 1.
I have to create a winter scene in flash, I have created a moving background upon which a character will be added I have also created snow using a script I found online.
Everything works fine apart from when the scene moves back to the first keyframe when it loops for the background, the snow stops and starts again, is there a solution to just keep that running at all times?
CS4 says this has been replaced by flash.display.MovieClip.framesLoaded but this doesnt seem to work the same, i keep getting errors.
Basically I have scene called "Loading" and I want AS3 i this scene to wait until my scene called "Main" has loaded before proceeding to it. I have an animation in the Loading scene to show its loading.
I created a button symbol, a new layer called actions. what the code is to link the button to "scene 2" "Fframe 3"? and start playing?
I was very familiar with frevious version of Flash, but now have a hard time figuring out the action library? Where can I find a great reference for action script commands?
I need to create a scene or a frame with a button.When I click on the button the Game should start to play.Since I am not able to upload the file please use this below link to access the FLA file.This is What I did: I tried 1 space on the 1st key frame It didnt work.I also made a new scene created a button gave a action-script (go to) It didnt work.
When I created the button (action-script go to next frame or next scene) and modifying the frame number in the action-script on the actual game key frames.This is the Problem I am facing: It doesnt go to the last frame of the game (Last Frame - Click to play again)
My level in action-Script (Beginner- intermediate)
I would like to integrate mp3 sound file into web-page using Flash, just to play it if some event occurs. It seems to me, the easiest way to do that is to integrate a small swf file into web-page and send path to mp3 file as parameter in element. So basically swf gets path to mp3 file and plays it.
Is it possible to make flash element (swf file) without a picture or without scene? It looks like, flash element always need to have a visible screen, but I don't need it because my flash component doesn't need to show anything to a user.
I'm trying to create a fog of war scene for a game but not using masking, it needs to be done using OOP not OOP AS 2. its for a college project, i was showen code to create fog of war using hittest but that means i have to use a lot of seperate objects to create this? what im looking for is to create a area around the user object like for warcraft if u know what i mean? any tips on how i could achieve this using OPP would be great?
I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:
i got this script out of a flash MX book but it doesnt seem to be working. i'm trying to create a preloader with a simple status bar that loads a scene within the same file. the scene does end up loading. but the status bar just says "100% completed" the whole time its loading the scene. is there a flaw in the script or an i doing something else wrong?
I am trying to create something like a dress up game. The first screen would be all the body parts(e.g hands,head etc.) and once users click on the next button they will be taken to a new scene with the assembled body parts where there'll be clothes and accessories for users to choose.My question is how to create the next button which will link to another scene containing the assembled body parts.
i got this script out of a flash MX book but it doesnt seem to be working....im trying to create a preloader with a simple status bar that loads a scene within the same file. the scene does end up loading....but the status bar just says "100% completed" the whole time its loading the scene. is there a flaw in the script or an i doing something else wrong?
onClipEvent(enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesLoaded();
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn) (2) foto_mc - Main_boy_mc (<---works if menu btn houses in here)