ActionScript 2.0 :: Create A Winter Scene In Flash?
Nov 22, 2009
I have to create a winter scene in flash, I have created a moving background upon which a character will be added I have also created snow using a script I found online.
Everything works fine apart from when the scene moves back to the first keyframe when it loops for the background, the snow stops and starts again, is there a solution to just keep that running at all times?
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Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
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Mar 6, 2011
I would like to integrate mp3 sound file into web-page using Flash, just to play it if some event occurs. It seems to me, the easiest way to do that is to integrate a small swf file into web-page and send path to mp3 file as parameter in element. So basically swf gets path to mp3 file and plays it.
Is it possible to make flash element (swf file) without a picture or without scene? It looks like, flash element always need to have a visible screen, but I don't need it because my flash component doesn't need to show anything to a user.
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Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
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May 24, 2011
How can I create a Last scene button in project of an application? I want when I press it went me to last scene I had saw. If I saw 2-6-7-9 scenes and now I'm in 9scene, in press 2times the button, went me to 6 scene.
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Dec 22, 2009
I am trying to create a scene which has an image of a house. The image zooms and the stage area contains just the door (giving effect of getting closer to the door. initially you see the entire house and as you move closer, you see only the door).
I have placed an image of a house on the stage (which fills the complete area), converted to symbol and created a motion tween. In the last frame, I am scaling the image so that stage area contains just the door. The problem is that once enlarged, the image is not cropped, but the entire image is there. When playing in the flash player, If I maximize the flash player, I can see the rest of the house too, enlarged.The other problem is that since after enlarging the image, it takes too much space on screen, it makes difficult to work with other symbols on the stage. Also, it is difficult to position the image since I can't see the stage area under the enlarged image.
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Feb 8, 2011
I am having trouble using Flash CS5 Action Script 3.0, and looking for some help. I have a button named BtnRndMain, that when clicked, I would like to bring me to a scene called Main and start on frame 1.
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Oct 5, 2003
does anyone here know where i can find a good tutorial on a flash game where you can click and drag graphics or movie clips to a certain area on the stage, lets say a canvas and you also have the option of changing that objects position, size and transparency. just like in the website of finding nemo
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Oct 5, 2003
where i can find a good tutorial on a flash game where you can click and drag graphics or movie clips to a certain area on the stage, lets say a canvas and you also have the option of changing that objects position, size and transparency.
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Apr 1, 2009
I have tried using the following to no effect:
ifFrameLoaded ("Main", 80) {
gotoAndPlay("Main", 1);
}
CS4 says this has been replaced by flash.display.MovieClip.framesLoaded but this doesnt seem to work the same, i keep getting errors.
Basically I have scene called "Loading" and I want AS3 i this scene to wait until my scene called "Main" has loaded before proceeding to it. I have an animation in the Loading scene to show its loading.
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May 4, 2010
I created a button symbol, a new layer called actions. what the code is to link the button to "scene 2" "Fframe 3"? and start playing?
I was very familiar with frevious version of Flash, but now have a hard time figuring out the action library? Where can I find a great reference for action script commands?
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Aug 13, 2003
I need to create a scene or a frame with a button.When I click on the button the Game should start to play.Since I am not able to upload the file please use this below link to access the FLA file.This is What I did: I tried 1 space on the 1st key frame It didnt work.I also made a new scene created a button gave a action-script (go to) It didnt work.
When I created the button (action-script go to next frame or next scene) and modifying the frame number in the action-script on the actual game key frames.This is the Problem I am facing: It doesnt go to the last frame of the game (Last Frame - Click to play again)
My level in action-Script (Beginner- intermediate)
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Feb 24, 2005
Flag for a golf course scene? I'm wondering if there are any tutorials out there, i can't seem to find anything.
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Apr 4, 2005
I'm trying to create a fog of war scene for a game but not using masking, it needs to be done using OOP not OOP AS 2. its for a college project, i was showen code to create fog of war using hittest but that means i have to use a lot of seperate objects to create this? what im looking for is to create a area around the user object like for warcraft if u know what i mean? any tips on how i could achieve this using OPP would be great?
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Nov 30, 2010
I am try to go from a main scene to a second scene in Flash. The code work just fine to take me there, but when the scene appears it seems that I lose focus with the scene and the actions that should runs doesn't until I click once on the screen. Now I am using a button to navigate from one scene to another. If I use a movieclip instead of a button then everything works just fine. In my second scene I am using the keyboard to control different things in the scene.
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Jan 25, 2010
I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:
[Code]...
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Dec 7, 2004
i got this script out of a flash MX book but it doesnt seem to be working. i'm trying to create a preloader with a simple status bar that loads a scene within the same file. the scene does end up loading. but the status bar just says "100% completed" the whole time its loading the scene. is there a flaw in the script or an i doing something else wrong?
[Code]...
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Aug 28, 2005
I am trying to create something like a dress up game. The first screen would be all the body parts(e.g hands,head etc.) and once users click on the next button they will be taken to a new scene with the assembled body parts where there'll be clothes and accessories for users to choose.My question is how to create the next button which will link to another scene containing the assembled body parts.
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Dec 7, 2004
i got this script out of a flash MX book but it doesnt seem to be working....im trying to create a preloader with a simple status bar that loads a scene within the same file. the scene does end up loading....but the status bar just says "100% completed" the whole time its loading the scene. is there a flaw in the script or an i doing something else wrong?
onClipEvent(enterFrame) {
loaded = _root.getBytesLoaded();
total = _root.getBytesLoaded();
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Oct 14, 2011
I have an Actionscript coded flash file which run perfectly without any error. I am not getting why it shows an error after i do insert a scene before or a frame before the current frames;
[Code]...
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Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
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Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
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May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
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Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
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Oct 10, 2005
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
Code:
var ["Ball"+currentball]:ball = new ball(x,y);
but this doesn't seem to work and just causes
"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"
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Mar 4, 2011
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()
[code]....
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Feb 22, 2009
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found.
at flash.display::MovieClip/gotoAndStop()
at
introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
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