ActionScript 2.0 :: Displaying Flash 9 Symbols In Flex ?

Aug 27, 2006

I've been trying to find an elegant way to display MovieClip symbols from a Flash 9 swf in a Flex app. I am rewriting my old game ChipWits (google it) and have a bunch of graphics which I need to repeat for walls, floors... All the graphics are in Symbols with auto-generated classes (coffee class for the coffee symbol).I have it working in a very inelegant manner by putting named instances of each of the Symbols on the stage. In Flex I call a function in the swf's Document class that moves the symbol to 0,0 and makes it visible in the swf:

private var mc_Item:MovieClip = null;
public function showInstanceInSWF(itemName:String):void {
// If it has the property draw it[code].....

and then to take the MovieClip and addChild it in my app outside the loaded SWF.This has me pulling my hair out. I am breaking my swf's up so there is one symbol in each, but again this is very kludgy.

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